Search found 7798 matches

by thunderchero
Tue Apr 09, 2024 10:50 pm
Forum: General Chat
Topic: beta testers needed
Replies: 38
Views: 6132

Re: beta testers needed

johnnyblaze wrote: Tue Apr 09, 2024 9:35 pm Whats the latest version now? 2.0.3b was the last i played
correct, but hope to have one out soon

here is link to current beta
viewtopic.php?p=60751#p60751
by thunderchero
Tue Apr 09, 2024 12:22 pm
Forum: Building mod
Topic: launcher GUI with J-shipedit
Replies: 20
Views: 1304

Re: launcher GUI with J-shipedit

Your download link is broken here is working vanilla to use just add difficulty folder to vanilla install path open difficulty folder and execute start.exe vanilla.zip note; if J-shipedit is used (slider, or upgrade) J-shipedit does not revert back to original settings until J-shipedit is opened ag...
by thunderchero
Tue Apr 09, 2024 11:13 am
Forum: Building mod
Topic: launcher GUI with J-shipedit
Replies: 20
Views: 1304

Re: launcher GUI with J-shipedit

Hi Everyone,

After further testing "launcher GUI with J-shipedit" is limited to a shiplist of 125 ships (vanilla total)
J-shipedit only reads first 125 lines of database.txt all other line are ignored.

so even the edited/fixed B194 would no longer work.
by thunderchero
Mon Apr 08, 2024 10:14 pm
Forum: General Modding Information/Questions
Topic: offensive strength and defensive strength
Replies: 1
Views: 60

offensive strength and defensive strength

Hi Everyone

with my test version of UE

in shiplist it has setting for offensive strength and defensive strength is this ever used by trek.exe?
by thunderchero
Mon Apr 08, 2024 6:08 pm
Forum: General Modding Information/Questions
Topic: disabling random events in code
Replies: 11
Views: 246

Re: disabling random events in code

Outstanding! :up: But I don't know how much effort 'would require creating each version' means for your installer. explain "each version" in my opinion this would be an B194 exclusive so what I have now is all I need :grin: would still need to create other resolution main menu and credit ...
by thunderchero
Mon Apr 08, 2024 3:17 pm
Forum: General Modding Information/Questions
Topic: disabling random events in code
Replies: 11
Views: 246

Re: disabling random events in code

No, thanks. Now that I've seen how it works, I don't want to mess with it. :lol: Already the .au3 GUI script files included with difficulty.zip are shocking enough. an edited au3 file is what I just used to create new start.exe for the image above :roll: -Mudd a second start.exe could be created us...
by thunderchero
Mon Apr 08, 2024 2:19 pm
Forum: Flagship Mod
Topic: Flagship/heroship code changes
Replies: 30
Views: 585

Re: Flagship/heroship code changes

Spocks-cuddly-tribble wrote: Mon Apr 08, 2024 12:43 pm I see, so other players, editing unrelated settings in any mod using this patch, don't get confusing UE warnings?
Flocke would have to answer that one, but I don't expect any warning

I would suggest if at 004F4D96 (call statment) is changed
gray out options
gray1.jpg
gray1.jpg (128.43 KiB) Viewed 88 times
gray.jpg
gray.jpg (82.55 KiB) Viewed 88 times
gray2.jpg
gray2.jpg (177.88 KiB) Viewed 88 times
by thunderchero
Mon Apr 08, 2024 2:08 pm
Forum: General Modding Information/Questions
Topic: disabling random events in code
Replies: 11
Views: 246

Re: disabling random events in code

BUT Bmod core feature is extra difficulty settings using the J-ShipEdit function: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=57828#p57828 So, unless someone is able and willing to update the J-ShipEdit files (a problematic tool for uninitiated people) with data to add monsters...
by thunderchero
Mon Apr 08, 2024 10:44 am
Forum: General Modding Information/Questions
Topic: disabling random events in code
Replies: 11
Views: 246

Re: disabling random events in code

When you open the readme, there is no mention of disabled random events or removed monsters. And in fact the random events were not removed, they are just broken. If it was intent to remove them, he could at least have edited the view to remove or disable the button. Going by the readme he experime...
by thunderchero
Mon Apr 08, 2024 6:55 am
Forum: General Modding Information/Questions
Topic: disabling random events in code
Replies: 11
Views: 246

Re: disabling random events in code

Flocke wrote: Mon Apr 08, 2024 1:35 am and no, you don't want to disable all random events. that would make the random events setting pointless.
I understand random event setting would be pointless, but that is how Joker released this mod
by thunderchero
Sun Apr 07, 2024 7:02 pm
Forum: General Modding Information/Questions
Topic: disabling random events in code
Replies: 11
Views: 246

disabling random events in code

Hi Everyone,

On Building mod 1.9.4 Joker warns random events = ON will cause crash

So is there a way in code that will prevent random events regardless if stbof.ini/configuration gui is set to ON?

just trying to prevent crashes

thunderchero
by thunderchero
Sun Apr 07, 2024 2:09 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 81
Views: 8797

Re: New installer Beta available 11-20-23

I finished my integrity check of all mods all versions and all languages with; commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df currently the only two mods get flagged; Building mod 1.9.4 (Joker removed some monsters) not sure what to do here after some testing on building mod 1.9.4 game will c...
by thunderchero
Sun Apr 07, 2024 2:02 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Galaxy class and variants
Replies: 21
Views: 541

Re: Galaxy class and variants

It's same for ECMS of my recent full reinstall of BOTF_Top_10_mods_2.0.3b 1366x768, downloaded 12 Mar 2024. And in addition to the Galaxy and Galaxy-X class also the Nebula class and the Sovereign are affected. found issue, german files still had older (not needed) version of palette.lst that over ...
by thunderchero
Sun Apr 07, 2024 10:28 am
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 849

Re: Branch/Commits testing of latest UE code

commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df vanilla 1366 x 768 once alt res is opened, 1. when file is selected it takes 4 - 5 sec for preview to load. 2. if you click on multiple files one by one UE will not respond until previews catch up 3. when "load all" is selected it take ...
by thunderchero
Sat Apr 06, 2024 10:29 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 849

Re: Branch/Commits testing of latest UE code

commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df

when adding an ani I get this message
ani.jpg
ani.jpg (138.09 KiB) Viewed 358 times
I get this message on ani I just created or working ani just extracted from res.
it also looks like it adds file but no longer displays properly

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