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by Spocks-cuddly-tribble
Sun Apr 21, 2024 9:23 am
Forum: BOTF Strategy Guide
Topic: Dilithium
Replies: 7
Views: 535

Re: Dilithium

Flocke wrote: Sun Apr 21, 2024 7:40 amScrap some built ships to get money. ;)
But keep in mind, even in vanilla, you need to scrap ships with 100% undamaged hull in a sector with a populated star system owned by the own empire to get their industry construction cost as credits bonus next turn. :wink:
by Spocks-cuddly-tribble
Sat Apr 20, 2024 1:14 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

In fact the energy screen orbital battery image shares the main building population assignment image selector at 0x180194 like TC reported. GUI pic code might be shared due to the same GUI feature (pop/power units bar). All other smaller energy pics just switch on/off by clicking them. it doesn't s...
by Spocks-cuddly-tribble
Sat Apr 20, 2024 11:22 am
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

Hi Flocke, sub_4F968C is for build screen ORDER ECONOMY (typeID) 1=build building, 2=upgrade building(s), 3=build ship, 5=tradegoods, 7=unrest order -> from ordInfo or systInfo mode 0/1 area -> typeID dec -1 for switch The 60.tga for OBs is for the energy screen: (note there is MANY more special cod...
by Spocks-cuddly-tribble
Fri Apr 19, 2024 3:32 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

Sorry, I just noticed I didn't remove the B/C HOBs from stbof.res for my tests. :???: The simplified code has trouble to retrieve the right *_a.hob via HOB prefix from [shiplist.sst+58h]. :dwn: But it's strange that sub_531D70 (check_HOB_for_placeholder_safeguard) still works for research screen (Rp...
by Spocks-cuddly-tribble
Fri Apr 19, 2024 9:29 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

b_c_hob.patch Disable usage of _b.hob and _c.hob I think I found a better solution to skip any B/C HOB LOD codes: 00531BBE E9 9D010000 JMP 531D60 Tested vanilla & ECM without issues (so far), zooming feels even a bit smoother with slow hardware. :wink: This fix uses always simple code for non-A...
by Spocks-cuddly-tribble
Wed Apr 17, 2024 10:32 am
Forum: General Chat
Topic: Admiral Chat
Replies: 62
Views: 8496

Re: Admiral Chat

I haven't yet seen Datas-furry-pussy around. :grin: Actually, she got banned because her name may not be suitable for members under the age of 18. After she retried by replacing 'furry' with 'shaved' she got banned for life without possibility of parole.... Similar case of strike and forced age res...
by Spocks-cuddly-tribble
Tue Apr 16, 2024 9:38 am
Forum: General Chat
Topic: Admiral Chat
Replies: 62
Views: 8496

Re: Admiral Chat

Why don't they print parking violation tickets with a calming phrase like: "Remember only the finest are fine with fines." :wink:
by Spocks-cuddly-tribble
Mon Apr 15, 2024 1:01 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109520

Re: Crash logs and solutions

just tested for you and yes same crash on vanilla, evade and new evade Strange that it skips the crash log. But in another topic you speculated recent Windows updates increase issues with BotF and/or installer? This is patches used in ECM (no effect for 32767 objects limit) each full combat take 16...
by Spocks-cuddly-tribble
Mon Apr 15, 2024 10:39 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109520

Re: Crash logs and solutions

event viewer gives offset 0x00130f33 00531B33 this is in sub "ItemDB_i3ddb__damage_spots" this references ItemDB_maxSize_total_sfx_32767 since this happens on vanilla not related to latest patch Needs more info. Same with unedited 1.0.2 vanilla? Or only with patches (trek.exe / stbof.res ...
by Spocks-cuddly-tribble
Sun Apr 14, 2024 4:36 pm
Forum: General Chat
Topic: Admiral Chat
Replies: 62
Views: 8496

Re: Admiral Chat

Sha? :roll: Wikipedia : Don't get distracted by technobabble. 'Sha' gives us some hints of the 'committer': 1.) 'Sha' Ka Ree -> from Star Trek V we can deduct it's an impostor 2.) 'She' with last character replaced by an 'a' -> female from a country where most women's names end with an 'a' Since th...
by Spocks-cuddly-tribble
Sun Apr 14, 2024 4:15 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 7
Views: 149

Re: fbboom

Flocke wrote: Sun Apr 14, 2024 2:55 amI can't tell any difference :up:
The fixed mbboom looks better. :wink:
by Spocks-cuddly-tribble
Sun Apr 14, 2024 4:12 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

at 28h of hob file it reads how many gif ids are used by gif lod (Totaltextureset), (totalTextures could be more at 18h) ...trek.exe fix might get tricky :wink: I can't even see where trek.exe reads this value. :???: All I need is this; 00531CA4 add bl, 61h -> mov bl, 61h 005314F5 add al, 61h -> mo...
by Spocks-cuddly-tribble
Sat Apr 13, 2024 12:43 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

Still, when we use new HOBs with greater detail, in huge battles it will effect render performance. :roll: This would affect only the zoom-out function? And rendering doesn't appear to be the main issue with combat lag, but the actual 3D firing calculations (should always use A HOB data for e.g. mo...
by Spocks-cuddly-tribble
Fri Apr 12, 2024 8:02 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

test change above b, c still used in combat From where does it get the file names? Are the B/C HOB files somehow referenced in the A HOB? I think I see it: 00531CA4 add bl, 61h -> 'a' + 1/2 for b/c try -> mov bl, 61h EDIT: That a,b,c crap is hard coded in multiple loop counters. :mad: But I hope th...
by Spocks-cuddly-tribble
Fri Apr 12, 2024 7:10 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

No, b, c hob is still being used in combat. as my video shows it still switches 9 time right now (even with current ECM models), 3 times for each hob. Just uses same texture each time. So it also switches hobs twice. :dwn: Yes, but it's always the same file just with different names. My above explo...

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