Search found 1097 matches
- Thu Nov 17, 2011 6:33 am
- Forum: Increasing Game Resolution + patchtool
- Topic: My 1024 version test installer released
- Replies: 70
- Views: 37964
Re: My 1024 version
@Tethys LHS read phonetically as 'lvwynSghlvw' and RHS reads phonetically as 'ynSlvwynS' to the best of my understanding it is meaningless and is not real klingonese, however it could be a bastardised dialect the first 'lv wyn...' could mean ' ok months ago...' which sounds like the start of a tall ...
- Wed Nov 16, 2011 3:38 pm
- Forum: General Chat Archive
- Topic: Several Questions from a New Player
- Replies: 13
- Views: 13667
Re: Several Questions from a New Player
1) Extra food production will increase population growth rate. (no effect after 100%+ food vs population IIRC) 2) AFAIK tone has no effect on the AI 3) Disputed teritory can be given or offered by an opponent or demanded by one or yourself but cannot be negociated as a peace treaty tribute. 4) Phase...
- Wed Nov 16, 2011 3:37 pm
- Forum: Modding Information Archive
- Topic: Two mod questions
- Replies: 3
- Views: 4234
Re: Two mod questions
@ SCT wayback when I tested the shiplist by setting ship in order of technology required so scout I, destroyer I ..... Dreadnaught II and did this for each race so upgrades were always more than > +2 (higher ID lower down the list) and can report that i had no problems with upgradeing. However, I ne...
- Wed Nov 16, 2011 9:02 am
- Forum: General Chat Archive
- Topic: HELP!! unknow gui crash
- Replies: 4
- Views: 4215
Re: HELP!! unknow gui crash
seem the shipname.bin file was deleted (maybe by UE?) have installed a backup so am testing... this would cause a gui crash i suppose if a ship name didn't exist??
that seems to have done the trick!
that seems to have done the trick!
- Wed Nov 16, 2011 5:56 am
- Forum: General Chat Archive
- Topic: HELP!! unknow gui crash
- Replies: 4
- Views: 4215
HELP!! unknow gui crash
On loading any of the races in the tos mod i get the following ===================================================== ST:BOF Tue Sep 6 18:42:18 2011 Version Under Test: 72 File: guifile.c, Line: 468, Initialize State: 31 Player Empire: 1 Starting Seed: 1315330933 Galaxy shape: 0 Galaxy Size: 2 ======...
- Wed Nov 16, 2011 5:36 am
- Forum: Modding Information Archive
- Topic: Splash screen
- Replies: 4
- Views: 4535
Re: Splash screen
okay then you'll want mnbkgrnd.tga
If your using UE then the wdf editor and file list will help you find the tgas your looking for.
If your using UE then the wdf editor and file list will help you find the tgas your looking for.
- Wed Nov 16, 2011 4:24 am
- Forum: Stealth and Cloak
- Topic: Stealth and Cloak
- Replies: 16
- Views: 19854
Re: Stealth and Cloak
@SCT when you investigated this section of the trek.exe do you remember if there was any evidence that the programmers were going to use diffrent stealths/cloaks levels? or was there a diffrent purpose evident. any info in this regard may be of use to me ;) Stealth/cloak-level is just a myth, based ...
- Wed Nov 16, 2011 4:23 am
- Forum: Modding Information Archive
- Topic: question about ai fleet buildup and agendas
- Replies: 11
- Views: 7838
Re: question about ai fleet buildup and agendas
to be clear yes place the obsidian order ship below all other of the same class.
- Wed Nov 16, 2011 4:05 am
- Forum: Modding Information Archive
- Topic: Splash screen
- Replies: 4
- Views: 4535
Re: Splash screen
do you mean the one that appears after the empire intro movie and before new game start?
if this is the case then *_load.tga [where * is c,f,h,k,r repectivelyt for each race]
hope this helps DW
if this is the case then *_load.tga [where * is c,f,h,k,r repectivelyt for each race]
hope this helps DW
- Tue Nov 15, 2011 6:43 pm
- Forum: Modding Information Archive
- Topic: has anyone tried this
- Replies: 4
- Views: 4258
Re: has anyone tried this
@Tripitz -- w.r.t. 'hard-coded' it will require you to hex edit the trek.exe in a suitable hex editor. However, the good news is you'll only need to change values not coding so this could make a nice project for yourself into hex-modding. Therefore I suggest you take a look at the buts and bolts gui...
- Tue Nov 15, 2011 6:31 pm
- Forum: Modding Information Archive
- Topic: question about ai fleet buildup and agendas
- Replies: 11
- Views: 7838
Re: question about ai fleet buildup and agendas
to clarify DW & usane
the AI will buid the lowest ship ID that matches the class it is trying to build.
however w.r.t. upgrades these must be below the pre-cursors.
i.e. Destroyer II's must always follow Destroyer I's et al.
This is only re itterating what TC has said.
the AI will buid the lowest ship ID that matches the class it is trying to build.
however w.r.t. upgrades these must be below the pre-cursors.
i.e. Destroyer II's must always follow Destroyer I's et al.
This is only re itterating what TC has said.
- Tue Nov 15, 2011 6:49 am
- Forum: Ultimate Dominion Mod
- Topic: UDM3 crash
- Replies: 2
- Views: 2712
Re: UDM3 crash
this looks like a corupt save file to me (anyone wanna confirm this guess), (i.e. something wrong with the taskForce ID) so you'll need to correct that, sadly this is not my area of speciality, you'll need to take a look at the wiki and search this site for clues.
- Tue Nov 15, 2011 6:47 am
- Forum: General Chat Archive
- Topic: Transformers
- Replies: 59
- Views: 33484
Re: Transformers
Yes I know its from the treaties of Westphalia which is the basis of western statehood.
- Tue Nov 15, 2011 6:39 am
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 311810
Re: ST:BotF Galaxies MOD (Release v0.2.8)
sad news tethys :.(
- Tue Nov 15, 2011 6:36 am
- Forum: Modding Information Archive
- Topic: has anyone tried this
- Replies: 4
- Views: 4258
Re: has anyone tried this
no one has tried this but it would be quicker (IMHO) to swap the traits over iirc both are solves and it becomes a question of swapping 00 with 02 and 02 with 00 ;) but you'll have to search the forums for this infomation... try cardassian intel bonus and ferengi free trade routs my guess is gowron ...