Search found 105 matches

by Dafedz
Mon May 02, 2011 12:42 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 28668

personally I use it for adding new minor race homeworlds et al and removing the old ones; It can also be used to increase the number of worlds for each type. e.g. more gas giants (IIRC Tythes used this to put in asteroids.) However the topic was only a stepping stone -- I was hoping to eventually f...
by Dafedz
Sun May 01, 2011 12:02 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 28668

Yes I noticed that, and it maybe a dumb question but what are people using the Add Planet function for when you can safely edit the properties of existing planets? Another thing. I want to change the growth rate of my new Super-M class planet to be approximate to a regular M-class. Atm its using the...
by Dafedz
Sat Apr 30, 2011 7:12 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 28668

He shoots and he scores... :) Thanks Tethys! Stupid hex editor, I scoured trek.exe for a list of planet class letters and couldn't find them. How i missed it I don't know. I also figured out the terraform problem by changing the planet type coefficient to M class from barren, thanks to one of Gowron...
by Dafedz
Sat Apr 30, 2011 5:36 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 28668

*Extreme super epic bump* Hey all. Well I was thinking lately about possibly dipping my toes back into the mod game. Maybe Ultimate Mod 5 will happen yet. One whimsical idea I had to include was to introduce a new, rare, super-planet type. I thought it would be cool to look out for and search for th...
by Dafedz
Thu Aug 05, 2010 10:36 am
Forum: Modding Information Archive
Topic: Ultimate Mod 4 Bugs and I have solved them
Replies: 6
Views: 2586

Thanks Zweis, I fully commend your efforts in fixing some of these problems. I'm sorry I haven't been around lately, as far as Botf is concerned I mostly spend time working on the Supremacy project (botF 2), but do drop in here when I can. UM4 always was a bit buggy, and its been a long time since I...
by Dafedz
Fri Feb 12, 2010 2:05 pm
Forum: General Chat Archive
Topic: DS9 episode questions. WTF did I miss?
Replies: 14
Views: 2546

Don't forget the 1st season episode 'Duet'. Among the best DS9 produced, along with, in my opinion, 'The Visitor' and 'In the Pale Moonlight' (as mentioned), and 'Whispers'.
by Dafedz
Thu Oct 29, 2009 3:12 pm
Forum: Galaxy Map Size
Topic: Galaxy Map Size
Replies: 56
Views: 32603

Thanks for that. Another thing I've always noticed about botf, is that Ai empires virtually never fully develop a newly settled system. Examining the systems of an empire I find that most have only 1 or 2 planets terraformed, and support populations often less than a hundred. This greatly stifles th...
by Dafedz
Wed Oct 28, 2009 7:40 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 4
Replies: 1
Views: 3300

Well thanks Locustus. And regarding your last comment I already am, in a sense - I am one of the developers on the Supremacy project (botf2). I was never personally happy with UM4, too many unresolved instabilities. The over all vision of the mod was fine, but the execution was not. Regarding the ne...
by Dafedz
Wed Oct 28, 2009 6:49 pm
Forum: Galaxy Map Size
Topic: Galaxy Map Size
Replies: 56
Views: 32603

Thanks for the reply thunder. Yes that map is from BoP. I will insert that code and see what difference it makes. What is supposed to happen exactly, a more even spread of minors? And yes I know what you mean. I relished playing on a larger map, and when the chance came I found that time and again i...
by Dafedz
Tue Oct 27, 2009 8:15 pm
Forum: Galaxy Map Size
Topic: Galaxy Map Size
Replies: 56
Views: 32603

Although I love playing a large map now, has anyone else discovered that, due to the ponderously slow rate that the AI develops the rival empires it can be hundreds of turns until you even meet them? In the large map size for BoP mod I've experienced several games in a row where I've maxed out every...
by Dafedz
Tue Oct 27, 2009 7:53 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 28668

They all look fantastic so far! However there is one thing missing I think. Atmospheres. If you could add a soft halo of atmosphere to each planet then that would be the cherry on the cake so to speak. Something akin to this, which is a sample line up of the planet types I had in preparation for Sup...
by Dafedz
Sun Oct 25, 2009 8:14 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 28668

Very nice work, looks fantastic. I made a ton of new planet animations a while back for use in the various Botf2 projects. One day I planned to strip the frames for conversion and replace some of the planet graphics in a mod, as you have. Check em out if you like, see what you think of mine. (I coul...
by Dafedz
Sat Oct 24, 2009 10:34 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116379

Thanks thunder. Just to let you know I had another go at this, and it seems I may have cracked it. I think somehow I must have been working unknowingly with a corrupt .res, or something -- a major clue being that each time I loaded the unmodded BoP .res and .exe into UE I received an error message s...
by Dafedz
Tue Oct 13, 2009 11:54 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116379

Much obliged thunder - many thanks for your help with this. But I still have the problem, perhaps it is a corrupt install or something and I need to start again.

Could you spell out exactly what I need to be installing, what version of hades etc, and in what order?

thanks
by Dafedz
Sun Oct 11, 2009 11:15 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116379

Thanks thunder, yeh everything is correct and by the the book, as far as UE is concerned. I cannot imagine what the problem is - as the crash will occur either in the Ship building screen, or the ship viewing panel. I used the multinstaller btw, could there have been a problem with that? Maybe you c...

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