Search found 149 matches
- Tue Jan 13, 2009 1:34 pm
- Forum: System bonuses for high morale & add wrong main buildings fix
- Topic: System bonuses for high morale
- Replies: 6
- Views: 7584
I have been under the impression that the cardassians get a bonus to intelligence output when a system is loyal or fanatic. However, I never get around to testing whether that's true or not. If anyone cares to check using empirical means, or DCER's info above, before I get around to it (likely anoth...
- Wed Jan 07, 2009 1:43 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250760
Here's some more weirdness, though likely it's not mod related, and I've just never noticed this behaviour before. I'm 200+ turns into a large game played from T1 on Hard. The romulans have roughly the same number of systems as the other AI empires, but the population of all the systems except Romul...
- Tue Jan 06, 2009 1:08 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250760
Well... I finally found time to play some 150 turns with v1.1a Glad to hear it! :) Trade Routes can be made less profitable if they turn out to be too strong now. Comments on this highly appreciated. I think they could be half of what they are now. With a Human player behind the Ferengi, they are p...
- Sun Jan 04, 2009 3:09 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250760
If you are playing the Ferengi in this game stardust, it might be that cardassian type 3 industry has a higher output per building than ferengi type 4 industry, hence the reason it's not letting you upgrade. I'll look and edit the post to confirm or deny. EDIT: I was right. Ferengi type 4 and Cardas...
- Fri Jan 02, 2009 5:39 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250760
- Fri Jan 02, 2009 2:47 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250760
I just wanted to make the observation that some of the new fixes in 1.03 are missing in this most recent version of BoP. I love the new changes, and can't wait to see how they play out, but I was hoping some of the little things like the fix for hiding the unknown ships tooltip would have been inclu...
- Fri Nov 21, 2008 4:56 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250760
- Thu Nov 20, 2008 8:00 pm
- Forum: Modding Information Archive
- Topic: Attacking a System
- Replies: 18
- Views: 13434
And an orbital battery can attack more than one ship per turn, right? No, each orbital only gets a single shot at a single target for its DamagePower x WeaponTechLevel. Damage doesn't transfer if the ship is destroyed. As to ground combat values of TT's and systems. By short tests I found a random ...
- Thu Nov 20, 2008 7:51 pm
- Forum: Modding Information Archive
- Topic: Attacking a System
- Replies: 18
- Views: 13434
@The_Nighthawk: Nice tests with interesting results you've got. I ever thought, that unpowered orbitals were invulnerable in this game, because i've never destroyed one on those things. Indeed. The unpowered orbitals seem invulnerable just because the odds of one getting destroyed versus all the ot...
- Thu Nov 20, 2008 5:44 pm
- Forum: Modding Information Archive
- Topic: Attacking a System
- Replies: 18
- Views: 13434
Turner inspired me to conduct some tests of my own. The empirical results have given me the following conclusions (some of which duplicates Turner's findings): - Only torpedoes are used to calculate ground attack results - Unpowered orbitals are treated like standard structures - A ship either destr...
- Thu Nov 20, 2008 1:38 pm
- Forum: Modding Information Archive
- Topic: Attacking a System
- Replies: 18
- Views: 13434
- Thu Nov 20, 2008 3:43 am
- Forum: Modding Information Archive
- Topic: Attacking a System
- Replies: 18
- Views: 13434
Thought I'd give this topic a bump. With all the recent discoveries and bug fixes, I was hoping someone has discovered how ground assaults are figured out. How does ground combat from TT's and systems factor into the decision of who wins? Is it linear or exponential? How do ship weapons factor into ...
- Thu Nov 20, 2008 3:34 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250760
- Tue Nov 18, 2008 6:19 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250760
Yes, now that ship scrapping can be changed directly, I'm sure we'll see something in between. But for the meantime, until release 1.11 or 1.2, scrapping ships in BoP is still a full refund. It's only 1.03 vanilla that is a 50% return. So with that in mind, I like the full trade good = industry for ...
- Tue Nov 18, 2008 6:03 pm
- Forum: Error Correction Mod
- Topic: 1.0.3 project
- Replies: 77
- Views: 40100
Also, for those not in 'the know', I took the time to add details to some of the 1.03 bug fixes that were not self-explanitory (at least, those that I knew the details of!). Thunder, feel free to plug this into the page 1 post if you want. Also, please correct me if I misunderstood what some of thes...