Search found 105 matches

by Dafedz
Sat Oct 10, 2009 11:17 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116607

Nope, everything I try meets with failure, crash after crash. Unmodded BoP works perfectly, the second a ship is added, crash.

I'm pulling out my hair here.

:evil:
:(
by Dafedz
Sat Oct 10, 2009 6:53 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116607

Well I found the source of the dwwin.exe error which proceeds to hang and crash the game upon entering Ship Building, it's due to the fact that Gowron's trek.exe cannot be added to/amended in regards to new ship slots (not the way I did it anyway, which was with DCER's UE and Add/Remove models). It ...
by Dafedz
Sat Oct 10, 2009 6:05 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116607

Thanks for the reply thunder. I don't think it can be a tga bit count problem with the ship build screen. I ran a UE integrity check, and it did find one instance where a tga was wrong, but the crash seems to happen every time with every empire. I'll have to do some more testing, and investigating, ...
by Dafedz
Sat Oct 10, 2009 5:27 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116607

Even though my obvious blunder regarding the subspace resonantor has been solved, the dwwin.exe error has not. It continued to occur a few times in the energy screen and I have no idea why. I really hope it isnt a corrupt OS as you suggest ruthlessferengi, this is a reasonably new install. For now I...
by Dafedz
Fri Oct 09, 2009 6:40 pm
Forum: Modding Information Archive
Topic: Another plea for help
Replies: 4
Views: 1388

Hey Moe! Yeh mate I'm sorry, I do of course look in from time to time, but tbh of late I've been so busy with other stuff in life, there's hardly been any time for Botf. I guess now with the fantastic breakthroughs Gowron has made it was time to re-install the original game and check out all the new...
by Dafedz
Thu Oct 08, 2009 6:45 pm
Forum: Modding Information Archive
Topic: Another plea for help
Replies: 4
Views: 1388

Another plea for help

Well I'm back looking to mod again (UM5 may happen yet), but it's been a while, and to be honest I'm finding it a bit tricky! I'm still finding my way round DCER's fantastic UE, it's so nice not having to worry so much about the intricacies of hex editing... Anyway. I've hit a problem. After a few t...
by Dafedz
Thu Oct 01, 2009 4:45 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116607

Omg! I didn't actually notice the " % " sign. I had assumed it was simply '+300' energy, similar to how Charge Collectors are '+100' energy...

Whats a twat :D

That's one solved. Still perplexed by the dwwin.exe error tho...
by Dafedz
Thu Oct 01, 2009 3:12 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116607

I'm not sure it can be, as it continues to occur in new systems. I just colonised this one, built a Resonator, but its energy output does not register. See below, and the Subspace Resonator listed at the bottom there. And then look at energy available for the system... https://i106.photobucket.com/a...
by Dafedz
Thu Oct 01, 2009 1:53 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116607

Hey thunder. Yeh i used the multi installer. After the crash i can re-enter the game and continue playing as normal. And it's very weird, because after resuming where i left off the systems in question now display the correct level of energy - yet the game will still crash upon entering the Energy s...
by Dafedz
Thu Oct 01, 2009 10:43 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 116607

Hey guys! Started playing botf again and I've begun with this fantastic mod - loving the large maps now. Great work Gowron! However I have a problem. Playing the feds, large Irregular galaxy, and I'm at turn 150 ish. Completed the construction of 'Subspace Resonators' in two systems. I've already su...
by Dafedz
Mon May 04, 2009 2:37 pm
Forum: Galaxy Map Size
Topic: Galaxy Map Size
Replies: 56
Views: 32674

This literally blows me away! For how many years have we dreamed of this! I always said that this discovery only would eclipse the implementation of new ship models into the game, which me and Jig did way back in the day. I can't believe you've done it Gowron! Infinite kudos. Now if I only had the t...
by Dafedz
Sat Nov 01, 2008 2:31 pm
Forum: Modding Information Archive
Topic: a program to open .hob-files
Replies: 2
Views: 491

Yep, just as thunder says. But there was once supposedly a hob viewer included with the original conversion filters, but I never saw it in action. I don't think it was ever actually distributed. Shame, it would've been a useful tool.

Get Unwrap 3D, it's the best way to go.
by Dafedz
Wed Sep 17, 2008 10:18 am
Forum: Ultimate Mod
Topic: Ultimate Mod 4 - BETA v2
Replies: 40
Views: 21103

Hi guys, sorry for my extended absence - many RL things to take care of, not to mention continued problems with my damn PC. After a complete rebuild I've now had to ditch my high end graphics card which only lasted six months! Still haven't got round to parting with large sums of cash to replace it,...
by Dafedz
Tue May 06, 2008 3:19 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 4 - BETA v2
Replies: 40
Views: 21103

Ultimate Mod 4 - BETA v2

lo. This is the repost of the Ultimate Mod 4 release, still in its Beta stage due to a few instability issues. ULTIMATE MOD 4 - BETA v2 BACKGROUND I have not attempted to alter the feel and flavour of UM3 too much, so there have been no wholesale changes to rebalance the gameplay of trek.exe. This h...
by Dafedz
Mon May 05, 2008 9:27 am
Forum: General Chat Archive
Topic: wayheyy
Replies: 27
Views: 4318

It's good to be back, welcome back all. :lol:

And kudos to everyone who put in a shift to restore botf's spiritual home to its rightful place. Let's hope some of the original resource threads can be restored as well...

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