Search found 100 matches
- Fri Jul 10, 2009 5:57 am
- Forum: General Chat Archive
- Topic: How conquer an enemy empire?
- Replies: 22
- Views: 9873
- Fri Jul 10, 2009 5:42 am
- Forum: General Chat Archive
- Topic: Crafty cheating AI!
- Replies: 26
- Views: 11420
- Tue Jun 30, 2009 11:19 am
- Forum: Terraforming Capacity of Task Forces (Instant-Terraforming fix)
- Topic: Terraforming Capacity of Task Forces
- Replies: 7
- Views: 8737
Great work, Spock 8) What about the following code? Is this the untracable factor of 100, for which I am looking for weeks? If so, it seem to me to be a diviation, not a multiplication!?! :? BTW: What about setting the trooper values as a multiple of 512 (512 - 1024 - 1536 for example) and instead o...
- Mon Jun 15, 2009 11:11 am
- Forum: Modding Information Archive
- Topic: Influence of unemployed pop on AI?
- Replies: 4
- Views: 2823
Back again to this topic - I had a lot of bug hunting going on and only so little free time to play BotF. From my tests lately it seems that the low spreading of the majors may be related to the terraforming costs of not terraformed planets and/or the grow rate of planets. Even with higher number of...
- Sat Jun 06, 2009 10:31 am
- Forum: Modding Information Archive
- Topic: funny crashlogs...
- Replies: 1
- Views: 2134
funny crashlogs...
From time to time I got crashs while modding some values. This is my last and funniest text I have encountered so far: ------------------------------------- ST:BOF Sat Jun 6 13:52:31 2009 Version Under Test: 72 File: ..\..\source\game\solarapi.c, Line: 5231, What the hell are you calculating the buy...
- Fri May 29, 2009 5:51 am
- Forum: General Chat Archive
- Topic: Anti-Ship defense?
- Replies: 10
- Views: 5190
Hi Karstedt, after reading your post, I asked myself, what will happen if OBs could be build like ships, as an extra defence. To be honest, I like the idea of battling an extra orbital anti ship defence system (eoasds) Guess I will give it a try, even if that means, I guess I will use the outpost ho...
- Fri May 29, 2009 4:52 am
- Forum: General Chat Archive
- Topic: Not AS good as BOTF, but not bad either.
- Replies: 26
- Views: 18787
When I heard of this game and that a trek-mod for it exists, I run and bought it as sooon as I could find it in a shop. It's different to BotF, and until now I could not adept to the game. It's realtime, but one can get used to this. Gameview's like you've taken seat in a space ship and look out to ...
- Thu May 28, 2009 4:39 am
- Forum: Modding Information Archive
- Topic: Attacking a System
- Replies: 18
- Views: 13335
- Tue May 26, 2009 8:51 am
- Forum: General Chat Archive
- Topic: Anti-Ship defense?
- Replies: 10
- Views: 5190
- Mon May 25, 2009 12:38 pm
- Forum: Modding Information Archive
- Topic: Influence of unemployed pop on AI?
- Replies: 4
- Views: 2823
- Mon May 25, 2009 8:46 am
- Forum: Modding Information Archive
- Topic: Influence of unemployed pop on AI?
- Replies: 4
- Views: 2823
Influence of unemployed pop on AI?
Hello, I am wondering if the number of unemployed pop on major systems has any influence on AI behavoir? What I observed: While max pop for planets is increased, but number of main building stays the same (leads to nearly 20 pop unemployed), AI won't build more main buildings to use up pop and fight...
- Mon May 25, 2009 4:03 am
- Forum: General Chat Archive
- Topic: Anti-Ship defense?
- Replies: 10
- Views: 5190
- Wed May 20, 2009 10:51 am
- Forum: Modding Information Archive
- Topic: some questions
- Replies: 12
- Views: 5993
- Wed May 20, 2009 7:59 am
- Forum: Modding Information Archive
- Topic: some questions
- Replies: 12
- Views: 5993
- Tue May 19, 2009 10:00 am
- Forum: Modding Information Archive
- Topic: Large maps, the AI and a lot of blah blah blah from me...
- Replies: 1
- Views: 2013
Hi scatter, When playing with bigger galaxy, I normally - increase the number of stars up to value 240 for 40x30 map. - increase sectors for short, medium and far ship range to values like: level short medium far 1 2 4 6 2 2 4 7 3 2 5 7 4 3 5 7 5 3 5 8 6 3 6 8 7 4 6 8 8 4 6 9 9 4 7 9 10 5 8 10 11 6 ...