Search found 105 matches

by Dafedz
Thu Mar 07, 2013 10:17 am
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 39
Views: 9150

Re: How to add a Science and technologies

Hey Tethys:) Yes unfortunately my involvement with the various BoTF2 projects, namely Supremacy, came to an end. Mike is a great guy producing a great game, but in the end it veered too far from the mission brief, from BoTF - what the majority of the devs wanted it to be. He was the coder - the buil...
by Dafedz
Wed Mar 06, 2013 6:21 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 39
Views: 9150

Re: How to add a Science and technologies

Nice catch there ;) No red flags now.
by Dafedz
Wed Mar 06, 2013 5:50 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 39
Views: 9150

Re: How to add a Science and technologies

Cool. This is the amended code for Tech 12 if anyone wants, however patcher is reporting a red flag for it. Code seems good, but it may be conflicting with one of the other patches. >> 0x23816 66 83 FA 0B << 0x23816 66 83 FA 0D >> 0x239c5 80 FB 0B << 0x239c5 80 FB 0D >> 0x51bf0 66 83 FB 0B << 0x51bf...
by Dafedz
Wed Mar 06, 2013 5:04 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 39
Views: 9150

Re: How to add a Science and technologies

Ah awesome. Then it is definitely worth doing. If only to one day see extra tech fields as well... :) I'm also having trouble with line 0x530A3, about what to input. I'm wanting 12 Techs - well 13 techs altogether considering 0-12 = 13). Is 4E correct (78)? Or this solution as outlined on previous p...
by Dafedz
Wed Mar 06, 2013 4:15 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 39
Views: 9150

Re: How to add a Science and technologies

I haven't got round to testing this yet, but I'm about to :) But one further question. Although buildings don't work if set to upgrade at a tech above Tech 10, do ships - eg, a Command Cruiser IV that becomes available at Tech 12 for example?
by Dafedz
Mon Feb 25, 2013 3:44 pm
Forum: Territorial Claims
Topic: Territorial Claims
Replies: 22
Views: 6861

Re: Territorial Claims

Bah, still doesn't work :/
by Dafedz
Mon Feb 25, 2013 3:06 pm
Forum: Territorial Claims
Topic: Territorial Claims
Replies: 22
Views: 6861

Re: Territorial Claims

That's a good point. Any idea where the Outpost value for sector claims might that be found in trek.exe?

EDIT: Disregard, its in original post.
by Dafedz
Mon Feb 25, 2013 1:44 pm
Forum: Territorial Claims
Topic: Territorial Claims
Replies: 22
Views: 6861

Re: Territorial Claims

Here's a capture of one of the changed lines: https://i186.photobucket.com/albums/x120/Gwyndor/cap01_zpsf0329283.jpg The other is also correct. I'm using Ultaredit (an older version) but it's the one I'm comfortable with, and have been using for modding for years and know my way around it for my pur...
by Dafedz
Mon Feb 25, 2013 11:52 am
Forum: Territorial Claims
Topic: Territorial Claims
Replies: 22
Views: 6861

Re: Territorial Claims

Thanks Thunder for your continued help mate. In fact, I followed the original explanation well enough it seemed, for I already made these changes, altering lines 0x46b61 and 0x46b6c exactly as described. But it still didn't work for me - not correctly, not the way I had imagined. In the test game I'...
by Dafedz
Sun Feb 24, 2013 7:43 pm
Forum: Territorial Claims
Topic: Territorial Claims
Replies: 22
Views: 6861

Re: Territorial Claims

Cheers Thunder, much appreciated mate. But I must indeed be a Pakled - an old one as well :/ I can follow what you explain here, but I'm still not sure what to input to get the desired effect, which is: expand Starbase sector claim to 2 sectors radius on each side, and 1 on each side for an inhabite...
by Dafedz
Sun Feb 24, 2013 2:56 pm
Forum: Territorial Claims
Topic: Territorial Claims
Replies: 22
Views: 6861

Re: Territorial Claims

Hi, old modder here looking to experiment with some of these great new discoveries, but I'm looking for a bit of noob help. My expertise runs as far as using an old hex editor for altering such values. I'm unsure as what exactly to change in hex, in regards to system and starbase perimeter values as...
by Dafedz
Sat Feb 23, 2013 2:03 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 39
Views: 9150

Re: How to add a Science and technologies

This is interesting stuff. So is it possible to actually use Sociology as a 7th tech field, and have the techtree tied to it?

If so, might it be possible to add further tech fields? - not levels, but fields. In the various BoTF2 projects my techtree consisted of 9 fields.
by Dafedz
Sat Feb 23, 2013 1:56 pm
Forum: Ultimate Dominion Mod
Topic: UDM4 (no longer in development)
Replies: 39
Views: 11581

Re: UDM4 Ideas, Suggestions... Interest?

Cheers Tethys that sounds really good. I'll check it out. I used to use a basic hex editor in the old days, just for changing data in individual files etc, or adding/changing ship entries in trek.exe, but I never touched the rest of it before, probably because in those days it hadn't been very well ...
by Dafedz
Fri Feb 22, 2013 1:34 pm
Forum: Ultimate Dominion Mod
Topic: UDM4 (no longer in development)
Replies: 39
Views: 11581

Re: UDM4 Ideas, Suggestions... Interest?

Thanks Thunder, nice to see you man :) Thanks for your reply Flocke. I have to agree with you on these points. But I guess the reason I was reluctant to release UM5 is because it uses the many tweaks, fixes, and additions over the years (particularly to trek.exe) that others have (heroically) implem...
by Dafedz
Thu Feb 21, 2013 8:26 pm
Forum: Ultimate Dominion Mod
Topic: UDM4 (no longer in development)
Replies: 39
Views: 11581

Re: UDM4 Ideas, Suggestions... Interest?

I fail to see how anyone but Dafedz can give permission to work on this mod? I think you are mixing up Ultimate dominion mod III by me, and Ultimate mod 4 by Dafedz. xDx is working on remake from scratch of Ultimate dominion mod. thunderchero Indeedy, the two are not the same. But I am touched that...

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