Search found 31 matches

by Turner
Thu Nov 20, 2008 12:57 pm
Forum: Modding Information Archive
Topic: Attacking a System
Replies: 18
Views: 5699

Interesting idea Dr. Breen had. Here are the results: Phasers are completely useless for planetary attacks One ship can't attack more than one orbital battery per turn One ship attacks either a orbital battery(if available) AND civilians TOGETHER, OR it attacks only a single structure on the planet ...
by Turner
Wed Nov 19, 2008 2:09 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 119317

I would prefer scrap = zero. That puts player on a level with AI (no money scrap script) and it relativizes the advantage of the tech leading player in epic game. What did you mean with this no money scrap script? Is that a feature of BOP or did you mean the affinity of the AI of scrapping ships, i...
by Turner
Sat Nov 15, 2008 8:12 pm
Forum: how to edit sfx.snd
Topic: new music files
Replies: 2
Views: 1612

Only the music playback stops. Reloading another savegame or starting a new game doesn't help. Restarting BOTF seems to be the only way so far.
by Turner
Sat Nov 15, 2008 4:42 pm
Forum: how to edit sfx.snd
Topic: new music files
Replies: 2
Views: 1612

new music files

I´ve tried to replace some of the music files with UE. Although BOTF is able to play the new files, the music playback ends in the whole game, after one of the new files has been played. So I can hear the new file only one time, before I have to restart BOTF for new playback. I´ve used the IMA...
by Turner
Tue Oct 28, 2008 8:35 am
Forum: Modding Information Archive
Topic: AI intel behaviour
Replies: 1
Views: 340

AI intel behaviour

It would be really nice, if there were a possibility to change the AI behaviour in intel operations. Especially the Cardassians are a nuisance, if they play as your allies. They shouldn't waste their intel ressources so much, that they can't fight against the spies in their own empire. Perhaps there...
by Turner
Mon Aug 11, 2008 5:28 pm
Forum: Modding Information Archive
Topic: X solarsystems at tech Y
Replies: 5
Views: 794

Thank you Gowron

Interesting thing with the slot for the sixth empire.
Probably Microprose had had the idea to add the Dominion in a specific phase of the project^^
by Turner
Mon Aug 11, 2008 3:16 pm
Forum: Modding Information Archive
Topic: X solarsystems at tech Y
Replies: 5
Views: 794

X solarsystems at tech Y

I´ve seen it in some mods, but didn't found it in the forum so far.

So my question ist how can I change the number of starting systems in relation to the starting tech.

I hope you can help me.
by Turner
Sat Jul 19, 2008 10:45 am
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 274771

ship scale can be changed in a couple ways, the old way by hex editing exe or now UE will do it (but I have not tried it yet). I haven't found such a function in UE(0.65), so hexediting seems to be the only way for that. Another question I have is about the AI behaviour of certain ship types in UDM...
by Turner
Thu Jul 17, 2008 11:27 am
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 274771

I am interested in the way how the ships size can be changed. Is there a multiplicator you can change (like in Armada II) or do you have to edit the entire shipmodel?
by Turner
Sat Jul 12, 2008 4:40 pm
Forum: Modding Information Archive
Topic: Multiple Mods Installation Question (BoP and UDM)
Replies: 10
Views: 1878

Hmm, I am very surprised about what I read here. My first action after the installation of UDM3 was solving this problem, because i wanted still be able to play vanilla botf. So, now the solution: Trek.exe needs the information, where the game files are. So its checking the path storaged in the regi...
by Turner
Fri Jul 04, 2008 5:20 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 274771

jup,
works fine now

thank you
by Turner
Fri Jul 04, 2008 12:14 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 274771

It seems there is a bug in trek.exe concerning the phasers of the new Dominion Space Stations. Neither the Fortress nor the Heavy Fortress make use of their Polaron Beams. I hope you have time to investigate that, because i cant fix this by myself.
by Turner
Sun Jun 29, 2008 11:28 am
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 274771

@Stardust: Thats right and i ve seen that in vanilla BOTF too. But what i mean is, that the Saber only have 4 phaser arrays at 44 shots. So their maximum phaser damage is 4x44 = 176. In my savegames the Saber fires with 640 + 176 = 816 and this is cheating in my opinion.
by Turner
Sun Jun 29, 2008 10:48 am
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 274771

Major Bug on Saber-Class

I was always wondering why the Saber-Class was so effective, now i know why. During the battles the Saber fires beyond their standard phasers a single phaser shot, doing up to 640 points of damage. In other words the Saber is "cheating". I have contolled several savegames and have started new games ...
by Turner
Sun Jun 01, 2008 1:11 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 274771

The dominion being able to trade without treaty cannot be fixed as of right now but to balance it out a bit they need a large population for a trade route. Thank you for the information. It's a pity that there are still Ferengi elements in the Dominion gameplay, but as long this advantage is not to...

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