commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df
when adding an ani I get this message
I get this message on ani I just created or working ani just extracted from res.
it also looks like it adds file but no longer displays properly
Search found 7784 matches
- Sat Apr 06, 2024 10:29 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 789
- Sat Apr 06, 2024 9:09 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 789
Re: Branch/Commits testing of latest UE code
commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df simple extract then add back of same vanilla model will give texture "X" of hob could not be loaded happening only on vanilla ship model export? new models exported no issues ship pack made prior not seeing this issue. https://www.youtu...
- Sat Apr 06, 2024 1:51 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 789
Re: Branch/Commits testing of latest UE code
commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df
when editing race name in race info and if the order of race in minor race attitude differs example; Mintakans, Ullians, Bolians at end of list.
it will create a duplicate entry in minor race attitude.
when editing race name in race info and if the order of race in minor race attitude differs example; Mintakans, Ullians, Bolians at end of list.
it will create a duplicate entry in minor race attitude.
- Fri Apr 05, 2024 1:29 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 789
Re: Branch/Commits testing of latest UE code
commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df
while doing some integrity checks I saw this one from Building mod 1.9.4 not sure what can or should be done, Joker removed those monsters from ship list.
while doing some integrity checks I saw this one from Building mod 1.9.4 not sure what can or should be done, Joker removed those monsters from ship list.
- Fri Apr 05, 2024 9:05 am
- Forum: Flagship Mod
- Topic: Flagship/heroship code changes
- Replies: 30
- Views: 550
Re: Flagship/heroship code changes
Great, but I think you work way too hard. Be aware this will disable the UE warning messages, but can in fact worsen UE usability: UE now might display wrong/unused code and allow editing disabled special ship code/IDs and/or show 'minor ships patch' installed if Hero Ship patch enforces the other ...
- Thu Apr 04, 2024 3:49 pm
- Forum: Flagship Mod
- Topic: Flagship/heroship code changes
- Replies: 30
- Views: 550
Re: Flagship/heroship code changes
If so, a better patch would be to restore code location so the patches become independent. So not to conflict with UE "buildable minor ships (major code modification)" code changes I changed the call at 004F4D96 and moved sub 4F3D70 into relocation table with Hero patch changes and builda...
- Wed Apr 03, 2024 10:46 pm
- Forum: Submit a support ticket for Windows (all versions)
- Topic: Windows 11 - Issue with text size
- Replies: 1
- Views: 76
Re: Windows 11 - Issue with text size
you could try a couple things,
latest beta had some changes for map font
viewtopic.php?p=60751#p60751
or use lower res like 1366 x 768 fullscreen
latest beta had some changes for map font
viewtopic.php?p=60751#p60751
or use lower res like 1366 x 768 fullscreen
- Wed Apr 03, 2024 9:01 am
- Forum: Flagship Mod
- Topic: Flagship/heroship code changes
- Replies: 30
- Views: 550
Re: Flagship/heroship code changes
But was it request to also add in minor ship build patch? Studmaster mod topic has already stated he has added "buildable minor ships (major code modification)" as expected here "read/write error" with new patch applied with "buildable minor ships (major code modification)&...
- Tue Apr 02, 2024 10:56 pm
- Forum: General Modding Information/Questions
- Topic: UE and adding more tech levels
- Replies: 9
- Views: 198
- Tue Apr 02, 2024 10:39 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 789
Re: Branch/Commits testing of latest UE code
I noticed the ship database right after I posted. either works just noticed change.
I still need to grab latest files to test, hope to do that soon.
could hero marker be added to ship stats? maybe under special ship check box?
without patch having set has no effect from my tests
I still need to grab latest files to test, hope to do that soon.
could hero marker be added to ship stats? maybe under special ship check box?
without patch having set has no effect from my tests
- Tue Apr 02, 2024 9:24 pm
- Forum: Flagship Mod
- Topic: Flagship/heroship code changes
- Replies: 30
- Views: 550
Re: Flagship/heroship code changes
Here is new patch with options NAME: Hero ships with "buildable minor ships (major code modification)" already applied AUTHOR: Spocks-cuddly-tribble DESC: OPTION; buildable minor ships option just switch lines with and without # DESC: OPTION; Hero ships Intel protection remove # to add DES...
- Tue Apr 02, 2024 7:53 pm
- Forum: Flagship Mod
- Topic: Flagship/heroship code changes
- Replies: 30
- Views: 550
Re: Flagship/heroship code changes
Is this code still valid?: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=11328#p11328 I expect so, but here is patch created of current changes "buildable minor ships (major code modification)" build_minor_ships.patch note # special ship structure was MUM change :wink:
- Tue Apr 02, 2024 7:15 pm
- Forum: Flagship Mod
- Topic: Flagship/heroship code changes
- Replies: 30
- Views: 550
Re: Flagship/heroship code changes
code conflict between "buildable minor ships (major code modification)" it will need extra variant for "buildable minor ships" I didn't check on this, but Flocke said there is no conflict (just a pointless UE check he might remove). :wink: it think it would need some kind of pat...
- Tue Apr 02, 2024 6:26 pm
- Forum: Flagship Mod
- Topic: Flagship/heroship code changes
- Replies: 30
- Views: 550
Re: Flagship/heroship code changes
'build minor ships' needs an extra variant, but all should be quite easy. :wink: I had a look and I'm not excited. Already now this patch is a mess! :lol: with the code conflict between "buildable minor ships (major code modification)" it will need extra variant for "buildable minor ...
- Tue Apr 02, 2024 5:22 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 109
- Views: 2325
Re: "Generations" BOTF development mod
you might also want to add this patch; "Ships survive / Strike Cruiser defensive bonus & Orbital Battery fixes"
patch is in ECM patch folder