Search found 156 matches

by Darth_Windu
Mon Nov 14, 2011 10:06 pm
Forum: Modding Information Archive
Topic: has anyone tried this
Replies: 4
Views: 4238

Re: has anyone tried this

I don't believe that anyone has - it would require a LOT of work moving all of the sound and graphics files, I just don't think it would be worth it.
by Darth_Windu
Sat Nov 12, 2011 11:01 pm
Forum: Modding Information Archive
Topic: question about ai fleet buildup and agendas
Replies: 11
Views: 7805

Re: question about ai fleet buildup and agendas

Yes it will do that as the ship list is different, BotF saves the position of the ship in the list, not the ship itself.

TC - this would work with any type of ship? So if I made my Obsidian Order Keldon and make it lower than the Battleship II, the AI won't build it?
by Darth_Windu
Fri Nov 11, 2011 3:47 am
Forum: Ship Specific Weapon Animations
Topic: different colour phasers
Replies: 30
Views: 18534

Re: different colour phasers

Ah right, waiting for an updated UE seems like a good idea at the moment.

Thanks :)
by Darth_Windu
Thu Nov 10, 2011 9:11 pm
Forum: Ship Specific Weapon Animations
Topic: different colour phasers
Replies: 30
Views: 18534

Re: different colour phasers

For those of us who aren't Bynars, like some of you seem to be, how do we actually get this in-game, and how do we define which ships use which phaser and photon colours?
by Darth_Windu
Wed Nov 09, 2011 10:38 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Kelvin TOS pack
Replies: 8
Views: 7026

Re: Kelvin TOS pack

Actually on the topic of the 2009 Kelvin, would it be possible to get a higher-res texture at all?
by Darth_Windu
Wed Nov 09, 2011 8:57 am
Forum: Modding Information Archive
Topic: Preventing/restricting the AI from building a ship type
Replies: 1
Views: 3293

Preventing/restricting the AI from building a ship type

As per the title, is it possible? I've added a third Keldon (Battleship) variant, the Obsidian Order version with a cloaking device. However I realise this would unbalance the Cardassians somewhat, so I'm wondering if it's possible to restrict the number of these ships that can exist at any point; r...
by Darth_Windu
Wed Nov 09, 2011 3:38 am
Forum: Showcase Ships/Stations/3D-FX
Topic: Kelvin TOS pack
Replies: 8
Views: 7026

Re: Kelvin TOS pack

Looks great anjel!

EDIT: of course now I have to choose between this version and the original version...
by Darth_Windu
Tue Nov 08, 2011 11:25 pm
Forum: Modding Information Archive
Topic: Daedalus or Kelvin?
Replies: 4
Views: 5046

Re: Daedalus or Kelvin?

Hmm, the Kelvin is getting a bit of love. I have to say I'm leaning towards using her instead of the daedalus. Tethys - sounds interesting, but I've already removed automatic ship upgrades. Then again I guess I could just have them set as the same stats and available at the same time, so people can ...
by Darth_Windu
Tue Nov 08, 2011 12:09 pm
Forum: Modding Information Archive
Topic: freeze/hang after modding.
Replies: 3
Views: 3746

Re: freeze/hang after modding.

Honestly...no idea. I play ECM2 a lot and never have a freezing problem, and I've heavily modified it. What are your system specs, and have you updated your video card driver?
by Darth_Windu
Tue Nov 08, 2011 6:22 am
Forum: Modding Information Archive
Topic: Daedalus or Kelvin?
Replies: 4
Views: 5046

Daedalus or Kelvin?

Hi folks, I'm creating a mod at the moment (very close to beta testing) that goes all the way from the NX-01 to the USS Prometheus, but I'm not sure what to do for an early Destroyer. This ship appears after the NX class but before the Constitution class. Do I use the Daedalus or Kelvin? The Daedalu...
by Darth_Windu
Tue Nov 08, 2011 2:48 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1083
Views: 381523

Re: Ultimate Editor

Follow the link in the first post, then open the 'dev' folder. It's in there.
by Darth_Windu
Sat Nov 05, 2011 3:41 am
Forum: Modding Information Archive
Topic: Editing what text and speech files are associated each minor
Replies: 4
Views: 4911

Re: Editing what text and speech files are associated each m

Thanks Peter, extremely helpful! I never realised that UE could do that!
by Darth_Windu
Fri Nov 04, 2011 9:34 pm
Forum: Modding Information Archive
Topic: Has anyone done a model of...?
Replies: 11
Views: 7774

Re: Has anyone done a model of...?

The DQ mod? What's that?
by Darth_Windu
Fri Nov 04, 2011 3:41 am
Forum: Modding Information Archive
Topic: Has anyone done a model of...?
Replies: 11
Views: 7774

Re: Has anyone done a model of...?

Original post updated
by Darth_Windu
Thu Nov 03, 2011 9:16 am
Forum: Modding Information Archive
Topic: Has anyone done a model of...?
Replies: 11
Views: 7774

Re: Has anyone done a model of the Karemma freighter?

TOS Kelvin eh? Is that the Kelvin from the 2009 film made to look like 'proper' TOS tech?

As for the Karemma I'm a bit surprised no-one has made it, seems like a perfect fit as the Dominion troop transport to me.

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