Search found 2291 matches
- Mon Jan 29, 2024 3:50 pm
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 27287
Re: Monster Editing Info
Yes I use that wiki religiously now, and perhaps the one in the UE topic more, but still dont really understand a few things (perhaps they are not explained in deatails) I believe what you are referring to is this where 0x20 = the Acamarians. Offset 0x0020 = known races (bitwise XOR with 0x01 = card...
- Fri Jan 26, 2024 11:32 am
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 27287
Re: Multiple Edo Gods (hacky way)
say hello to Nor Class Stations in Bajor and Cardassia :mrgreen: Sorry to spoil the fun, but there is still much work to do. There is many hardcoded checks for EDO in bitmasks and special pointer for EDO alienInfo entry to check relationship of others to the EDO in combat. One of my fixes even adds...
- Wed Jan 24, 2024 4:14 am
- Forum: General Chat
- Topic: Soval as vulcans.tga - RIP Gary Graham
- Replies: 1
- Views: 313
Re: Soval as vulcans.tga - RIP Gary Graham
RIP and thanks to Gary Graham for that excellent character
Nice images as well
Nice images as well
- Sun Jan 21, 2024 1:49 pm
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109574
Re: Crash logs and solutions
one more to add, just got this today not sure but playing the Feds and clicking on second tech entry for Biotech caused this crash: ------------------------------------- ST:BOF Sun Jan 21 12:47:51 2024 Version Under Test: 72 File: ..\..\source\ui\techscrn\tscnlink.c, Line: 536, _linkInfo.total <= MA...
- Sun Jan 21, 2024 7:07 am
- Forum: General Chat
- Topic: Scientific Theories with DeepAI
- Replies: 2
- Views: 300
Re: Scientific Theories with DeepAI
I had some follow up questions for the AI, I was highly curious about the theoretical aspects of negative energy density and mass and it gave some nice explanations :) Hello AI, we were talking yesterday about wormholes and warp drives, do you remember? We spoke about the negative energy required to...
- Sat Jan 20, 2024 7:35 pm
- Forum: General Chat
- Topic: Scientific Theories with DeepAI
- Replies: 2
- Views: 300
Scientific Theories with DeepAI
I had a very interesting chat with AI today. Asked it a few questions about FTL travel and the viability and such. Got into some really technical stuff with it, or at least tried to. Some interesting things it had to say. I won't post it all, but here are some of the good stuffs: 1. But many of Eins...
- Sat Jan 20, 2024 11:48 am
- Forum: General Modding Information/Questions
- Topic: Memory Leak: Solution?
- Replies: 9
- Views: 420
Memory Leak: Solution?
So I was listening to the Dev Interview recently and when Bill talked about the memory leak a little bit, I got to thinking. From what he said, it leaks into the operating system. This happens with other games as well, particularly older ones, and the reasoning was that the computer's own uptime cre...
- Sat Jan 20, 2024 8:50 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109574
Re: Crash logs and solutions
Some new crash logs to report. Going to have to clear out my crash.log soon, its 66kb since Sept 12's first entry until today :lol: 1. ------------------------------------- ST:BOF Mon Jan 15 17:21:35 2024 Version Under Test: 72 File: ..\..\source\ai\aimonstr.c, Line: 77, monsterShip != NULL Initiali...
- Sat Jan 20, 2024 7:20 am
- Forum: General Chat
- Topic: BOTF Developer interview
- Replies: 1
- Views: 317
Re: BOTF Developer interview
One of our members here Jean NY Guard did a fantastic interview with those two BotF developers. I enjoyed every minute of it, and just had another listen and enjoyed it just as much. I am very glad they are glad to know BotF still has active community of players and people interested in sequels.
- Thu Jan 18, 2024 8:05 pm
- Forum: General Modding Information/Questions
- Topic: For SCT (Gomtuu effect)
- Replies: 7
- Views: 1243
Re: For SCT (Gomtuu effect)
Yes, and this unique special attack could be a nice template for an explosion and/or self destruction feature (600 damage reduced by distance IIRC). A very interesting thought which never crossed my mind. It could replace Ram, and be coded so the shield must be down first to damage hulls. I never l...
- Tue Jan 16, 2024 12:12 am
- Forum: General Modding Information/Questions
- Topic: For SCT (Gomtuu effect)
- Replies: 7
- Views: 1243
Re: For SCT (Gomtuu effect)
Yes, spin and the shockwave. This was the first time I have ever seen it in action. Against cloaked ships only? Maybe that's why, because I usually played Feds. I don't recall attacking it as Roms. This makes it the only ship with a non phaser/torpedo weapon, yes?
- Mon Jan 15, 2024 1:36 pm
- Forum: Galaxies MOD
- Topic: GALM 0.4.0 Bug Reports
- Replies: 6
- Views: 429
GALM 0.4.0 Bug Reports
Please report any bugs in GALM 0.4.0 here and I will address them as I can get to them. Thank you :up: Wadi are attacking one of my assimilated systems, but the popup is showing that I am attacking my own system. It is (the popup) probably cmp to population raceID or system owner raceID for display ...
- Sun Jan 14, 2024 7:30 pm
- Forum: General Modding Information/Questions
- Topic: For SCT (Gomtuu effect)
- Replies: 7
- Views: 1243
For SCT (Gomtuu effect)
I came across this little gem on Discord the other day. SCT I was wondering; is this legitimate, or some kind of trick? In all my years I have never seen the Gomtuu with this effect. Could it be a 1v1 case specifically? Wondering if you have any clues... pretty neat trick if it's a trick https://www...
- Sun Jan 14, 2024 9:00 am
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 311874
Re: (Download) ST:BotF Galaxies MOD v0.4.0
Here is a patch that will disable a human player's ability to liberate a subjugated minor while playing as Borg. The patch completely bypasses the "Do you wish to liberate (oppressed) from (oppressor name) rule?" popup by comparing the GI_252_b_player_empire in edx to 02 before comparing t...
- Sat Jan 13, 2024 1:52 am
- Forum: Galaxy Shape Variables
- Topic: Adding a 5th Galaxy Shape (Patch for modders)
- Replies: 0
- Views: 341
Adding a 5th Galaxy Shape (Patch for modders)
https://drive.google.com/file/d/1rwizc8W5lehQnNlnSxhHYYtRigd1wgaM/view?usp=sharing THIS PATCH MUST BE USED WITH RELOCATION TABLE PATCH [/b] THIS PATCH IS TESTED ON 1024 VANILLA (800 untested) [/b] Recent developments led to the creation of a patch which I used in GALM to activate and deactivate my ...