Search found 105 matches

by Dafedz
Tue Jun 10, 2014 7:02 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Late editions are the Galor and Keldon, which replace the pretty poor vanilla models. I believe Jig did these originally, but I've reworked and re-coloured them and added them to the mod. I think you'll agree they are a big improvement. https://i106.photobucket.com/albums/m279/gandalf_1972/galor_kel...
by Dafedz
Tue Jun 10, 2014 12:41 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Cheers for the comments guys. This is the final addition, just an enhancement of the existing Romulan cruiser D'Bora-class. This is it now, and in a day or two the patch will be released with the new models. https://i106.photobucket.com/albums/m279/gandalf_1972/Dbora_new2.jpg Sure ruthlessferengi, I...
by Dafedz
Sat May 31, 2014 6:56 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

This also, Klingon Strike Cruiser:

Image
by Dafedz
Sat May 31, 2014 9:54 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Forgot to add this one, the Kirol-class refit. The original Kirol-class Cruiser in UM5 is kind of a TOS era ship, here is the refitted Kirol, which will take the place of the Cardassian Cruiser III and IV.

Image
by Dafedz
Sat May 31, 2014 8:57 am
Forum: using damage textures with new ship models -> trek.exe basics
Topic: damage textures again
Replies: 51
Views: 11249

Re: damage textures again

Don't know if anyone's reading this anymore, but I did some experiments with this a while ago, and came to the conclusion that the only way this can effectively be done is with Creator (or better still, Gamegen.) https://i106.photobucket.com/albums/m279/gandalf_1972/vanillaguide.jpg I had this info ...
by Dafedz
Thu May 29, 2014 5:02 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

As I currently have it set up, the Ragnor will replace the current Koronak Heavy cruiser - not to say that I don't like the Koronak, I really do, it's just to give UM5 it's own flavour of ships. A comprehensive shippack will also be available for UM5. As for the other one, the Hideki will take the p...
by Dafedz
Wed May 28, 2014 3:28 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Some new ships coming soon. These had originally been made for MPR++, which Thunder has kindly, and as always, expertly converted for it. But I'm adding two new Cardassian ships to UM5, available in the next patch. Ragnor-class Heavy Cruiser in game https://i106.photobucket.com/albums/m279/gandalf_1...
by Dafedz
Tue May 13, 2014 7:05 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

This is a nice improvement of an already enjoyable UM, nice work Dafedz! The increased variety in buildings was a very nice touch as well. Thanks Bulaba, much appreciated :) 1) The Cardassian industry building is named "ASSEMBLEY YARD" instead of "ASSEMBLY YARD"... not a big deal and I renamed it u...
by Dafedz
Wed May 07, 2014 3:15 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

no, i meant the +% energy and industry from the bonus buildings like the Employment Center. i started on tech 8; that 80% from the Employment Center did not almost double my industry; but i'll check again. I was interrupted yesterday when playing, almost made it to the Cosmos; i'll reach there toda...
by Dafedz
Wed May 07, 2014 3:05 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

I meant to ask: What *is* the "effective" gift amount? For every minor race, there appears to be five different amounts one can offer, but is one of those the "optimum" amount? Should I just be offering the maximum amount each time? Or not necessarily? in all mods/vanilla max gift has best effect t...
by Dafedz
Wed May 07, 2014 11:50 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Also i noted that the +% to industry and energy had little effect - being based on the level 1 main buildings. But I don't think there is a way around that. They could be changed to absolute bonuses but you know better about the balance; i just started using this mod. Wait until you've researched a...
by Dafedz
Wed May 07, 2014 9:15 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

I just did a quick test hitting Turn 100 times, and found the Dominion had a normal and expected buildup of ships, approx 30 warships by this stage, which was close to all the other empires. So either the Dominion, when you encountered them, had lost their fleet in battle, or they are busy somewhere...
by Dafedz
Sat May 03, 2014 8:21 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v1, coming soon!

In the meantime, do you know of any quick fix to that AI colony development problem I've been having? Even by turn 300 the AIs don't seem to build anything on their colonies or terraform more than one planet. It's making playing the mod a real problem for me because there's no challenge at all. Fea...
by Dafedz
Tue Apr 29, 2014 10:27 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 103432

Re: Ultimate Mod 5 v1, coming soon!

Yes there are a number of bugs and some balancing issues with the Beta, all of which have been corrected. There will be a new, updated and 'working-as-intended' release of UM5 soon.
by Dafedz
Fri Dec 13, 2013 9:13 am
Forum: Mirror Mirror Mod
Topic: MIRROR MIRROR MOD 3 - v 1.0
Replies: 0
Views: 2126

MIRROR MIRROR MOD 3 - v 1.0

This file is now part of the BOTF All in One 1.0.0 installer This mod is no longer in development BOTF: MIRROR MIRROR MOD First Release Version 1.0 STAR TREK: BIRTH OF THE FEDERATION DAFEDZ MIRROR MIRROR MOD 3 - v 1.0 - (released Sep 15 2006) --------------------------------------------------------...

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