Search found 130 matches

by EnPhreg
Mon May 30, 2016 9:11 am
Forum: Error Correction Mod
Topic: Error Correction Mod 4.0 OUTDATED
Replies: 30
Views: 27656

Re: Error Correction Mod 4.0 released 5-20-16

crazy, i've posted this question 5 years before.
i wasn't able to find any posting in relation with the search word 'auto-build' or it's variations.
:sad:
by EnPhreg
Mon May 30, 2016 4:12 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1859
Views: 640564

Re: MPR++ v0.2.6c open for alpha testing

are the mpr++ are also working with the actual UDM v3.01ddb version?
didn't find a post about that.
by EnPhreg
Sun May 29, 2016 12:42 pm
Forum: Error Correction Mod
Topic: Error Correction Mod 4.0 OUTDATED
Replies: 30
Views: 27656

Re: Error Correction Mod 4.0 released 5-20-16

are there any attempts to "fix" the auto-build feature in BOTF? cause, on the big star maps, it's a pain to look for all the little colonies.
so, this would also a nice "fix" or feature. at the time, the auto-build feature in BOTF is nearly useless, and that's very bad.
by EnPhreg
Sun May 29, 2016 10:52 am
Forum: BotF Patcher
Topic: BotF Patcher - 22-Aug-2013 Update
Replies: 57
Views: 46572

Re: BotF Patcher - 22-Aug-2013 Update

@QuasarDonkey
from your color explanation for the patcher GUI:
bright red with !: it's not installed or it's not vanilla
are you mean with 'it's not vanilla' in that case, that the patch itself is installed but not vanilla anymore? so the patch itself is modified?

greetz
by EnPhreg
Fri May 27, 2016 6:59 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5062

Re: Vanilla Evade/Retreat Crash fix

are the files for BOP also needed for the MPR++ install of BOP??
by EnPhreg
Sat Dec 24, 2011 12:06 pm
Forum: Modding Information Archive
Topic: Auto Build Function
Replies: 6
Views: 6663

Re: Auto Build Function

yeah, i know that.
by EnPhreg
Fri Dec 23, 2011 4:33 pm
Forum: Modding Information Archive
Topic: Auto Build Function
Replies: 6
Views: 6663

Re: Auto Build Function

i'm just wondering, why nobody tried to solve this problem, because i think this function would be very useful and could save a lot of time instead to all those cosmetic changes. so many things are implemented in the past years (look at this wonderful tool Ultimate Editor), but this thing never seem...
by EnPhreg
Fri Dec 23, 2011 6:26 am
Forum: Modding Information Archive
Topic: Auto Build Function
Replies: 6
Views: 6663

Auto Build Function

is there any will to get the auto build function for the colony building list functioning? at the moment, if you use this option, the ai doesn't build focussed nor in a specific way like military (ships), intel or science. it would be a great help for games on great maps with alot of stars to automa...
by EnPhreg
Fri Dec 16, 2011 9:09 am
Forum: General Chat Archive
Topic: Sound Skips/break up
Replies: 4
Views: 4700

Re: Sound Skips/break up

i always using the fabolous mulit-mod installer version of botf.
but like already said, it's seems to be a general problem with the sound engine of the game itself.
first i thought it would be a problem of mine.
but thanks anyway to everyone for the answers.
by EnPhreg
Sun Dec 11, 2011 8:01 am
Forum: General Chat Archive
Topic: Sound Skips/break up
Replies: 4
Views: 4700

Sound Skips/break up

hello everyone,
my probem:
when i play BOTF the FX sounds for the buttons sometimes skips or break up (they didn't play as long as they should).
how to change that? are there anywere options for sound settings??
it have nothing to do with mods or something else.

greetz

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