Search found 212 matches

by Dewbacca
Mon May 10, 2021 7:51 pm
Forum: General Chat
Topic: Open Source Master of Magic HD Multiplayer Remake
Replies: 14
Views: 6517

Re: Open Source Master of Magic HD Multiplayer Remake

I played the "Pandora", it was very promising but never quite developed in the AI department for Single player. AI was either too easy to survive the planet, or overpowered. I held out to see if they were going to support mods for around a year but they never really got behind the idea. Yo...
by Dewbacca
Sun May 09, 2021 8:52 pm
Forum: No Building Upgrades Mod
Topic: Question about the NO upgrades mod?
Replies: 19
Views: 8802

Re: Question about the NO upgrades mod?

Ok, I DO have it downloaded AND installed with the correct settings and am still getting the red energy warning. "bonus values for UCW 21% (15 hex) all tech types bonus values for NBU 100% (64 hex) all tech types bonus values for UM5 Food 30% (1E hex), industry 80% (50 hex), Energy 30% (1E hex)...
by Dewbacca
Sun May 09, 2021 8:42 pm
Forum: No Building Upgrades Mod
Topic: Question about the NO upgrades mod?
Replies: 19
Views: 8802

Re: Question about the NO upgrades mod?

Easy enough to add it with QD's patcher, so no worries, I was just wondering "if" and reasoning. Half of that I figured out on my own... you graciously provided the other half. I'm seeing the "red energy warning" as well and trying to locate the patch for that... I thought I had ...
by Dewbacca
Sun May 09, 2021 8:06 pm
Forum: No Building Upgrades Mod
Topic: Question about the NO upgrades mod?
Replies: 19
Views: 8802

Re: Question about the NO upgrades mod?

Is the above mentioned patch pre-installed with current versions? (According to QD's patcher it is not) Also, I am noticing there is not a "morale" boost to production. Is that Vanilla, or something with the NBU? Morale boost also missing from research... and an interesting phenomena I had...
by Dewbacca
Sun May 09, 2021 6:47 pm
Forum: General Chat
Topic: So ... how much have I missed?
Replies: 5
Views: 1605

Re: So ... how much have I missed?

This game is older than some of my kids and thanks to this community, it behaves better too. I'm right there in amazement with you over the dedication of this community and the wizardry of the key members who keep unravelling the mysteries behind the code that was rushed into the world some odd 22 y...
by Dewbacca
Tue May 04, 2021 3:51 pm
Forum: General Modding Information/Questions
Topic: Mod locked up in "Game Loading"
Replies: 8
Views: 2248

Re: Mod locked up in "Game Loading"

Ok, adjusted map settings for medium and large size galaxies and medium works as intended, large gets stuck at game loading screen. Is that a flub on my part, or just settings gone too far? Settings used for medium and large galaxies were pulled from UDM's small and medium settings respectively. The...
by Dewbacca
Mon May 03, 2021 8:53 pm
Forum: General Modding Information/Questions
Topic: Mod locked up in "Game Loading"
Replies: 8
Views: 2248

Re: Mod locked up in "Game Loading"

So, just to clarify, if I install the 1366x768 cosmetic patch, but increase map size with UE, I still have to run that patch? Not UDML size maps, (which I want) but even for UDM size maps?

I am reinstalling ECM to make sure I iron out the map size before going any farther.
by Dewbacca
Mon May 03, 2021 8:11 pm
Forum: General Modding Information/Questions
Topic: Mod locked up in "Game Loading"
Replies: 8
Views: 2248

Re: Mod locked up in "Game Loading"

Are we saying THIS patch:
https://sourceforge.net/projects/botfrespatch/

That was a very indepth topic, I will have to go back and read, then reread it several times to grasp the basics of it.
by Dewbacca
Mon May 03, 2021 7:55 pm
Forum: General Modding Information/Questions
Topic: Mod locked up in "Game Loading"
Replies: 8
Views: 2248

Re: Mod locked up in "Game Loading"

I tried using UDM galaxy gen settings, that got me past the "game Loading" screen, but now no galaxy, just empty space. As for backups, still very early in the modding process, but good lesson for going forward. So far it's just 100 clicks in UE and a few settings on QD's patcher to establ...
by Dewbacca
Mon May 03, 2021 7:30 pm
Forum: General Modding Information/Questions
Topic: Mod locked up in "Game Loading"
Replies: 8
Views: 2248

Mod locked up in "Game Loading"

I've made several changes to stbotf.res and trek.exe in the ECM mod that didn't seem to be causing any issues. But when I tried to use UE to duplicate your UDML galaxy generation settings, it never gets past the game loading screen. ECM with the larger GUI patch and UDML galaxy gen settings, incompa...
by Dewbacca
Mon May 03, 2021 4:40 pm
Forum: General Chat
Topic: Minor update to All in One will be in the works
Replies: 65
Views: 19263

Re: Minor update to All in One will be in the works

How I missed that "other" tab I will never know... I have clicked on everything else in UE. Ok, extraction and readdition went smoothly, as did saving and compressing. It wanted to "update" trek.exe so I allowed it and game opened as intended. So I can confirm your above findings...
by Dewbacca
Mon May 03, 2021 4:33 pm
Forum: General Modding Information/Questions
Topic: Build requirements and shipyards
Replies: 4
Views: 1511

Re: Build requirements and shipyards

I'm working on a game with a single player faction of humans fighting BUGS in space... so the bugs wouldn't need something like this. But I do now understand that UE will not allow me to just SET the class of ships Utopia Planitia permits, that will take hex code editing for specific ships. Thank yo...
by Dewbacca
Mon May 03, 2021 4:10 pm
Forum: General Chat
Topic: Minor update to All in One will be in the works
Replies: 65
Views: 19263

Re: Minor update to All in One will be in the works

Ok, I am confirming the CTD on 1024 vanilla.
I can "export" ship models from the stbotf.res but I am not seeing an "extract" function.
by Dewbacca
Sun May 02, 2021 10:41 pm
Forum: General Modding Information/Questions
Topic: Build requirements and shipyards
Replies: 4
Views: 1511

Re: Build requirements and shipyards

I see, so a simpler, more UE friendly version could be 2 stage system using the Utopia Planitia building reworked to allow more instances being built and editing the ships it builds.

Good call!
by Dewbacca
Sun May 02, 2021 9:25 pm
Forum: General Modding Information/Questions
Topic: Build requirements and shipyards
Replies: 4
Views: 1511

Build requirements and shipyards

I had a question about shipyards. Is there anyway to set up levels of shipyards, i.e.: Basic shipyard lvl 1 propulsion tech requirement builds Scouts, colony and transport ships Fleet yards upgrade for basic, lvl 2 propulsion tech required builds above plus destroyers and cruisers Advanced shipyards...

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