Search found 572 matches

by anjel
Wed Jul 28, 2010 2:25 pm
Forum: Modding Information Archive
Topic: Minor race under control?
Replies: 6
Views: 2560

If i´m not wrong, it´s under development for UDM III.
by anjel
Wed Jul 28, 2010 9:42 am
Forum: Showcase Ships/Stations/3D-FX
Topic: Coming Titan class
Replies: 17
Views: 5013

Thank you very much Stardust and Eprahsnada. You are correct Eprahsnada, it´s a mix of the three ships you mentioned, and it´s and interesting mix, though the upper pod was designed for investigation, not for shutting as much torpedos as possible :lol:. Thanks for the support Peter1981, i´ve been...
by anjel
Wed Jul 28, 2010 9:25 am
Forum: Showcase Ships/Stations/3D-FX
Topic: New Nebula Lakota Centaur Ship Pack (reworked)
Replies: 3
Views: 2330

Awesome !!! They look perfect now, i thougth to modify the nebula in the future, but this one it´s great.

Live long and prosper
by anjel
Tue Jul 27, 2010 2:30 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Coming Titan class
Replies: 17
Views: 5013

Coming Titan class

Hi there, i want critics. It has 576 polygons, and as tethys and thunderchero suggested me, i´ve made separately the parts where should be glowing effects in creator. I know the saucer it´s a little bit squared, but im triying not to make it more complex, so the poly count doesn´t go to heaven, i...
by anjel
Mon Jul 26, 2010 11:58 am
Forum: Modding Information Archive
Topic: New Ships - Help! :)
Replies: 1
Views: 975

I´m not sure, the only one i know are the ones in All the ages and UDM III mods, and it´s real good. I don´t know the type. It´s a kind of Vahklas.

Live long and prosper
by anjel
Mon Jul 26, 2010 8:59 am
Forum: General Chat Archive
Topic: Question about planetary assault
Replies: 3
Views: 1300

Question about planetary assault

Hi there, i was wondering if it´s possible to modify the planetary assault, instead of killing the population, increasing it. What i was thinking, it´s to make a medical ship, that in cases of planetary devastation, helps to recover the population.


Live long and prosper
by anjel
Sun Jul 25, 2010 4:54 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: anjel's VESTA CLASS ship pack
Replies: 11
Views: 6865

Thank you Martok, you are correct, as said Tethys, you must put a speed of -1, so the ship can travel between range in one turn at any distances.

Live long and prosper
by anjel
Sun Jul 25, 2010 11:55 am
Forum: General Chat Archive
Topic: star trek destiny...
Replies: 24
Views: 4976

Well, at least you can play one of the vessels that appear in the novels, the Vesta class. And i will continue with the Luna.

In the future i plan to make the whole fleet, 9 ships, that appear in the end of a Singular Destiny and then in Full Circle and Unworthy books.

Live long and prosper :D
by anjel
Sat Jul 24, 2010 3:18 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: anjel's VESTA CLASS ship pack
Replies: 11
Views: 6865

anjel's VESTA CLASS ship pack

Hello fellows !!!! I´m glad to show you a new model i´ve been working for the last month, The VESTA CLASS. I took it from the Destiny books, it´s an interesting novel, i fully recommend it. The most important info about this vessel it`s the quantum slipstream drive, it Mark XII phasers cannons an...
by anjel
Sat Jul 24, 2010 2:59 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 57808

Well, i´m too excited to show you the model in the game, i´ve been testing it in almost all major mods, and it worked like a charm. Here are some screens: I just wants to thanks everyone who was there for supporting and helping me and suggesting new ideas. I´ve asked thunderchero if he would be k...
by anjel
Thu Jul 22, 2010 3:58 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 57808

Well, after hours and hours criying like a baby, i could import from 3d max to creator, 3 textures... for the sake of surak !!! Here it is what we have now, already imported with GIF textures at 256x256: So now there´s left to make the final conversion, and i would ask thunderchero´s mercy to help...
by anjel
Tue Jul 20, 2010 9:41 am
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 57808

thank you very much thunderchero, i´ll make one more attemp to unwrap it in 3d max, i think im making progress, and if it is everything OK, surely i´ll give it to you to make the final conversion. About the model, it doesn´t have any poly triangles (only four), it has square (is that the word??) ...
by anjel
Sat Jul 17, 2010 7:48 pm
Forum: Modding Information Archive
Topic: 3ds max 9 and ultimate unwrap 3d not working under windows 7
Replies: 8
Views: 3873

im a little bit late in this post, but i had the same problem with the ultimate unwrap 3d 2.15, it doesn`t work on VISTA 64bit, at least. And the creator worked just fine.

Live long and prosper
by anjel
Sat Jul 17, 2010 7:41 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 57808

Thank you very much Tethys, i would like to see it fighting the borg... It has 546 polys in 3D max, if im not wrong, when i first attemp to import the ship to creator, in the "INFO-statistics" menu, said it has almost 2100 polys, could be ??? im not shure now. And i`ll make that modification you men...
by anjel
Sat Jul 17, 2010 6:36 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 57808

Thank you very much for the support. I could fix the problema i had with the exportation from 3D max to creator, the material i use in 3D max must be STANDARD, so the creator can recognize the texture (when i started the model i used MENTAL RAY material), so... problem solved. But now, as a person w...

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