Search found 572 matches

by anjel
Thu Jul 15, 2010 10:49 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 53580

Sorry, i apologize, today won`t be possible to post the progress i made, because i realized that the UV mapping i made in 3D max it`s a little bit more complicated that i thougth to export, so now im triying with ultimate unwrap. The texture in photoshop it`s done, so at least i didn`t lost too much...
by anjel
Thu Jul 15, 2010 10:56 am
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 53580

can´t wait too Dr_Breen !!! Today i´ll be posting the vesta textured, and i´ve tried to import the model to creator as explained thunderchero in his tutorial, but i don´t know why the texture doesn´t appear... There is something i´m missing ??? or should know but i don´t contemplate ?? HELP !...
by anjel
Sun Jun 27, 2010 11:31 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 53580

Thank you very much Peter1981. I appreciate that. Im working hard to understand this thing of importing the 3D models to Creator 3.0, so the game can understand the z-buffer or something like that. Now im just looking around the world wide web to get that program. Beside that, im finding some simila...
by anjel
Wed Jun 23, 2010 9:35 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 53580

Thanks to all for the replies .
I just made a quick glance at the links you posted Dr_Breen and it seems i have a lot of work to do, so it will take a while but i definitely want the vesta in the game. I`ll be posting my progess

Live long and prosper to all :D
by anjel
Wed Jun 23, 2010 4:39 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 53580

Hello there, Dr_Breen I´ve been reading the link you posted, and again and again, and i don´t understan well, why i have to separate the model in grouped pieces, i mean the model i did it´s an entire box (the shape i started with), there aren´t any separated pollygons from another pieces or insi...
by anjel
Tue Jun 22, 2010 12:14 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 53580

thanks for the reply. So i´ll do more details to the things you mentioned. Here you can see, that i didn´t concentrate on the bridge, because it isn´t very visible, nevertheless i will do something. But as you said, i will focus on the nacells, that i think are the most important part of the ship...
by anjel
Mon Jun 21, 2010 10:20 pm
Forum: Creating New 3D Ship Designs
Topic: Creating New 3D Ship Designs
Replies: 239
Views: 53580

Hi there, this is my first attemp of making the Vesta class MK 1, from the Destiny series books, i ´ve already talked with Dr. Breen and i really appreciatte his answers. So, i started making it in 3D max 2009, and with a count of 520 polygons and 548 vertices, this is what i have for now And the r...
by anjel
Sun Mar 21, 2010 3:45 pm
Forum: General Chat Archive
Topic: star trek destiny...
Replies: 24
Views: 4529

I agree, these were one of my favorite saga, and now i am waiting for the Typhon pact.
It would be really nice to recreate a map in this era, where the ferederation, klingon and romulans (a part of them) are sorrounded by a new allied enemy.

Live long ....
by anjel
Tue Feb 23, 2010 8:31 pm
Forum: General Chat Archive
Topic: Who do you play as and why?
Replies: 25
Views: 6448

I`ve always played as federation. I don`t know why, maybe because i feel i´m inmerse in the series and building a new history on my own, and of course a like the ships. It would be nice to have a luna and vesta class in the game (sorry, just a thougth).

Live long and....
by anjel
Thu Nov 05, 2009 3:08 am
Forum: General Chat Archive
Topic: Unusual Klingon Propaganda video
Replies: 12
Views: 2768

Great video. I think, all of us know, deep in our heart, that this video reflects something real, and that´s that the klingon are a race of warriors who expand their territory by conquering. Their goverment is managed by the most richest houses in the empire, even thoug Martok isn´t. So that l...
by anjel
Thu Nov 05, 2009 2:08 am
Forum: All The Ages Mod
Topic: All The Ages Mod: 1.1H Released 11/05/09
Replies: 345
Views: 78149

Hello there. First of all i want to say i really like this MOD, hope some day can make an option to choose a map where the locations of the systemes more accurate to the trek universe. I´m getting the same problem, the large size map results to be the normal one. And when i enter in battle with t...
by anjel
Thu Nov 05, 2009 1:59 am
Forum: Other Projects
Topic: BOTF 2?
Replies: 55
Views: 18423

I like the idea, and there could be more of us arund the wolrd, that we had expected. For example i´m from Argentina (South America).
So i say GO FOR IT !!!

live long and....
by anjel
Tue Aug 04, 2009 10:09 am
Forum: Modding Information Archive
Topic: Understanding BOTF difficulty settings
Replies: 9
Views: 4251

I´ve noticed that the random events, the ones that destroy buildings, or change planets, are more frequent.

Live long and...
by anjel
Sun May 10, 2009 11:27 pm
Forum: Modding Information Archive
Topic: New ideas for modding
Replies: 28
Views: 6647

I was thinking about time travel, what about something that let you travel to the past, in a certain turn, and change the events. I know that saving the game would be almost the same. But let put something new to this idea, for example, in future technology, a new device that registered all events i...
by anjel
Sun May 10, 2009 4:04 pm
Forum: General Chat Archive
Topic: Thoughts on the new "Star Trek" movie
Replies: 105
Views: 20350

I agree with TurboC, Stardust and most of all Solon. Even though i am not from USA, im from Argentina (south america), i can understand what Solon said and completly agree with him. If you put aside all the tiniest-biggest errors who had detailed Stardust and TurboC, i think it`s a nice popcorn-movi...

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