Search found 50 matches
- Thu Sep 16, 2010 3:53 pm
- Forum: Modding Information Archive
- Topic: List of Hades Compatible and non Compatible video cards
- Replies: 52
- Views: 27262
i'm not speaking about multi installer versions. and way too many ppl are reporting problem with udm3 and hades to dismiss it so easily. but, since i am not using either [udm3 or multi installer] i will not continue my case. i simply use other kind of deployment, and since it works, i prefer not to ...
- Thu Sep 16, 2010 7:12 am
- Forum: Modding Information Archive
- Topic: List of Hades Compatible and non Compatible video cards
- Replies: 52
- Views: 27262
i am quite sure udm3 is not compatible with hades. i haven't checked it's textures to be sure, but just by examining other ppl posts and general info about the mod, i guess it simply wasn't made with respect to 256x256 hades limit. bop has the same issue - there are a few textures that require scali...
- Wed Sep 15, 2010 2:14 am
- Forum: Modding Information Archive
- Topic: List of Hades Compatible and non Compatible video cards
- Replies: 52
- Views: 27262
it worked in the early stages of the game (fewer ships, I guess?) but towards the end-game state where the empires have expanded to cover most (if not all) of the map, the game will crash after two visual 3D battles. and which botf installation kind are u using? are u ultimately 100% sure there is ...
- Tue Sep 14, 2010 4:12 pm
- Forum: Modding Information Archive
- Topic: Can we use 512x512 textures again?
- Replies: 10
- Views: 6816
I am also looking into other files from microprose games to see what might be compatible with BOTF. it may be that there were no other games released with this kind of mpr engine. microprose was taken by hasbro in 1998 and again by infogrames in 2001, so these games were among the last ones. afaik,...
- Tue Sep 14, 2010 1:30 pm
- Forum: Modding Information Archive
- Topic: Can we use 512x512 textures again?
- Replies: 10
- Views: 6816
ok, i was able to find some time to retest my suggestions. my botf hades config is: 1. version 2.2, 2. 3d=direct3d, 3. pentium II cpu support [by overwriting mpr565.dll with mpr565pm.dll]. it works without flaws, for now. my config is: Radeon 3450, Phenom II 550. i will be playing some mps in next f...
- Tue Sep 14, 2010 5:20 am
- Forum: Modding Information Archive
- Topic: Can we use 512x512 textures again?
- Replies: 10
- Views: 6816
as for the questions: 1. i doubt it is possible: it may just require too many code changes, 2. mpr files [includes mprd3d.mpr] are for graphics api calls; mprd3d.mpr is for DIRECT3D, gen.mpr is for SOFTWARE, gr3dfx.mpr is for 3DFX [glide] and mprp2.mpr is for P2 [permedia II, possibly opengl], 3. im...
- Tue Sep 14, 2010 4:54 am
- Forum: Modding Information Archive
- Topic: Can we use 512x512 textures again?
- Replies: 10
- Views: 6816
i do not think it will work just by dismissing some files. it will simply fall back to SOFTWARE [if it starts at all], and most of the times, hades 2.2 SOFTWARE support is troubled also. there are many things we should know, before we start discussing this topic. i do not have too much time, but i w...
- Tue Sep 14, 2010 2:41 am
- Forum: General Chat Archive
- Topic: Hades is it worth the trouble?
- Replies: 31
- Views: 14953
u should recheck all hades support, that's for sure. i think these is lack of infos regarding how hades dll work.
i'll try to provide some infos on this aspect in the other hades thread [Can we use 512x512 textures again?].
i'll try to provide some infos on this aspect in the other hades thread [Can we use 512x512 textures again?].
- Mon Sep 13, 2010 6:33 pm
- Forum: Modding Information Archive
- Topic: List of Hades Compatible and non Compatible video cards
- Replies: 52
- Views: 27262
- Mon Sep 13, 2010 2:49 pm
- Forum: Balance of Power Mod
- Topic: Balance of Power Review
- Replies: 88
- Views: 61333
- Thu Jun 25, 2009 9:54 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250725
- Mon Jun 01, 2009 3:37 pm
- Forum: Modding Information Archive
- Topic: The old BotF Diplomacy problem - possible solution?
- Replies: 21
- Views: 10812
don't get me wrong, m8s, i agree it's not a very nice feature for the entire diplomacy subsystem. all i did here is offer some info about what programmers’ idea was, imho. having minded that: 1. game was released in time when sp gameplay dominated, 2. federation as the dominant choice for rac...
- Mon Jun 01, 2009 9:45 am
- Forum: Modding Information Archive
- Topic: The old BotF Diplomacy problem - possible solution?
- Replies: 21
- Views: 10812
please, ppl, think a bit more about those three little steps i spoke about. it seems none of u grasps them quite yet. That's because your steps make no sense :P ahhh, let me rephrase those steps then :?, for those w/ cheaper tickets in this theater [no pun intended]: 1. make friends with another ma...
- Mon Jun 01, 2009 5:34 am
- Forum: Modding Information Archive
- Topic: The old BotF Diplomacy problem - possible solution?
- Replies: 21
- Views: 10812
- Mon Jun 01, 2009 5:28 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250725
we have some questions regarding 1.1c in regards to 1.1a version: 1. what was the intention behind limiting the natural number of possible trade routes to 1? After fixing the scrapping revenue, it turned out that trade routes would become too much of a decisive factor. To avoid this, both the effec...