Search found 3161 matches

by Iceman
Mon Mar 04, 2024 3:15 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2823
Views: 832129

Re: Supremacy new release

how does the fleet support mechanic work when I do into the negatives? You mean when fleet support is negative, or when credits are negative? If the former, then that amount is subtracted from your credits pool each turn, to pay for the excess maintenance cost of your ships. Fleet Support is the ma...
by Iceman
Wed Feb 28, 2024 3:02 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11940

Re: The Dominion

Maybe only the ships of AI *empires* should start at higher XP levels :?:
The point of high XP level minor civ ships was for (their) defense, but it might be too unbalancing when they join an empire :?:
by Iceman
Tue Feb 27, 2024 7:47 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11940

Re: The Dominion

Since you're playing at Impossible, all AI ships start at Elite already, so they cannot be trained any further; only Klingon ships can be *trained* to Legendary status. If you merge any non-Elite ships (your native ships) into those fleets, you can give the fleet the Train order, but only the non-El...
by Iceman
Tue Feb 27, 2024 7:30 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11940

Re: The Dominion

Yes, it's a good challenge :up: I'm playing a Large Cluster galaxy, which is also a nice challenge, since those also have less stars than Irregular.
I'll try to look into the AI being more efficient at expanding.
Thanks!
by Iceman
Mon Feb 26, 2024 6:31 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11940

Re: The Dominion

Well, the problem is most likely the Dominion getting +4 Morale for each colonized system. It's the largest modifier for colonization (the Feds and Roms get +3). You have 140 colonies, do the math :wink: The odd thing is that the AIs only have ~40 each... it is most likely related to Star Density be...
by Iceman
Mon Feb 26, 2024 9:46 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11940

Re: The Dominion

I support keeping the +1 Regard for friendly+ civs. I like that feature. For me it fits to the Dominion characteristics. :up: In about last year I tried three Dominion games and each time I got all colonies at the fanatic morale level before completing the research of the White Distribution Centre,...
by Iceman
Mon Feb 26, 2024 9:16 am
Forum: Supremacy
Topic: Update Script - Powershell
Replies: 10
Views: 881

Re: Update Script - Powershell

:up:
Thanks for your work!
by Iceman
Sun Feb 25, 2024 12:56 pm
Forum: Supremacy
Topic: Issues in MP games
Replies: 109
Views: 6505

Re: Issues in MP games

Well, certainly the AI should be able to do use the same dirty tricks :lol: But yes for Hard and Impossible mode sounds fair to me.. In fact I thought the AI can already "steal" systems so I played safe. The Feds (AI) should probably not try to colonize systems being terraformed by other ...
by Iceman
Sun Feb 25, 2024 12:39 pm
Forum: Supremacy
Topic: Auto Colony Management
Replies: 36
Views: 7571

Re: Auto Colony Management

To notice that some buildings will only be built if/when the conditions for its bonus(es) exist. The Dominion, for instance, will only build the Logistics Command when they meet another civ, and the Changeling Replacements when they meet another empire. The Surplus Depot (now +%Shipbuilding) will on...
by Iceman
Fri Feb 23, 2024 9:05 pm
Forum: Supremacy
Topic: Auto Colony Management
Replies: 36
Views: 7571

Re: Auto Colony Management

:up:
Still needs some improvements, but yes, it does help a lot.
by Iceman
Tue Feb 20, 2024 6:18 pm
Forum: Supremacy
Topic: Minor civ Buildings
Replies: 4
Views: 309

Re: Minor civ Buildings

Are the Ferengi too OP :?:
I mean, they're supposed to be OP (for a minor), but are they too OP?

+5 TRs, +50% Credits, +50% Trade Income
(and +25% Econ Intel)

Lower the Franchise Office to +4 TRs :?:
Change the Gaming Commission to +1 Morale :?:
by Iceman
Tue Feb 20, 2024 6:11 pm
Forum: Supremacy
Topic: Update Script - Powershell
Replies: 10
Views: 881

Re: Update Script - Powershell

Updated the code in the OT.
by Iceman
Mon Feb 19, 2024 4:35 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2823
Views: 832129

Re: Supremacy new release

Hi Hebrewhammer, glad to see you posting!
It's an Out of Memory crash (and in this case it seems to happen when updating the minimap). [edited]
Played a few turns and it didn't happen to me though.
by Iceman
Sat Feb 17, 2024 6:20 pm
Forum: Supremacy
Topic: Issues in MP games
Replies: 109
Views: 6505

Re: Issues in MP games

Lakotavar wrote: Tue Jan 23, 2024 4:34 pm But for example I ignored a diplomatic offer from my friend and I did not see any effect on trust or regard.
We're looking into this.
by Iceman
Fri Feb 16, 2024 7:50 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2823
Views: 832129

Re: Supremacy new release

New patch.

Fixed cloaked fleets of affiliated+ civs not displaying their name in the Task Forces expander.
Subjugated colonies with no food production now spawn a few Primitive Farms, so that starvation is not so severe.

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