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by Tethys
Sat Dec 16, 2023 6:29 pm
Forum: using damage textures with new ship models -> trek.exe basics
Topic: How to place scar1.hob on hull
Replies: 11
Views: 4384

Re: How to place scar1.hob on hull

What happens to p17 and p9 when you move slot32 into the p438 panel? I see there is a line still, but no data. Is it possible to create a subpanel under slot32, using the same steps used to create slot32, to achieve the switchable damage texture you mentioned on another post? Looking at the hierarch...
by Tethys
Sat Dec 16, 2023 1:28 pm
Forum: using damage textures with new ship models -> trek.exe basics
Topic: damage textures again
Replies: 75
Views: 33265

Re: damage textures again

Try putting duplicate entries for each different scar in same positions as the rest? You might need a way to tie each set of 10 together so that when one is chosen, it cannot display a new damage texture in the location with one already present (sandwiching). How are the damage spots named? I'd like...
by Tethys
Sun Oct 29, 2023 12:15 pm
Forum: General Chat
Topic: Way to open game in window?
Replies: 3
Views: 625

Re: Way to open game in window?

Put computer in bedroom window. Open Botf. Presto. :lol:

I really don't recall being able to run BotF windowed, until DxWnd came along that is.
by Tethys
Wed Oct 25, 2023 8:47 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Today I created a "new" spiral arm, but it is only replacing a current arm so far (the outer arm) and the value can still be edited with UE. Any new arm will not be able to be adjusted by UE unfortunately. So if I do go adding multiple arms at different angles, the current ones will likely...
by Tethys
Tue Oct 24, 2023 2:53 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

I still do not control the arm lengths, so further investigating the subroutines today to see if I can influence the length of each arm independently. Some clues have found to be they enlarge with arc multipliers but this also increases the distance away from the central hub of the spiral. If I can ...
by Tethys
Mon Oct 23, 2023 1:42 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

I got the tab open ready to grab the patch and edit it. Need to check the locations and see if it conflicts with current changes. In the meantime, here if full control over spiral generation: (all one image, gets small if you click on it) I decided to give the small and medium galaxy the outer arm b...
by Tethys
Mon Oct 23, 2023 1:39 pm
Forum: General Modding Information/Questions
Topic: minor races placed on left bug question
Replies: 7
Views: 2502

Re: minor races placed on left bug question

Very nice, I will get to testing this soon, now that I have full control over spiral generation :cool:
by Tethys
Mon Oct 23, 2023 7:45 am
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Spiral Galaxy Analysis

Good news! I think I found one of the randomization values that makes the galaxy inconsistently shaped 0057F4D4 spiral_shape_6_283185308 dq 6.283185308 ; DATA XREF: spiral_Shape+5Ar which when overwritten with 00's (8 bytes) nullifies the following: 004AF5E5 02C E8 66 88 05 00 call Random_float_0_1_...
by Tethys
Sun Oct 22, 2023 10:08 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Tested 50 turn game, Klingons and Romulans having issues but that can be fixed with colony values table (changed them when I used "move 8" patch). Borg are really expanding well, Dominion and Federation as well. Great patch :up: Good.png Minor note: Game seems to prefer to place "comb...
by Tethys
Sun Oct 22, 2023 9:43 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Do I use with "move 8" patch? I see, so this consolidates the minor race density into a single entry ? Or am I misunderstanding this patch? "Always max minors" ? Patch applied, I understand how it works now. So the game was choosing a range of minors from min-max so you still hav...
by Tethys
Sun Oct 22, 2023 9:15 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 108205

Re: Crash logs and solutions

The ship must be redeployed into and out of a taskforce prior to these steps below. Train a ship. Select that ship and set it up to travel. Now without adjusting the ship's heading, select orders and Train Crew once more. Crash log: File: ..\..\source\game\ship.c, Line: 968, taskForce != NULL That'...
by Tethys
Sun Oct 22, 2023 8:12 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Thunderchero, I had to remove the "move 8" patch because it did break the major race AI expansion. Not sure if that happens in your mods, but for GALM they seem to not be able to colonize "near minor" and this is most evident with Borg. Removing the patch, AI colonize and subjuga...
by Tethys
Sat Oct 21, 2023 9:45 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Spiral Galaxy Analysis

So apparently adjusting the avg number of space objects for small and medium galaxy affects large galaxy as well even if value for large is unchanged. Weird. I'm going to have to look at the subroutines and see which values are shared. Maybe I can come up with something. What a strange subroutine. 0...
by Tethys
Sat Oct 21, 2023 2:49 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

I really like this one, but feels like the core needs to be more denseLarge10.pngLarge10a.pngLarge10b.png @Thunderchero for example, these 3 galaxies are all generated from the same value. And all 3 are almost exactly the same. I opted for a little variation, so I changed one of the arm multipliers...
by Tethys
Sat Oct 21, 2023 2:43 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310500

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Some of the galaxies are consistent, they are named according to the value, Large2 and 2a use the same values for generation. Some of them are very consistent and they can be identified by checking the filename and associated values for that spiral. I can probably do a separate post about it when I ...

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