Hello,
how can I control the number of borg cubes in game at the same time?
I would like to have only one cube at the same time for all difficulty level.
Search found 93 matches
- Sun Feb 16, 2020 2:56 am
- Forum: General Modding Information/Questions
- Topic: Borg cubes in game at the same time
- Replies: 2
- Views: 1896
- Wed Aug 28, 2019 7:50 pm
- Forum: General Modding Information/Questions
- Topic: Ability to intercept
- Replies: 2
- Views: 3164
Re: Ability to intercept
Is it possible to edit the intercept order so command cruisers and strike cruisers can intercept? Try: sub_4485D8 SetTaskForceAbilities -> jump table off_4485B0 0x479BC AND 0x479C0 -> CE -> CA It works! :grin: Thank you SCT! I know all AI ships can intercept. Are you sure? Code looks as if AI colon...
- Tue Aug 27, 2019 9:51 pm
- Forum: General Modding Information/Questions
- Topic: Ability to intercept
- Replies: 2
- Views: 3164
Ability to intercept
Hello, I have two questions: 1. Is it possible to edit the intercept order so the ship will intercept ships even out of the territory? That would be very cool. 2. Is it possible to edit the intercept order so command cruisers and strike cruisers can intercept? I know all AI ships can intercept. It m...
- Tue Apr 02, 2019 3:50 am
- Forum: Crew Experience
- Topic: Crew Experience
- Replies: 23
- Views: 28598
Re: Crew Experience
Thanks for the info, but it doesn't work when I raise the values only at position 3, because their is no effect on training facilities. -> sub_449B20 (64bytes+14unused above) is not longer in use after the training bug fix (chapter 2 resp.3) i.e. the [position1] thresholds can be ignored now. :) -> ...
- Mon Mar 18, 2019 12:59 pm
- Forum: Crew Experience
- Topic: Crew Experience
- Replies: 23
- Views: 28598
Re: Crew Experience
b) Thresholds threshold for 4th star ("elite" crew) position1: 0x48F28 position2: 0x48F95 position3: 0x7010F default value: 5000 threshold for 5th star ("legendary" crew) position1: 0x48F21 position2: 0x48F78 position3: 0x70107 default value: 8000 In ECML I edited succesfully th...
- Fri Mar 15, 2019 3:29 am
- Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- Replies: 17
- Views: 18564
Re: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
EDIT: Inserting additional code for starbase only check might be possible but is most likely unsupported by any volunteers at the moment. I see. Second why not just setting the stations ship repair value equal to standard ship repair value? :wink: I will do that. EDIT 2: Interestingly the broken or...
- Thu Mar 14, 2019 7:11 am
- Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- Replies: 17
- Views: 18564
Re: Trade Routes, Ship Regeneration, Neutron Stars, Black Ho
Originally outposts shouldn't be able to repair ships, only starbases and shipyards should have this ability. Is there a code to disable the ability for outposts?
- Sat Mar 09, 2019 8:39 pm
- Forum: General Chat
- Topic: BOTF Release date Anniversary
- Replies: 16
- Views: 10071
Re: BOTF Release date Anniversary
A Federation admiral also mentioned that the Federation wasn't able to sustain another sustained conflict with the Cardassians even though the Feds had ships like the Galaxy and Nebula which were superior to the Galor. In TNG 4.12 Admiral Haden said: "Jean-Luc, I don't have to tell you the Fed...
- Sat Mar 09, 2019 8:11 pm
- Forum: General Chat
- Topic: Picard is back in a new Trek series!!!
- Replies: 84
- Views: 45397
Re: Picard is back in a new Trek series!!!
I never liked Wesley and never will. Kurtzman showed that he don't know what good Star Trek is and how to make good Star Trek. Patrick Stewart can't make a good Star Trek series with bad writers and directors. I will give the new Picard series a chance, but I expect a bad scifi series with a good, b...
- Thu Mar 07, 2019 9:24 am
- Forum: General Chat
- Topic: What are your favorite Star Trek games?
- Replies: 2
- Views: 1846
What are your favorite Star Trek games?
What are your favorite Star Trek games?
My favorites are:
1. BotF (my personal mod)
2. Klingon Honor Guard (my favorite first-person shooter of all time)
3. DS9 - The Fallen
4. Generations
5. Klingon Academy
6. Armada 1
7. Elite Force 2
My favorites are:
1. BotF (my personal mod)
2. Klingon Honor Guard (my favorite first-person shooter of all time)
3. DS9 - The Fallen
4. Generations
5. Klingon Academy
6. Armada 1
7. Elite Force 2
- Wed Mar 06, 2019 6:53 pm
- Forum: General Modding Information/Questions
- Topic: Increase damage when ships attack a system?
- Replies: 6
- Views: 4794
Re: Increase damage when ships attack a system?
maybe it will do the trick when I multiply all numbers of shields, hull and firepower with 10. Since I multiplied the values (weapon damage, shield, hull, shield recharge, neutron star damage & OB), I have even more fun with BotF! :smile: All systems in my mod have a growth rate of 0.0% (all pl...
- Wed Mar 06, 2019 6:34 pm
- Forum: General Modding Information/Questions
- Topic: editing music.snd
- Replies: 5
- Views: 3449
Re: editing music.snd
It works! Thank you thunderchero! :smile: I think the music in BotF is great. The composer did a fantastic job, but I never liked 129.wav. It plays the melody from the TOS episode 2.01, when Spock is on Pon Farr and tries to kill Kirk on Vulcan. The melody is alright, but I never liked the sound in ...
- Tue Mar 05, 2019 3:55 pm
- Forum: General Modding Information/Questions
- Topic: editing music.snd
- Replies: 5
- Views: 3449
Re: editing music.snd
Exactly. I did the same procedure many times with german.snd and had never problems.thunderchero wrote: ↑Mon Mar 04, 2019 8:50 pm I am guessing you extracted 124.wav then re-named it to 129.wav the added it back by using replace button when 129.wav was selected.
I don't understand why it doesn't work with music.snd.
- Mon Mar 04, 2019 3:00 am
- Forum: General Modding Information/Questions
- Topic: editing music.snd
- Replies: 5
- Views: 3449
editing music.snd
hi everyone! :) I have a problem with editing music.snd. I wanted to replace 129.wav (a romulan battle music clip which I don't like) with 124.wav (another romulan battle music clip), but oddly the replacement changed the whole battle music with other major races. I tried it twice with UE. same resu...
- Mon Mar 04, 2019 2:54 am
- Forum: BOTF Strategy Guide
- Topic: Options during Tactical Combat
- Replies: 8
- Views: 9793
Re: Options during Tactical Combat
mostly, not always. I had some battles with AI ships, although they were outnumbered.