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by thunderchero
Sat Apr 06, 2024 10:29 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 789

Re: Branch/Commits testing of latest UE code

commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df

when adding an ani I get this message
ani.jpg
ani.jpg (138.09 KiB) Viewed 335 times
I get this message on ani I just created or working ani just extracted from res.
it also looks like it adds file but no longer displays properly
by thunderchero
Sat Apr 06, 2024 9:09 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 789

Re: Branch/Commits testing of latest UE code

commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df simple extract then add back of same vanilla model will give texture "X" of hob could not be loaded happening only on vanilla ship model export? new models exported no issues ship pack made prior not seeing this issue. https://www.youtu...
by thunderchero
Sat Apr 06, 2024 1:51 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 789

Re: Branch/Commits testing of latest UE code

commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df

when editing race name in race info and if the order of race in minor race attitude differs example; Mintakans, Ullians, Bolians at end of list.
it will create a duplicate entry in minor race attitude.
by thunderchero
Fri Apr 05, 2024 1:29 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 789

Re: Branch/Commits testing of latest UE code

commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df

while doing some integrity checks I saw this one from Building mod 1.9.4
b194.jpg
b194.jpg (92.89 KiB) Viewed 369 times
not sure what can or should be done, Joker removed those monsters from ship list. :shock:
by thunderchero
Fri Apr 05, 2024 9:05 am
Forum: Flagship Mod
Topic: Flagship/heroship code changes
Replies: 30
Views: 550

Re: Flagship/heroship code changes

Great, but I think you work way too hard. Be aware this will disable the UE warning messages, but can in fact worsen UE usability: UE now might display wrong/unused code and allow editing disabled special ship code/IDs and/or show 'minor ships patch' installed if Hero Ship patch enforces the other ...
by thunderchero
Thu Apr 04, 2024 3:49 pm
Forum: Flagship Mod
Topic: Flagship/heroship code changes
Replies: 30
Views: 550

Re: Flagship/heroship code changes

If so, a better patch would be to restore code location so the patches become independent. So not to conflict with UE "buildable minor ships (major code modification)" code changes I changed the call at 004F4D96 and moved sub 4F3D70 into relocation table with Hero patch changes and builda...
by thunderchero
Wed Apr 03, 2024 10:46 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Windows 11 - Issue with text size
Replies: 1
Views: 76

Re: Windows 11 - Issue with text size

you could try a couple things,

latest beta had some changes for map font
viewtopic.php?p=60751#p60751

or use lower res like 1366 x 768 fullscreen
by thunderchero
Wed Apr 03, 2024 9:01 am
Forum: Flagship Mod
Topic: Flagship/heroship code changes
Replies: 30
Views: 550

Re: Flagship/heroship code changes

But was it request to also add in minor ship build patch? Studmaster mod topic has already stated he has added "buildable minor ships (major code modification)" as expected here "read/write error" with new patch applied with "buildable minor ships (major code modification)&...
by thunderchero
Tue Apr 02, 2024 10:56 pm
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 9
Views: 198

Re: UE and adding more tech levels

Final Run wrote: Tue Apr 02, 2024 10:15 pm Wish I could still remember what version of UE that was :sad:
sounds like you need to get the latest code and compile... or maybe just wait a few more weeks.
by thunderchero
Tue Apr 02, 2024 10:39 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 789

Re: Branch/Commits testing of latest UE code

I noticed the ship database right after I posted. either works just noticed change.

I still need to grab latest files to test, hope to do that soon.

could hero marker be added to ship stats? maybe under special ship check box?
without patch having set has no effect from my tests
by thunderchero
Tue Apr 02, 2024 9:24 pm
Forum: Flagship Mod
Topic: Flagship/heroship code changes
Replies: 30
Views: 550

Re: Flagship/heroship code changes

Here is new patch with options NAME: Hero ships with "buildable minor ships (major code modification)" already applied AUTHOR: Spocks-cuddly-tribble DESC: OPTION; buildable minor ships option just switch lines with and without # DESC: OPTION; Hero ships Intel protection remove # to add DES...
by thunderchero
Tue Apr 02, 2024 7:53 pm
Forum: Flagship Mod
Topic: Flagship/heroship code changes
Replies: 30
Views: 550

Re: Flagship/heroship code changes

Is this code still valid?: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=11328#p11328 I expect so, but here is patch created of current changes "buildable minor ships (major code modification)" build_minor_ships.patch note # special ship structure was MUM change :wink:
by thunderchero
Tue Apr 02, 2024 7:15 pm
Forum: Flagship Mod
Topic: Flagship/heroship code changes
Replies: 30
Views: 550

Re: Flagship/heroship code changes

code conflict between "buildable minor ships (major code modification)" it will need extra variant for "buildable minor ships" I didn't check on this, but Flocke said there is no conflict (just a pointless UE check he might remove). :wink: it think it would need some kind of pat...
by thunderchero
Tue Apr 02, 2024 6:26 pm
Forum: Flagship Mod
Topic: Flagship/heroship code changes
Replies: 30
Views: 550

Re: Flagship/heroship code changes

'build minor ships' needs an extra variant, but all should be quite easy. :wink: I had a look and I'm not excited. Already now this patch is a mess! :lol: with the code conflict between "buildable minor ships (major code modification)" it will need extra variant for "buildable minor ...
by thunderchero
Tue Apr 02, 2024 5:22 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 109
Views: 2325

Re: "Generations" BOTF development mod

Studmaster wrote: Tue Apr 02, 2024 4:46 pm Big testing will be happening tonight
you might also want to add this patch; "Ships survive / Strike Cruiser defensive bonus & Orbital Battery fixes"
patch is in ECM patch folder
ob_fixes.patch
(1.87 KiB) Downloaded 3 times

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