Search found 7798 matches

by thunderchero
Wed Sep 30, 2009 8:37 am
Forum: Error Correction Mod
Topic: 1.0.3 (ECM) original release post
Replies: 74
Views: 41935

trekker- wrote:I don't know why this couldn't be done before.

1. it was a minor imperfection on 2 of 72 models.
2. I was only told about it 2 weeks ago.
3. major update was already planned. So why fix something that is going to be replaced. :wink:

thunderchero
by thunderchero
Tue Sep 29, 2009 8:25 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 572158

@Nucky9,

This was a combat distance problem with scale of ship in combination with too high of min beam and torpedo range. You should try a tactic like circle.

in dev 3 this has been addressed.

thunderchero
by thunderchero
Mon Sep 28, 2009 8:06 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 572158

I noticed the size of all ships and starbases have been tampered with when I added the Galaxy-X....it's quadruple in size compared to the rest of the game. Galaxy-X was almost 2 times bigger than the starbase. No longer a big deal because I'm playin the Romulans now...and all the remaining ships ar...
by thunderchero
Mon Sep 28, 2009 10:35 am
Forum: General Chat Archive
Topic: all ages mod no worky
Replies: 4
Views: 2543

to install all ages mod you need multi installer installed first.

CD install and patch is no longer used or needed. :wink:

viewtopic.php?name=Downloads&d_op=viewd ... ls&lid=143

thunderchero
by thunderchero
Sun Sep 27, 2009 4:21 pm
Forum: Modding Information Archive
Topic: What UDM Minor race should not appear in UDM Dominion Wars?
Replies: 27
Views: 11797

Thanks Spocks-cuddly-tribble,

I was going to surprise mentat by editing at last min. lol :lol:

thunderchero
by thunderchero
Sun Sep 27, 2009 10:43 am
Forum: Error Correction Mod
Topic: 1.0.3 (ECM) original release post
Replies: 74
Views: 41935

Spocks-cuddly-tribble wrote:Long story short: to keep (ship scrap fix), or not to keep - that is the question. :?:
First thanks for all your suggestions,

And I have thought about returning ship scrapping to vanilla value :wink:

thunderchero
by thunderchero
Sat Sep 26, 2009 1:25 pm
Forum: Modding Information Archive
Topic: Has the 1.0.3 Mod been fixed yet? V2
Replies: 1
Views: 1754

No this has not been fixed yet,

When 1.0.3 is updated it will be posted on this post.

viewtopic.php?name=Forums&file=viewtopic&t=535

thunderchero
by thunderchero
Fri Sep 25, 2009 11:33 pm
Forum: General Chat Archive
Topic: Fastest Victory?
Replies: 6
Views: 3183

I remember 1 member setting up a save at turn 1 and uploading it with a turn by turn description of his whole game (old forum). 8O But game was over in 86 turns I think. and AI asked to end game. I don't think any member completed game quicker. But I did learn alot from his description of game. thun...
by thunderchero
Thu Sep 24, 2009 11:56 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 572158

stardust wrote:Just had a quick flick through the latest version, man have things changed since I was last around :lol:
Well give it a go stardust, Give me some feedback. I am not getting any this go round I guess that is a good thing :wink:

thunderchero
by thunderchero
Thu Sep 24, 2009 4:12 pm
Forum: Modding Information Archive
Topic: The fix I'd really love to see...
Replies: 13
Views: 5518

I have never experianced any more crashes with klingons than any other race. All crash about the same, 1 crash per 100 turn in sp 1 crash per 40 turn mp with good connection (depending on other players connection)

It must be you :wink:

thunderchero
by thunderchero
Thu Sep 24, 2009 8:53 am
Forum: Modding Information Archive
Topic: The fix I'd really love to see...
Replies: 13
Views: 5518

to redeploy a single ship. when it is time for it in the order select elite ship and 3-4 of remaining tt's. then remove only TT from that fleet. now elite should stay in correct order too. (have not tested this) but should work. Also a side note say you have 5 replacement command arive. your first f...
by thunderchero
Thu Sep 24, 2009 12:47 am
Forum: Modding Information Archive
Topic: The fix I'd really love to see...
Replies: 13
Views: 5518

Hi Ovarwa, let me see if I understand what you want to do? you are at system ready to attack in this order on left. 6 scout 5 command 9 destroyers 5 troop transports my first question is have these ship been moving together and not redeployed? if yes they should stay in that order. and scouts would ...
by thunderchero
Wed Sep 23, 2009 9:02 pm
Forum: Modding Information Archive
Topic: Modding Help Please
Replies: 27
Views: 10549

Hi Everyone, This was a strange problem. first UE was working the way it should and was saving correct files. The problem was install locations (plural) Tethys at some point had problems with multi 1.0.2 instead of uninstalling and reinstalling he created new folder and install second full install o...
by thunderchero
Wed Sep 23, 2009 4:03 pm
Forum: Modding Information Archive
Topic: Modding Help Please
Replies: 27
Views: 10549

sounds like you are having fun with all those errors. Were all them while adding galaxy and galaxyX? Your ship pack maybe corupt. I just extracted galaxy and galaxyX from AAM and added them to 1.0.2 with no problems. how many ships are in the ship pack you are using? 50 models is about max that shou...
by thunderchero
Wed Sep 23, 2009 1:18 pm
Forum: Modding Information Archive
Topic: Modding Help Please
Replies: 27
Views: 10549

I just tested with this ship pack.

galaxy.zip

with no problems

Did you create a ship pack from AAM first?

Also check UE options to comfirm it is editing the correct trek.exe

thunderchero

Go to advanced search