Search found 3183 matches
- Sat Mar 09, 2024 7:12 pm
- Forum: Supremacy
- Topic: The Ferengi as a playable civ
- Replies: 15
- Views: 648
Re: The Ferengi as a playable civ
One thing we can do is "force" (for Canon Home Quadrants games ofc) the Dominion to be spawned in the upper part of the GQ (it's probably like that already, but I'm not sure) Yep, it is. I pushed the spawning boundary a bit "up" so that it doesn't overlap with: and the Ferengi i...
- Fri Mar 08, 2024 8:28 am
- Forum: Supremacy
- Topic: The Ferengi as a playable civ
- Replies: 15
- Views: 648
Re: The Ferengi as a playable civ
Really late response on my part, but I do have a collection of Ferengi ship and station models I made almost a decade ago for a Stellaris mod that never happened. All of them except for the ENT era scoutship went unused. If you guys ever are considering adding the Ferengi I'd be more than happy to ...
- Fri Mar 08, 2024 8:15 am
- Forum: Supremacy
- Topic: Suggestions
- Replies: 80
- Views: 52318
Re: Suggestions
I suppose I feel like having just a single trade route for over a hundred turns does feel a bit odd though, I guess I've just run out of luck finding systems with higher than 250 pops. Maybe I'll slightly tweak the values... :wink: I haven't felt the need for more TRs in relation to minor civs(*), ...
- Thu Mar 07, 2024 4:25 pm
- Forum: Supremacy
- Topic: Suggestions
- Replies: 80
- Views: 52318
Re: Suggestions
2. Not sure if it's a bug or not, but is there a way to add the little voice clip that says "Treaty will be accepted/rejected" when you accept or reject a treaty that was sent to you? Very tiny detail but every now and again I stare at the Diplomacy screen like a dummy when I hit accept a...
- Thu Mar 07, 2024 11:40 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12120
Re: The Dominion
As I remember I have a similar situation with other races as well - A fast morale burst after massive system colonization. It is about reaching scout 2 / colony ship 2 technologies. Scout 2 allows searching nice systems quicker. Yes, it is the same for all civs. The Dominion just has a larger modif...
- Thu Mar 07, 2024 11:34 am
- Forum: Supremacy
- Topic: Suggestions
- Replies: 80
- Views: 52318
Re: Suggestions
I've been having a lot of fun playing this lately. It really does feel like it's some long lost build of BOTF2. I really have no complaints or critiques at all, really well made game so far and I look forward to when all the combat is added in. I suppose all I really have to say is some minor reque...
- Tue Mar 05, 2024 3:29 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2836
- Views: 839899
Re: Supremacy new release
:up: You can check the tooltip for (the value of) Fleet Support to get the specifics: Population Support is the total support generated (population and +FleetSupport buildings) Fleet Maintenance is the maintenance cost for all your ships (maintenance for stations is not covered by support) (Fleet Su...
- Mon Mar 04, 2024 3:15 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2836
- Views: 839899
Re: Supremacy new release
how does the fleet support mechanic work when I do into the negatives? You mean when fleet support is negative, or when credits are negative? If the former, then that amount is subtracted from your credits pool each turn, to pay for the excess maintenance cost of your ships. Fleet Support is the ma...
- Wed Feb 28, 2024 3:02 pm
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12120
Re: The Dominion
Maybe only the ships of AI *empires* should start at higher XP levels
The point of high XP level minor civ ships was for (their) defense, but it might be too unbalancing when they join an empire
The point of high XP level minor civ ships was for (their) defense, but it might be too unbalancing when they join an empire
- Tue Feb 27, 2024 7:47 pm
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12120
Re: The Dominion
Since you're playing at Impossible, all AI ships start at Elite already, so they cannot be trained any further; only Klingon ships can be *trained* to Legendary status. If you merge any non-Elite ships (your native ships) into those fleets, you can give the fleet the Train order, but only the non-El...
- Tue Feb 27, 2024 7:30 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12120
Re: The Dominion
Yes, it's a good challenge I'm playing a Large Cluster galaxy, which is also a nice challenge, since those also have less stars than Irregular.
I'll try to look into the AI being more efficient at expanding.
Thanks!
I'll try to look into the AI being more efficient at expanding.
Thanks!
- Mon Feb 26, 2024 6:31 pm
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12120
Re: The Dominion
Well, the problem is most likely the Dominion getting +4 Morale for each colonized system. It's the largest modifier for colonization (the Feds and Roms get +3). You have 140 colonies, do the math :wink: The odd thing is that the AIs only have ~40 each... it is most likely related to Star Density be...
- Mon Feb 26, 2024 9:46 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12120
Re: The Dominion
I support keeping the +1 Regard for friendly+ civs. I like that feature. For me it fits to the Dominion characteristics. :up: In about last year I tried three Dominion games and each time I got all colonies at the fanatic morale level before completing the research of the White Distribution Centre,...
- Mon Feb 26, 2024 9:16 am
- Forum: Supremacy
- Topic: Update Script - Powershell
- Replies: 10
- Views: 920
Re: Update Script - Powershell
Thanks for your work!
- Sun Feb 25, 2024 12:56 pm
- Forum: Supremacy
- Topic: Issues in MP games
- Replies: 109
- Views: 6866
Re: Issues in MP games
Well, certainly the AI should be able to do use the same dirty tricks :lol: But yes for Hard and Impossible mode sounds fair to me.. In fact I thought the AI can already "steal" systems so I played safe. The Feds (AI) should probably not try to colonize systems being terraformed by other ...