Search found 287 matches

by xDx
Fri Mar 18, 2011 11:12 am
Forum: Modding Information Archive
Topic: CTD with modded UDMIII.
Replies: 4
Views: 2804

CTD with modded UDMIII.

I have been working recently on tweaking my personal copy of UDMIII using hex editor Neo in conjunction with UE and I have not been very successful as of yet. I have gotten some tweaks to work (eg terraform fix, galaxy size correction for AI) but I am trying to implement many more including some of ...
by xDx
Thu Mar 17, 2011 2:42 pm
Forum: Multiplayer Games
Topic: MP Game: Sunday 6pm GMT meet at OTHER GAMES ROOM @ WarZone
Replies: 47
Views: 23074

For sure I will be there with bells on! Hopefully we can get 2 or 3 others involved. :) Let's get this party started.
by xDx
Sun Mar 13, 2011 11:33 am
Forum: Multiplayer Games
Topic: 2011 mp tourney/fest 1, - jan 29,30 - to be continued:)
Replies: 71
Views: 31233

I am definitely interested if we can get enough people going on this. I'm gonna have to keep practicing though with RF and Dissy so I can . . . oh I don't know . . . win one maybe sometime soon. Maybe. :)
by xDx
Sun Mar 13, 2011 9:59 am
Forum: General Chat Archive
Topic: Full Version 1.02 Multi-Installer download fails to complete
Replies: 1
Views: 1827

You can try using a download manager to download the file. IF you use something like internet explorer the file sometimes is too big and becomes corrupt before its even done. Firefox is a good browser to use as it has its own download manager. Also what I've seen sometimes clearing your temp files o...
by xDx
Sun Mar 13, 2011 9:45 am
Forum: General Chat Archive
Topic: Recommended mods?
Replies: 15
Views: 7623

Since we are on this topic I am curious if an official update will be done to UDM3, BoP, or AAM to implement some of the bug fixes that have popped up since their latest release? From the posts I've read a lot has been found and corrected over the last year. I'm not much for hexedit and when I try r...
by xDx
Sat Mar 12, 2011 11:11 am
Forum: BOTF Strategy Guide
Topic: Random questions from a (relative) newbie
Replies: 40
Views: 29077

With the Feds its best to conquer as quickly as you can in as few turns as you can. Also you want to take the system with as little collateral damage as possible so the system is worth conquering. Smaller systems if you blast them into oblivion have a bunch of galaxy x hvy cruisers so you can take t...
by xDx
Fri Mar 11, 2011 10:06 pm
Forum: BOTF Strategy Guide
Topic: Random questions from a (relative) newbie
Replies: 40
Views: 29077

That depends on size of galaxy, tech level start, and if you use mods. In vanilla on a large galaxy T1 any game can take up to 200 turns maybe more. In mods like UDMIII, very good one for sp, if you play with the extra large galaxies they can take very long. Longest game I played was as the Cards on...
by xDx
Fri Mar 11, 2011 9:31 pm
Forum: BOTF Strategy Guide
Topic: Random questions from a (relative) newbie
Replies: 40
Views: 29077

Welcome Spychotic, For the Feds it is easiest to bribe a minor race to your empire but it still requires a large amount of money to do so. The minor race in question usually has to be at least enthusiastic to your side if not completely worshipful to sway them from the other empire. Also take note t...
by xDx
Fri Mar 11, 2011 12:08 am
Forum: General Chat Archive
Topic: What would you like to see in combat if it was possible?
Replies: 18
Views: 9152

Hmmm . . . I guess that would depend if graphics and other features would be updated/added as well. Nothing crazy mind you but if you could incorporate some of the other ideas in this post and retexture the design of the ships then I would give my left leg (not my right that's is the important one l...
by xDx
Thu Mar 10, 2011 11:46 pm
Forum: General Chat Archive
Topic: What would you like to see in combat if it was possible?
Replies: 18
Views: 9152

I would like to see combat real time. The total war series managed to incorporate it into their games and now they're one of the best selling TBS/RTS strategy games out there. I would pay many bars of gold pressed latinum if someone could create one and tie it to BotF.
by xDx
Tue Mar 08, 2011 10:44 am
Forum: Multiplayer Games
Topic: Anyone interested in a game?
Replies: 5
Views: 3514

By unbalanced do you mean unfair for certain empires in the beginning or just unstable to play MP period? I think every game should have their advantages and disadvantages to starting with a certain empire. Some empires are slow to expand but make up for it with strong ships, etc. A no minor start o...
by xDx
Mon Mar 07, 2011 9:46 pm
Forum: General Chat Archive
Topic: Some newbie questions about BotF/BoP
Replies: 6
Views: 4001

Welcome Vagabond77. As far as orbital bombardment it is your photon torpedoes that do the bombing not phasors so most any ship will do but for the tougher systems you should use ships with strong shields and hulls and the more orpedoes and damage the better. Also you can try using intelligence to sa...
by xDx
Mon Mar 07, 2011 7:03 pm
Forum: Multiplayer Games
Topic: Anyone interested in a game?
Replies: 5
Views: 3514

Anyone interested in a game?

Hey everyone,
Would anyone be interested in playing a game of BotF? Any type would do but my favorite flavor is UDMIII on T1. I am in wz now and I'm at GMT-5. I've played against RSE_Dissy and Ruthless already so as far as ports go I'm set in wz. Cheers everyone! Hope to see you there!
by xDx
Thu Mar 03, 2011 12:18 am
Forum: Modding Information Archive
Topic: Any ideas how to improve the UDM cannon maps?
Replies: 6
Views: 3624

Oh wow I haven't looked into that one yet. Sounds like it might be another one to consume my free time. :)
by xDx
Wed Mar 02, 2011 11:48 pm
Forum: Modding Information Archive
Topic: Any ideas how to improve the UDM cannon maps?
Replies: 6
Views: 3624

Mentat I hope everything is going better for you! Thanks for the information on the map I eagerly wait for the official release. For the scenario is there a way you can make Bajor already at war with Cardassia for the start of the map? Bajor could have pop around 600 so if Cards conquer them that co...

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