Search found 156 matches
- Mon Nov 14, 2011 10:06 pm
- Forum: Modding Information Archive
- Topic: has anyone tried this
- Replies: 4
- Views: 4238
Re: has anyone tried this
I don't believe that anyone has - it would require a LOT of work moving all of the sound and graphics files, I just don't think it would be worth it.
- Sat Nov 12, 2011 11:01 pm
- Forum: Modding Information Archive
- Topic: question about ai fleet buildup and agendas
- Replies: 11
- Views: 7805
Re: question about ai fleet buildup and agendas
Yes it will do that as the ship list is different, BotF saves the position of the ship in the list, not the ship itself.
TC - this would work with any type of ship? So if I made my Obsidian Order Keldon and make it lower than the Battleship II, the AI won't build it?
TC - this would work with any type of ship? So if I made my Obsidian Order Keldon and make it lower than the Battleship II, the AI won't build it?
- Fri Nov 11, 2011 3:47 am
- Forum: Ship Specific Weapon Animations
- Topic: different colour phasers
- Replies: 30
- Views: 18534
Re: different colour phasers
Ah right, waiting for an updated UE seems like a good idea at the moment.
Thanks
Thanks
- Thu Nov 10, 2011 9:11 pm
- Forum: Ship Specific Weapon Animations
- Topic: different colour phasers
- Replies: 30
- Views: 18534
Re: different colour phasers
For those of us who aren't Bynars, like some of you seem to be, how do we actually get this in-game, and how do we define which ships use which phaser and photon colours?
- Wed Nov 09, 2011 10:38 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: Kelvin TOS pack
- Replies: 8
- Views: 7026
Re: Kelvin TOS pack
Actually on the topic of the 2009 Kelvin, would it be possible to get a higher-res texture at all?
- Wed Nov 09, 2011 8:57 am
- Forum: Modding Information Archive
- Topic: Preventing/restricting the AI from building a ship type
- Replies: 1
- Views: 3293
Preventing/restricting the AI from building a ship type
As per the title, is it possible? I've added a third Keldon (Battleship) variant, the Obsidian Order version with a cloaking device. However I realise this would unbalance the Cardassians somewhat, so I'm wondering if it's possible to restrict the number of these ships that can exist at any point; r...
- Wed Nov 09, 2011 3:38 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: Kelvin TOS pack
- Replies: 8
- Views: 7026
Re: Kelvin TOS pack
Looks great anjel!
EDIT: of course now I have to choose between this version and the original version...
EDIT: of course now I have to choose between this version and the original version...
- Tue Nov 08, 2011 11:25 pm
- Forum: Modding Information Archive
- Topic: Daedalus or Kelvin?
- Replies: 4
- Views: 5046
Re: Daedalus or Kelvin?
Hmm, the Kelvin is getting a bit of love. I have to say I'm leaning towards using her instead of the daedalus. Tethys - sounds interesting, but I've already removed automatic ship upgrades. Then again I guess I could just have them set as the same stats and available at the same time, so people can ...
- Tue Nov 08, 2011 12:09 pm
- Forum: Modding Information Archive
- Topic: freeze/hang after modding.
- Replies: 3
- Views: 3746
Re: freeze/hang after modding.
Honestly...no idea. I play ECM2 a lot and never have a freezing problem, and I've heavily modified it. What are your system specs, and have you updated your video card driver?
- Tue Nov 08, 2011 6:22 am
- Forum: Modding Information Archive
- Topic: Daedalus or Kelvin?
- Replies: 4
- Views: 5046
Daedalus or Kelvin?
Hi folks, I'm creating a mod at the moment (very close to beta testing) that goes all the way from the NX-01 to the USS Prometheus, but I'm not sure what to do for an early Destroyer. This ship appears after the NX class but before the Constitution class. Do I use the Daedalus or Kelvin? The Daedalu...
- Tue Nov 08, 2011 2:48 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381523
Re: Ultimate Editor
Follow the link in the first post, then open the 'dev' folder. It's in there.
- Sat Nov 05, 2011 3:41 am
- Forum: Modding Information Archive
- Topic: Editing what text and speech files are associated each minor
- Replies: 4
- Views: 4911
Re: Editing what text and speech files are associated each m
Thanks Peter, extremely helpful! I never realised that UE could do that!
- Fri Nov 04, 2011 9:34 pm
- Forum: Modding Information Archive
- Topic: Has anyone done a model of...?
- Replies: 11
- Views: 7774
Re: Has anyone done a model of...?
The DQ mod? What's that?
- Fri Nov 04, 2011 3:41 am
- Forum: Modding Information Archive
- Topic: Has anyone done a model of...?
- Replies: 11
- Views: 7774
Re: Has anyone done a model of...?
Original post updated
- Thu Nov 03, 2011 9:16 am
- Forum: Modding Information Archive
- Topic: Has anyone done a model of...?
- Replies: 11
- Views: 7774
Re: Has anyone done a model of the Karemma freighter?
TOS Kelvin eh? Is that the Kelvin from the 2009 film made to look like 'proper' TOS tech?
As for the Karemma I'm a bit surprised no-one has made it, seems like a perfect fit as the Dominion troop transport to me.
As for the Karemma I'm a bit surprised no-one has made it, seems like a perfect fit as the Dominion troop transport to me.