Search found 67 matches: +edit* +sound*

Searched query: +edit* +sound

by Dafedz
Sun May 19, 2013 9:23 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 210299

Re: Ultimate Mod 5 v1, coming soon!

... work is mainly cosmetic. Thanks in advance, and happy hunting... (I've edited the first post in this thread to contain the same information, so ... be the case, and I'm uncertain how to fix this problem. Newly created sound clips in English.snd contain a slight 'noise' artifact at the beginning ...
by thunderchero
Fri May 10, 2013 11:29 pm
Forum: HOW TO: Create multi "mod" installer
Topic: HOW TO: Create multi "mod" installer
Replies: 1
Views: 4268

HOW TO: Create multi "mod" installer

... can do this but many entries in "script.iss" would need to be edited. next inside the folder you just extracted you will need to install ... placed in "mod files" folder. Note; file must be renamed to sound.snd "sfx.snd" should be placed in "mod files" folder. ...
by Dafedz
Thu Apr 11, 2013 5:16 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 210299

Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)

... large: 40x30. These can easily be customized using DCER's Ultimate Editor. This mod is configured mostly for the Irregular Galaxy types, and ... terraforming overlay graphic not being be the right size. Newly created sound clips in English.snd contain a slight 'noise' artifact at the beginning ...
by thunderchero
Sat Apr 06, 2013 8:06 am
Forum: General Modding Information/Questions
Topic: colony ship production vaule
Replies: 2
Views: 2018

Re: colony ship production vaule

Hi zoommooz,

I am guessing you are editing a mod? it sound like UDM. if so the values have been edited for heavy colony ships to terraform slowest (@ production 1)with best buildings.

thunderchero
by thunderchero
Fri Jan 25, 2013 6:35 pm
Forum: Uncivil wars
Topic: Uncivil wars 2.0 development
Replies: 131
Views: 59717

Re: Uncivil wars 2.0 development

... added many patches and changes today :grin: UCW icon added registry edit to UCW folder video and sound added Races (majors and minors) added (trek.exe edited by UE) planets suns texture.lst ...
by jonesie85two
Wed Dec 05, 2012 2:44 pm
Forum: How to edit English/German.snd
Topic: editing english.snd?
Replies: 11
Views: 7953

Re: editing english.snd?

I did some trial and error using win xp sound recorder. UE would not allow me to add a file with the format posted above. I made the file mono not stereo and then UE would allow me replace it into the english.snd (all other attibutes are the ...
by jonesie85two
Sat Nov 24, 2012 7:12 am
Forum: How to edit English/German.snd
Topic: editing english.snd?
Replies: 11
Views: 7953

Re: editing english.snd?

... image timimg. file format info; IMA ADPCM 22.050 KHz 4bit stereo 21 kb/sec you can create file in any format to start with that windows "sound recorder" from XP will open. (think any format of wav) best to use windows "sound recorder" from XP to save as the correct format. ...
by thunderchero
Fri Nov 23, 2012 8:07 pm
Forum: How to edit English/German.snd
Topic: editing english.snd?
Replies: 11
Views: 7953

Re: editing english.snd?

... image timimg. file format info; IMA ADPCM 22.050 KHz 4bit stereo 21 kb/sec you can create file in any format to start with that windows "sound recorder" from XP will open. (think any format of wav) best to use windows "sound recorder" from XP to save as the correct format. ...
by jonesie85two
Fri Nov 23, 2012 2:48 pm
Forum: How to edit English/German.snd
Topic: editing english.snd?
Replies: 11
Views: 7953

editing english.snd?

hello, i have replaced most of the minor races in my game with completely new ones. This obviously means that the current minor race encounter sounds are incorrect. hearing something about the acarmarians when youve just encountered the denobulans. I have a few questions about how to correct ...
by thunderchero
Tue Nov 06, 2012 3:48 pm
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33487

Re: new udm d version...

use UE have a folder ready named "changes" or what ever Edit/other/list of modified files then click "export all" during ... If you have edited other files copy those to correct location too (sound ect) thunderchero
by QuasarDonkey
Tue Oct 23, 2012 4:28 pm
Forum: General Chat
Topic: BOTF Sound effects
Replies: 4
Views: 3288

Re: BOTF Sound effects

Yeah, Ultimate Editor (UE) is written in Java, so it runs on anything. You'll find UE in the "Modding Info" section. You may need to download the Java Runtime Environment (JRE) for Mac first though.
by jonesie85two
Fri Nov 11, 2011 9:54 pm
Forum: Modding Information Archive
Topic: how to edit sound?
Replies: 1
Views: 3119

how to edit sound?

hello all. my situation. I have edited many minor races and am quite annoyed when meeting a new minor species it plays an incorrect encounter sound. I have opened english.snd with ue. and discovered that the encounter sounds are easily found ...
by Peter1981
Thu Nov 03, 2011 3:16 pm
Forum: Modding Information Archive
Topic: Editing what text and speech files are associated each minor
Replies: 4
Views: 4901

Re: Editing what text and speech files are associated each m

to switch minor race diplomatic intro sound files: load UE the open the english.snd or german.snd file select: EDIT -> SOUNDS -> VOICES select indexes 1046, 1111, 1174, 1223, & 1286 for each select EXTRACT; place ...
by Darth_Windu
Wed Nov 02, 2011 10:42 pm
Forum: Modding Information Archive
Topic: Editing what text and speech files are associated each minor
Replies: 4
Views: 4901

Re: Editing what text and speech files are associated each m

Thanks for the reply Peter. The Lexicon I'm more-or-less good with, how do you edit the sounds in UE though? I had a look through it and couldn't find anything that would help. Is it a case of manually find the sound files, extract, re-name, insert?
by Peter1981
Wed Nov 02, 2011 5:00 am
Forum: Modding Information Archive
Topic: Editing what text and speech files are associated each minor
Replies: 4
Views: 4901

Re: Editing what text and speech files are associated each m

UE can change the sound file used by the caldonians for the one used by the bynars and can add one for the ... (ie Caldonians are peaceful -> Bynars are Warlike) Hope this helps Regards Peter1981 EDIT: Further; you can move the bynars structure down in the building list and the Caldonians ...

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