Search found 128 matches
- Wed May 01, 2013 10:01 am
- Forum: General Modding Information/Questions
- Topic: Hex Editor
- Replies: 4
- Views: 2952
Re: Hex Editor
I'm sorry I can't really help here. I didn't patch anything for colonies or colony ships with UM5.
- Wed Apr 17, 2013 4:41 pm
- Forum: Ultimate Mod
- Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
- Replies: 343
- Views: 211519
Re: Ultimate Mod 5 v1, coming soon!
As well as the new planet animations in UM5 I thought it would be cool to create unique, customized animations for Minor race planets - their homeworlds, based on canon information and on-screen evidence (there has been some artistic license as well). I've done some 25 new animations (including 20 v...
- Sat Apr 13, 2013 6:30 pm
- Forum: Tech Level Bonus Factors (+2%)
- Topic: Tech Level Bonus Factors
- Replies: 27
- Views: 28888
Re: Tech Level Bonus Factors
Awesome Thunder. I only just found this, as I too was dissatisfied with how the old code was functioning - especially with me wanting slightly different % bonuses for each area. This is a great patch and works beautifully.
- Sat Apr 13, 2013 10:50 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109508
Re: Crash logs and solutions
I can't understand why intqueue.tdb was implicated in this crash, as this file is associated with intel/sabotage events, and where I am in the game there is no intel. I've yet to meet my first major.
- Fri Apr 12, 2013 4:24 pm
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109508
Re: Crash logs and solutions
Received this unknown crashlog playing (testing my mod) earlier. Occurred at Turn 146, nothing unusual happened that I can think of. Restarted game, replayed the turn, and crash didn't occur. Played on without any problem after that. Seems to be lexicon/text related, but I'm curious as to what this ...
- Fri Apr 12, 2013 9:17 am
- Forum: Ultimate Mod
- Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
- Replies: 343
- Views: 211519
Re: Ultimate Mod 5 v1, coming soon!
Thanks for your comments guys :) I love that Dominion GUI, is it new? I never noticed it from UM4? I cant wait to see what you are doing with this :) I have always been a fan of your work It is new. But here you only see the main galactic screen, which is as far as the new design goes for now . The ...
- Thu Apr 11, 2013 5:16 pm
- Forum: Ultimate Mod
- Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
- Replies: 343
- Views: 211519
Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
This file is now part of the BOTF All in One 1.0.0 installer After a long wait (sorry about that) Ultimate Mod 5 is now up and running and working as intended after the Beta, and with several important changes. If you were running Beta before, uninstall, and follow this link to download the latest ...
- Sat Apr 06, 2013 3:03 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: couple of new Romulan ships
- Replies: 1
- Views: 3852
couple of new Romulan ships
Here's a couple of new Romulan ships. Similar models appeared in earlier Ultimate mods, but I decided to redress them, and re-texture them heavily. The one on the right will feature in UM5 as a stock Cruiser type, and on the left as a Heavy Cruiser. https://i106.photobucket.com/albums/m279/gandalf_1...
- Tue Apr 02, 2013 4:17 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: Cardassian ship, a straight-forward cruiser
- Replies: 1
- Views: 3733
Re: what ship models would you like to see created?
I'm pretty used to it now :) and I'm sure there's no safe, easy shortcuts to creating new, clean, functioning ships for this game. It's all about care, patience, detail, and work. Lots of work! Here's the 'revised' Cardassian ship I promised. I changed the overall shape of the hull, narrowing the mi...
- Tue Apr 02, 2013 9:19 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: what ship models would you like to see created?
- Replies: 182
- Views: 185287
Re: what ship models would you like to see created?
Thanks for the comments! I don't know about changing the Klingon model now, it was a beast to work on. It required 168 groups to get it to separate in object mode. The raw model only had about 900 faces and polys, but Creator bumps that right up with triangulation, and first separate attempt resulte...
- Mon Apr 01, 2013 8:01 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: improved K't'inga class Battlecruiser
- Replies: 2
- Views: 3960
improved K't'inga class Battlecruiser
Here's the newest ship for UM5. I always wanted to see a new, improved K't'inga class Battlecruiser, but never did, at least on screen. So here's my vision of it, the 'D9' Battlecruiser. http://i106.photobucket.com/albums/m279/gandalf_1972/kliscreen00.jpg Some more of it in game, in formation (above...
- Mon Apr 01, 2013 2:28 pm
- Forum: General Modding Information/Questions
- Topic: Group edit of building stats - am I being a mong? :)
- Replies: 4
- Views: 2681
Re: Group edit of building stats - am I being a mong? :)
UM5 will also contain no such upgrades of main building types. They will upgrade automatically with tech level.
- Sun Mar 31, 2013 5:38 pm
- Forum: Yet Another BotF Clone
- Topic: Yet Another BotF Clone
- Replies: 204
- Views: 99606
Re: Yet Another BotF Clone
I would happily offer my BoTF2 database for this. It contains a comprehensive library of many gameplay elements compiled for the various (abortive) BotF2 projects. It is at your disposal when the time comes.
- Sun Mar 31, 2013 5:27 pm
- Forum: General Modding Information/Questions
- Topic: getting into debt
- Replies: 4
- Views: 2873
Re: getting into debt
Indeed, there can be no real sense of achievement or satisfaction in destroying the enemy when cheats are used, for me anyway. I can easily hit 10k and more per turn by turn 200 and still support a couple of hundred ships no problem, just with correct strategy.
- Fri Mar 29, 2013 4:13 pm
- Forum: MPR++
- Topic: Mpr++ Graphic Engine Preview
- Replies: 46
- Views: 29315
Re: Mpr++ Graphic Engine Preview
Yeh I agree, there's still plenty of life left in the old girl. I do want to test out MPR, but it's probably best to wait until I get the development of UM5 out the way first, as this mod deals with plenty of ships probably not included with the new MPR just yet, so one thing at a time. I am definit...