the bug is still active, tested it with Vanilla and ECM.
callahan omitted an essential part in his explanation, you have to hold the mouse click when clicking on the own ship and than moving over other ships.
Search found 130 matches
- Thu Mar 09, 2017 4:54 pm
- Forum: General Chat
- Topic: Tactical cheating
- Replies: 10
- Views: 7199
- Thu Mar 09, 2017 4:33 pm
- Forum: General Chat Archive
- Topic: Cheats, tips, hints
- Replies: 27
- Views: 16999
Re: Cheats, tips, hints
can anybody report/confirm any kind of experience with this possible bug of the targeting feature?Also sometimes, when re-loading savegames, it seems to destabilize BotF w.r.t. map-range of ships.
So it could turn out as a double-edged feature.
- Tue Feb 21, 2017 6:50 am
- Forum: Race.rst
- Topic: Race.rst discussion
- Replies: 13
- Views: 8373
Re: Race.rst discussion
Tethys wrote: [0x54-0x54] 1 byte: unrest (threshold) morale this value is also used to determine, how high the base morale of a minor is, if he's a member of an empire -> base morale for conquered minors (UE: Races Info / Home system morale when ruled by (by the way, the values for major empires ef...
- Sat Feb 11, 2017 3:57 pm
- Forum: Error Correction Mod
- Topic: Error Correction Mod 4.0 OUTDATED
- Replies: 30
- Views: 27584
Re: Error Correction Mod 4.0 released 5-20-16
had my first crash this morning. :sad: it was on test version of main multi installer w/hob patch but since it shares same files I am sure same error would happen on ECM. good news is I was able to track it down to the klingon starbase and should be posting replacement link asap after some more tes...
- Sun Jan 01, 2017 1:22 pm
- Forum: Stealth and Cloak
- Topic: Stealth and Cloak
- Replies: 16
- Views: 19775
Re: Stealth and Cloak
SCT wrote: Note; this is a player GUI only fix. The AI code also has a bug (auto de-cloaks after the first turn of a system-attack). Since fixing this would be too time consuming, we just leave this small advantage for the AI (it's somewhat crippled anyway) means re-cloak? otherwise it would be no ...
- Fri Dec 30, 2016 1:32 pm
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45446
Re: Shipname Appendix Fix & Adding new name groups
ah ok,
didn't noticed that, cause for single bytes it doesn't matter if i use the calculator or the converter.
you're right, so my post is obsolete.
didn't noticed that, cause for single bytes it doesn't matter if i use the calculator or the converter.
you're right, so my post is obsolete.
- Fri Dec 30, 2016 11:09 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45446
Re: Shipname Appendix Fix & Adding new name groups
can't follow your conversions.
i used the calculator within UE to convert the values.
and cause all the further given "number of bytes" values in other patches were also easy to convert with UE, i assumed that must be a typo.
i used the calculator within UE to convert the values.
and cause all the further given "number of bytes" values in other patches were also easy to convert with UE, i assumed that must be a typo.
- Fri Dec 30, 2016 10:20 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45446
Re: Shipname Appendix Fix & Adding new name groups
a little typo: there are only 0x2A02 bytesSCT wrote:
trek.exe at 0x74827 – 0x74A50 replace 0x22A bytes with:
- Fri Dec 23, 2016 10:53 am
- Forum: General Modding Information/Questions
- Topic: Research breakthrough empty popup window bug (german version only)
- Replies: 4
- Views: 2697
Research breakthrough empty popup window bug (german version only)
there is a bug in the german version with the popup windows you get when you finish a tech level. normally you see the techfield description and below that desc. a short note (Allows:) showing what new stuff can be build now. but in the german version of the game, several popup windows show only a s...
- Thu Dec 15, 2016 12:04 pm
- Forum: Minor Race Frequency
- Topic: Minor Race Frequency
- Replies: 8
- Views: 9789
Re: Minor Race Frequency
Well, I've tested them again, and they're NOT used as minimum values. i've also done several tests with the subroutine at position 4B2350 and after all it really seems to be a minimum value for the number of minor races placed at game start on the map. with both subroutines (sub_4B2350 & sub_4B...
- Thu Dec 15, 2016 8:01 am
- Forum: liberating foreign home systems (fix)
- Topic: liberating foreign home systems (fix)
- Replies: 23
- Views: 18619
Re: liberating foreign home systems (fix)
Spocks-cuddly-tribble wrote: morale code... there seems to be none for liberating foreign major systems in general. ... some additional code has to be edited as well (unkown yet) - otherwise the liberated system loses its home system status i.e. [systInfo+30] will be set to 1(native) instead of 0(h...
- Thu Dec 15, 2016 7:57 am
- Forum: General Chat Archive
- Topic: Is it possible to free occupied enemy home system?
- Replies: 29
- Views: 19653
Re: Is it possible to free occupied enemy home system?
some clarification: -the own home system can rebel -> but in this special case it is a sort of random event for low morale, happens rarely or most times not at all (SCT has already addressed that kind of problem: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=229&t=1493) -subje...
- Sun Dec 11, 2016 4:13 pm
- Forum: Adding Buildings to edifice.bst
- Topic: How to add buildings
- Replies: 30
- Views: 33360
Re: How to add buildings
@rxz1000 if you want to add a building exclusive buildable at specific minor systems: In UE -> Buildings -> Building Stats -> copy a minor building itself to get all necessary settings at once or (if you don't want to extend the number of buildings in your mod) change a building of your choice and s...
- Sun Dec 11, 2016 8:39 am
- Forum: Eliminate Empire morale issues + unremoved stations fix
- Topic: "Eliminate Empire" morale issues & unremoved stations fix
- Replies: 2
- Views: 24541
Re: "Eliminate Empire" morale issues & unremoved stations fix
the penalty effects only a last held home system that's conquered and also any other system that's a last held and than conquered -> means empire elimination.SCT wrote:
The "Eliminate Empire" morale bonus (default 50) is also used as start morale penalty for conquered home systems:
- Sun Dec 11, 2016 8:07 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381443
Re: Ultimate Editor
some info, if not already mentioned anywhere:
In UE at Races -> Race Info -> the part 'Home system morale when ruled by:' effects also the colonies of the major empires.
In UE at Races -> Race Info -> the part 'Home system morale when ruled by:' effects also the colonies of the major empires.