Search found 128 matches

by Dafedz
Wed Oct 28, 2009 7:40 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 4
Replies: 1
Views: 4992

Well thanks Locustus. And regarding your last comment I already am, in a sense - I am one of the developers on the Supremacy project (botf2). I was never personally happy with UM4, too many unresolved instabilities. The over all vision of the mod was fine, but the execution was not. Regarding the ne...
by Dafedz
Wed Oct 28, 2009 6:49 pm
Forum: Galaxy Map Size
Topic: Galaxy Map Size
Replies: 63
Views: 53929

Thanks for the reply thunder. Yes that map is from BoP. I will insert that code and see what difference it makes. What is supposed to happen exactly, a more even spread of minors? And yes I know what you mean. I relished playing on a larger map, and when the chance came I found that time and again i...
by Dafedz
Tue Oct 27, 2009 8:15 pm
Forum: Galaxy Map Size
Topic: Galaxy Map Size
Replies: 63
Views: 53929

Although I love playing a large map now, has anyone else discovered that, due to the ponderously slow rate that the AI develops the rival empires it can be hundreds of turns until you even meet them? In the large map size for BoP mod I've experienced several games in a row where I've maxed out every...
by Dafedz
Tue Oct 27, 2009 7:53 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 59143

They all look fantastic so far! However there is one thing missing I think. Atmospheres. If you could add a soft halo of atmosphere to each planet then that would be the cherry on the cake so to speak. Something akin to this, which is a sample line up of the planet types I had in preparation for Sup...
by Dafedz
Sun Oct 25, 2009 8:14 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 59143

Very nice work, looks fantastic. I made a ton of new planet animations a while back for use in the various Botf2 projects. One day I planned to strip the frames for conversion and replace some of the planet graphics in a mod, as you have. Check em out if you like, see what you think of mine. (I coul...
by Dafedz
Sat Oct 24, 2009 10:34 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249849

Thanks thunder. Just to let you know I had another go at this, and it seems I may have cracked it. I think somehow I must have been working unknowingly with a corrupt .res, or something -- a major clue being that each time I loaded the unmodded BoP .res and .exe into UE I received an error message s...
by Dafedz
Tue Oct 13, 2009 11:54 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249849

Much obliged thunder - many thanks for your help with this. But I still have the problem, perhaps it is a corrupt install or something and I need to start again.

Could you spell out exactly what I need to be installing, what version of hades etc, and in what order?

thanks
by Dafedz
Sun Oct 11, 2009 11:15 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249849

Thanks thunder, yeh everything is correct and by the the book, as far as UE is concerned. I cannot imagine what the problem is - as the crash will occur either in the Ship building screen, or the ship viewing panel. I used the multinstaller btw, could there have been a problem with that? Maybe you c...
by Dafedz
Sat Oct 10, 2009 11:17 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249849

Nope, everything I try meets with failure, crash after crash. Unmodded BoP works perfectly, the second a ship is added, crash.

I'm pulling out my hair here.

:evil:
:(
by Dafedz
Sat Oct 10, 2009 6:53 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249849

Well I found the source of the dwwin.exe error which proceeds to hang and crash the game upon entering Ship Building, it's due to the fact that Gowron's trek.exe cannot be added to/amended in regards to new ship slots (not the way I did it anyway, which was with DCER's UE and Add/Remove models). It ...
by Dafedz
Sat Oct 10, 2009 6:05 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249849

Thanks for the reply thunder. I don't think it can be a tga bit count problem with the ship build screen. I ran a UE integrity check, and it did find one instance where a tga was wrong, but the crash seems to happen every time with every empire. I'll have to do some more testing, and investigating, ...
by Dafedz
Sat Oct 10, 2009 5:27 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249849

Even though my obvious blunder regarding the subspace resonantor has been solved, the dwwin.exe error has not. It continued to occur a few times in the energy screen and I have no idea why. I really hope it isnt a corrupt OS as you suggest ruthlessferengi, this is a reasonably new install. For now I...
by Dafedz
Fri Oct 09, 2009 6:40 pm
Forum: Modding Information Archive
Topic: Another plea for help
Replies: 4
Views: 2929

Hey Moe! Yeh mate I'm sorry, I do of course look in from time to time, but tbh of late I've been so busy with other stuff in life, there's hardly been any time for Botf. I guess now with the fantastic breakthroughs Gowron has made it was time to re-install the original game and check out all the new...
by Dafedz
Thu Oct 08, 2009 6:45 pm
Forum: Modding Information Archive
Topic: Another plea for help
Replies: 4
Views: 2929

Another plea for help

Well I'm back looking to mod again (UM5 may happen yet), but it's been a while, and to be honest I'm finding it a bit tricky! I'm still finding my way round DCER's fantastic UE, it's so nice not having to worry so much about the intricacies of hex editing... Anyway. I've hit a problem. After a few t...
by Dafedz
Thu Oct 01, 2009 4:45 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249849

Omg! I didn't actually notice the " % " sign. I had assumed it was simply '+300' energy, similar to how Charge Collectors are '+100' energy...

Whats a twat :D

That's one solved. Still perplexed by the dwwin.exe error tho...

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