Search found 93 matches

by Kurn
Sun Feb 16, 2020 2:56 am
Forum: General Modding Information/Questions
Topic: Borg cubes in game at the same time
Replies: 2
Views: 1896

Borg cubes in game at the same time

Hello,
how can I control the number of borg cubes in game at the same time?
I would like to have only one cube at the same time for all difficulty level.
by Kurn
Wed Aug 28, 2019 7:50 pm
Forum: General Modding Information/Questions
Topic: Ability to intercept
Replies: 2
Views: 3164

Re: Ability to intercept

Is it possible to edit the intercept order so command cruisers and strike cruisers can intercept? Try: sub_4485D8 SetTaskForceAbilities -> jump table off_4485B0 0x479BC AND 0x479C0 -> CE -> CA It works! :grin: Thank you SCT! I know all AI ships can intercept. Are you sure? Code looks as if AI colon...
by Kurn
Tue Aug 27, 2019 9:51 pm
Forum: General Modding Information/Questions
Topic: Ability to intercept
Replies: 2
Views: 3164

Ability to intercept

Hello, I have two questions: 1. Is it possible to edit the intercept order so the ship will intercept ships even out of the territory? That would be very cool. 2. Is it possible to edit the intercept order so command cruisers and strike cruisers can intercept? I know all AI ships can intercept. It m...
by Kurn
Tue Apr 02, 2019 3:50 am
Forum: Crew Experience
Topic: Crew Experience
Replies: 23
Views: 28598

Re: Crew Experience

Thanks for the info, but it doesn't work when I raise the values only at position 3, because their is no effect on training facilities. -> sub_449B20 (64bytes+14unused above) is not longer in use after the training bug fix (chapter 2 resp.3) i.e. the [position1] thresholds can be ignored now. :) -> ...
by Kurn
Mon Mar 18, 2019 12:59 pm
Forum: Crew Experience
Topic: Crew Experience
Replies: 23
Views: 28598

Re: Crew Experience

b) Thresholds threshold for 4th star ("elite" crew) position1: 0x48F28 position2: 0x48F95 position3: 0x7010F default value: 5000 threshold for 5th star ("legendary" crew) position1: 0x48F21 position2: 0x48F78 position3: 0x70107 default value: 8000 In ECML I edited succesfully th...
by Kurn
Fri Mar 15, 2019 3:29 am
Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Replies: 17
Views: 18564

Re: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes

EDIT: Inserting additional code for starbase only check might be possible but is most likely unsupported by any volunteers at the moment. I see. Second why not just setting the stations ship repair value equal to standard ship repair value? :wink: I will do that. EDIT 2: Interestingly the broken or...
by Kurn
Thu Mar 14, 2019 7:11 am
Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Replies: 17
Views: 18564

Re: Trade Routes, Ship Regeneration, Neutron Stars, Black Ho

Spocks-cuddly-tribble wrote: Mon Jul 27, 2009 8:49 pm
Outpost/Starbase self-repair bug (fix)
Originally outposts shouldn't be able to repair ships, only starbases and shipyards should have this ability. Is there a code to disable the ability for outposts?
by Kurn
Sat Mar 09, 2019 8:39 pm
Forum: General Chat
Topic: BOTF Release date Anniversary
Replies: 16
Views: 10071

Re: BOTF Release date Anniversary

A Federation admiral also mentioned that the Federation wasn't able to sustain another sustained conflict with the Cardassians even though the Feds had ships like the Galaxy and Nebula which were superior to the Galor. In TNG 4.12 Admiral Haden said: "Jean-Luc, I don't have to tell you the Fed...
by Kurn
Sat Mar 09, 2019 8:11 pm
Forum: General Chat
Topic: Picard is back in a new Trek series!!!
Replies: 84
Views: 45397

Re: Picard is back in a new Trek series!!!

I never liked Wesley and never will. Kurtzman showed that he don't know what good Star Trek is and how to make good Star Trek. Patrick Stewart can't make a good Star Trek series with bad writers and directors. I will give the new Picard series a chance, but I expect a bad scifi series with a good, b...
by Kurn
Thu Mar 07, 2019 9:24 am
Forum: General Chat
Topic: What are your favorite Star Trek games?
Replies: 2
Views: 1846

What are your favorite Star Trek games?

What are your favorite Star Trek games?


My favorites are:

1. BotF (my personal mod)
2. Klingon Honor Guard (my favorite first-person shooter of all time)
3. DS9 - The Fallen
4. Generations
5. Klingon Academy
6. Armada 1
7. Elite Force 2
by Kurn
Wed Mar 06, 2019 6:53 pm
Forum: General Modding Information/Questions
Topic: Increase damage when ships attack a system?
Replies: 6
Views: 4794

Re: Increase damage when ships attack a system?

maybe it will do the trick when I multiply all numbers of shields, hull and firepower with 10. Since I multiplied the values (weapon damage, shield, hull, shield recharge, neutron star damage & OB), I have even more fun with BotF! :smile: All systems in my mod have a growth rate of 0.0% (all pl...
by Kurn
Wed Mar 06, 2019 6:34 pm
Forum: General Modding Information/Questions
Topic: editing music.snd
Replies: 5
Views: 3449

Re: editing music.snd

It works! Thank you thunderchero! :smile: I think the music in BotF is great. The composer did a fantastic job, but I never liked 129.wav. It plays the melody from the TOS episode 2.01, when Spock is on Pon Farr and tries to kill Kirk on Vulcan. The melody is alright, but I never liked the sound in ...
by Kurn
Tue Mar 05, 2019 3:55 pm
Forum: General Modding Information/Questions
Topic: editing music.snd
Replies: 5
Views: 3449

Re: editing music.snd

thunderchero wrote: Mon Mar 04, 2019 8:50 pm I am guessing you extracted 124.wav then re-named it to 129.wav the added it back by using replace button when 129.wav was selected.
Exactly. I did the same procedure many times with german.snd and had never problems.
I don't understand why it doesn't work with music.snd.
by Kurn
Mon Mar 04, 2019 3:00 am
Forum: General Modding Information/Questions
Topic: editing music.snd
Replies: 5
Views: 3449

editing music.snd

hi everyone! :) I have a problem with editing music.snd. I wanted to replace 129.wav (a romulan battle music clip which I don't like) with 124.wav (another romulan battle music clip), but oddly the replacement changed the whole battle music with other major races. I tried it twice with UE. same resu...
by Kurn
Mon Mar 04, 2019 2:54 am
Forum: BOTF Strategy Guide
Topic: Options during Tactical Combat
Replies: 8
Views: 9793

Re: Options during Tactical Combat

thunderchero wrote: Sat Nov 17, 2018 3:06 pm
if AI is at disadvantage they always retreat
mostly, not always. I had some battles with AI ships, although they were outnumbered.

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