Search found 134 matches
- Sun Nov 03, 2013 11:33 pm
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 40065
Re: HOW TO: Reduce the number of Palettes
I may end up adding back some of the vanilla ships anyway if I need a type and don't have a permission for a redone model. who are you waiting on permission from? thunderchero You've been the only one I've asked so far! :lol: Basically I'm still doing a lot of experimenting right now. I'm seeing wh...
- Sun Nov 03, 2013 11:04 pm
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 40065
Re: HOW TO: Reduce the number of Palettes
That is a work around yes, but just be warned. once your mod is created into an installer, all the vanilla gifs will still be present in the stbof.res. This is not a problem unless the user loads your mod with UE and uses the "register texture" button. (they should not need to do this if ...
- Sun Nov 03, 2013 10:36 pm
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 40065
Re: HOW TO: Reduce the number of Palettes
That seemed to fix the problem. I have also developed a workaround to the stray palette issue. Instead of adding ships, I made all of the ships use the Calamarian Cloud (excluding the monsters). This left me with 9 ships in use. I then deleted all the vanilla ship files instead of replacing them and...
- Sun Nov 03, 2013 8:28 pm
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 40065
Re: HOW TO: Reduce the number of Palettes
just tested and getting same error, not sure why and not seen it before. Was there another method? yes, but let me test it first check back later tonight or tomorrow. thunderchero One other thing I noticed that may or may not be related: When I replaced a ship, it sometimes didn't remove the old gr...
- Sun Nov 03, 2013 7:36 pm
- Forum: General Chat
- Topic: Boo!
- Replies: 3
- Views: 2086
Re: Boo!
For those that observe Halloween was it scary? Boo! Any interesting stories? Interesting trick or treaters? A crazy party? It was one of the most dead Halloweens I've ever had. Local school had a football team in the playoffs and the team they were playing was a few hours away. All the kids left to...
- Sun Nov 03, 2013 7:30 pm
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 40065
Re: HOW TO: Reduce the number of Palettes
this maybe a problem with the ship pack not the lower palette files. try a different ship pack. I know there was 1 ship pack that gave this error. thunderchero I seem to get it on every add/delete/replace I do. I played a few turns after I added and it didn't seem to affect the game when I took one...
- Sun Nov 03, 2013 7:14 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50497
Re: Starting a New "All The Ages" Module
Well after a false start, I'm backing up and starting over. At one point I was up to 175 palettes and manually dropping them down was getting very tedious. This time, I'm doing ships first so I deal with the palette issue and a fix by Thunderchero will help with that. Keep at it bambi! 175 palettes...
- Sun Nov 03, 2013 6:56 pm
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 40065
Re:
Could someone do a 'vanilla botf-reduced pallettes' pack by any chance? if you get this file from my post above it will lower a fresh install to 80 Lower palette files thunderchero After I did this, I get a "Texture Index 328 Not Found" error when I try to change ships using the UE. Is th...
- Sun Nov 03, 2013 2:19 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50497
Re: Starting a New "All The Ages" Module
Well after a false start, I'm backing up and starting over. At one point I was up to 175 palettes and manually dropping them down was getting very tedious. This time, I'm doing ships first so I deal with the palette issue and a fix by Thunderchero will help with that.
- Sun Nov 03, 2013 1:24 am
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 40065
Re: HOW TO: Reduce the number of Palettes
Well I wish I had found this before I started adding ships and trying to decrease the palettes manually. I'm debating if it'd be easier to start over or muddle on. it could be worse I could send you my ship pack collection 71 ship packs (many duplicate models) and a couple unreleased packs with new...
- Sat Nov 02, 2013 9:09 pm
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 40065
Re: HOW TO: Reduce the number of Palettes
Well I wish I had found this before I started adding ships and trying to decrease the palettes manually. I'm debating if it'd be easier to start over or muddle on.
- Wed Oct 30, 2013 12:21 am
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50497
Re: Starting a New "All The Ages" Module
unless brianmcfa (welcome back btw dude) is an experienced programmer and assembler coder, I'd rather forget about that for now. :) Hey flak, don't step on my dreams bro. I'm gunna start calling you GUL-DE-FLAK with that cardassian attitude you got. :wink: Although I do have some experience in prog...
- Tue Oct 29, 2013 6:16 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50497
Re: Starting a New "All The Ages" Module
We need some "out-of-the-box" thinking here! Why don't you create a mod and start creating ships? thunderchero oooook....look thundercheerios, we all know your the grand nagus around here so just lower your shields and point those 10 bajillion torpedo launchers at the Klingons. Hey guys, ...
- Sat Oct 26, 2013 2:36 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50497
Re: Starting a New "All The Ages" Module
When you get to ships stats there is a tool that lets you generate or set the values in excel and then import them to stbof.res. When overhauling the ship list took me 2-3 days a few hours a day doing it in UE by hand; with this tool is 10 minutes. And you can filter the ship list by race or ship t...
- Sat Oct 26, 2013 4:21 am
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50497
Re: Starting a New "All The Ages" Module
Well here's my first listing of ships. So far my line of thinking is that the Vulcans, Andorians, and Xindi (added race) are going to have multiple ship types. The Vulcans will have a heavy cruiser, light cruiser, and a destroyer. The Andorians will have a destroyer and cruiser, and the Xindi will h...