Search found 1381 matches

by stardust
Mon Dec 17, 2012 9:32 am
Forum: General Chat
Topic: Long time, no see
Replies: 23
Views: 11170

Re: Long time, no see

In the future, who knows? Right now I'm just easing my way back into the game and modding (as well as resisting the urge to put a hammer through my PC) :evil:
by stardust
Mon Dec 17, 2012 9:12 am
Forum: General Chat
Topic: hard crash when modifying trek.exe
Replies: 12
Views: 5430

hard crash when modifying trek.exe

Well, having gotten back into the game, I decided to get a few of the mods off of here and get playing again. Aside from 1.0.2, all of them crashed and crashed hard. My PC would start running the mods, the screen went black and stayed black. No way of exiting, no ctrl/alt/delete, esc key, nada. This...
by stardust
Mon Dec 17, 2012 8:44 am
Forum: General Chat
Topic: Long time, no see
Replies: 23
Views: 11170

Re: Long time, no see

Nah, just the days getting very short, very cold and very dark again Anjel ;)
by stardust
Mon Dec 17, 2012 8:10 am
Forum: General Chat
Topic: Long time, no see
Replies: 23
Views: 11170

Long time, no see

I wish I could remember Commander Tebok's speech, but I can't, so I'll just say 'I'm back'. I won't bore people with why I've been away so long, but I'm back again and trying to get back into the game again. I'm surprised at how much I can still remember on the modding front, though it seems my old ...
by stardust
Mon Sep 13, 2010 9:59 am
Forum: Showcase Ships/Stations/3D-FX
Topic: coming Kelvin, JJ Constitution and proto-Miranda
Replies: 46
Views: 24714

Impressive work there Anjel :)
by stardust
Fri Sep 10, 2010 4:02 am
Forum: Modding Information Archive
Topic: Reducing/eliminating "climate shifts"?
Replies: 18
Views: 8881

I've altered some of the monsters and I've decreased the red giant star frequency to reduce the chance of being hit by a supernova but that's it in that front. I didn't know there was a way to alter climate shifts/ comet strikes so I'll go read the link Krazee posted. Sounds like you're just having...
by stardust
Fri Sep 10, 2010 4:00 am
Forum: General Chat
Topic: What modification to BotF would you most like to see & w
Replies: 140
Views: 56013

Dunno whats been mentioned before or what is possible Could the randomly generated galaxy be turn off and replace with an accurate map of the star trek universe (I kindof see this as a mod unto itself) Mentat was working on a mod that ties in with the Ultimate Dominion Mod that would give the playe...
by stardust
Thu Sep 09, 2010 2:47 am
Forum: Modding Information Archive
Topic: Reducing/eliminating "climate shifts"?
Replies: 18
Views: 8881

theres an exchange table for the planets in trek.exe i think it was one of the last posts by SCT regarding random events you should be able to adjust the devistation there ie terran to oceanic not barran would be less of a blow in future games. Terran to Oceanic .... that could be a random event in...
by stardust
Thu Sep 09, 2010 2:41 am
Forum: General Chat
Topic: What modification to BotF would you most like to see & w
Replies: 140
Views: 56013

I'd like to have Star Systems with multiple Stars in it. So a binary System would be really great or even a ternary one would be really cool :) Y? because it would fit better to reality :) edit: Star Systems in which life barely is possible would be nice, too. As it now is: totally ridiculous, exag...
by stardust
Thu Sep 09, 2010 2:37 am
Forum: BOTF Strategy Guide
Topic: T1 openers in sp
Replies: 10
Views: 8474

I buy a colony ship as soon as I can and colonise the nearest two systems. I get the food and industry sorted out (20 industrial units if the colony size is 350 or thereabouts) and then shove anything spare into research. Enery is not needed yet because you don't have anything to power save for a sh...
by stardust
Wed Sep 08, 2010 3:13 am
Forum: Modding Information Archive
Topic: Reducing/eliminating "climate shifts"?
Replies: 18
Views: 8881

I'm playing AAM mod and have noticed a definate difference in the frequency and type of random events. I'm at turn 200 and have had no plantery shifts at all (whereas in vanilla they pop up like a bad rash) Instead just a few major earthquakes = a few dead citizens and trashed buildings, but nothin...
by stardust
Tue Sep 07, 2010 4:48 am
Forum: Modding Information Archive
Topic: Reducing/eliminating "climate shifts"?
Replies: 18
Views: 8881

Comet strikes turn the planet affected into a J class wasteland, and in my case, the random events seem to unerringly hit a new formed colony so they get completely wiped out by said strike :evil: if they hit an energy rich planet, the next turn you'll usually get a message saying your system has in...
by stardust
Mon Sep 06, 2010 8:57 am
Forum: General Chat Archive
Topic: befriending gamtuu
Replies: 6
Views: 3599

Ah Gomtuu ... we discussed this a while ago. I can't remember if there is any upside to having him befriend you, unless that just means he can move through your space without tripping alarms and sending you into combat against it all the time. The Ferengi too had some hilarious battle dialogue. The ...
by stardust
Wed Sep 01, 2010 1:42 pm
Forum: General Chat Archive
Topic: BORG!
Replies: 26
Views: 11220

The Crystal entity isn't as relentless as the Borg though IMO. I've rarely seen it hang around in a system long enough to completely wipe the population out, and it certainly doesn't spawn new entities after destroying a system like the Borg do. They tend to hit once or twice and then run. Often the...
by stardust
Wed Sep 01, 2010 2:23 am
Forum: General Chat Archive
Topic: BORG!
Replies: 26
Views: 11220

KrazeeXXL wrote:I just looked in your direction because you encountered the BORG one time very early afair. What was it turn 50?
More than likely ... I've seen all kinds of mad things happen in games over the years, too many to remember.

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