Search found 2291 matches

by Tethys
Mon Jan 29, 2024 3:50 pm
Forum: Monster Editing Info
Topic: Monster Editing Info
Replies: 48
Views: 27287

Re: Monster Editing Info

Yes I use that wiki religiously now, and perhaps the one in the UE topic more, but still dont really understand a few things (perhaps they are not explained in deatails) I believe what you are referring to is this where 0x20 = the Acamarians. Offset 0x0020 = known races (bitwise XOR with 0x01 = card...
by Tethys
Fri Jan 26, 2024 11:32 am
Forum: Monster Editing Info
Topic: Monster Editing Info
Replies: 48
Views: 27287

Re: Multiple Edo Gods (hacky way)

say hello to Nor Class Stations in Bajor and Cardassia :mrgreen: Sorry to spoil the fun, but there is still much work to do. There is many hardcoded checks for EDO in bitmasks and special pointer for EDO alienInfo entry to check relationship of others to the EDO in combat. One of my fixes even adds...
by Tethys
Wed Jan 24, 2024 4:14 am
Forum: General Chat
Topic: Soval as vulcans.tga - RIP Gary Graham
Replies: 1
Views: 313

Re: Soval as vulcans.tga - RIP Gary Graham

RIP and thanks to Gary Graham for that excellent character

Nice images as well
by Tethys
Sun Jan 21, 2024 1:49 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109568

Re: Crash logs and solutions

one more to add, just got this today not sure but playing the Feds and clicking on second tech entry for Biotech caused this crash: ------------------------------------- ST:BOF Sun Jan 21 12:47:51 2024 Version Under Test: 72 File: ..\..\source\ui\techscrn\tscnlink.c, Line: 536, _linkInfo.total <= MA...
by Tethys
Sun Jan 21, 2024 7:07 am
Forum: General Chat
Topic: Scientific Theories with DeepAI
Replies: 2
Views: 300

Re: Scientific Theories with DeepAI

I had some follow up questions for the AI, I was highly curious about the theoretical aspects of negative energy density and mass and it gave some nice explanations :) Hello AI, we were talking yesterday about wormholes and warp drives, do you remember? We spoke about the negative energy required to...
by Tethys
Sat Jan 20, 2024 7:35 pm
Forum: General Chat
Topic: Scientific Theories with DeepAI
Replies: 2
Views: 300

Scientific Theories with DeepAI

I had a very interesting chat with AI today. Asked it a few questions about FTL travel and the viability and such. Got into some really technical stuff with it, or at least tried to. Some interesting things it had to say. I won't post it all, but here are some of the good stuffs: 1. But many of Eins...
by Tethys
Sat Jan 20, 2024 11:48 am
Forum: General Modding Information/Questions
Topic: Memory Leak: Solution?
Replies: 9
Views: 420

Memory Leak: Solution?

So I was listening to the Dev Interview recently and when Bill talked about the memory leak a little bit, I got to thinking. From what he said, it leaks into the operating system. This happens with other games as well, particularly older ones, and the reasoning was that the computer's own uptime cre...
by Tethys
Sat Jan 20, 2024 8:50 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109568

Re: Crash logs and solutions

Some new crash logs to report. Going to have to clear out my crash.log soon, its 66kb since Sept 12's first entry until today :lol: 1. ------------------------------------- ST:BOF Mon Jan 15 17:21:35 2024 Version Under Test: 72 File: ..\..\source\ai\aimonstr.c, Line: 77, monsterShip != NULL Initiali...
by Tethys
Sat Jan 20, 2024 7:20 am
Forum: General Chat
Topic: BOTF Developer interview
Replies: 1
Views: 317

Re: BOTF Developer interview

One of our members here Jean NY Guard did a fantastic interview with those two BotF developers. I enjoyed every minute of it, and just had another listen and enjoyed it just as much. I am very glad they are glad to know BotF still has active community of players and people interested in sequels.
by Tethys
Thu Jan 18, 2024 8:05 pm
Forum: General Modding Information/Questions
Topic: For SCT (Gomtuu effect)
Replies: 7
Views: 1243

Re: For SCT (Gomtuu effect)

Yes, and this unique special attack could be a nice template for an explosion and/or self destruction feature (600 damage reduced by distance IIRC). A very interesting thought which never crossed my mind. It could replace Ram, and be coded so the shield must be down first to damage hulls. I never l...
by Tethys
Tue Jan 16, 2024 12:12 am
Forum: General Modding Information/Questions
Topic: For SCT (Gomtuu effect)
Replies: 7
Views: 1243

Re: For SCT (Gomtuu effect)

Yes, spin and the shockwave. This was the first time I have ever seen it in action. Against cloaked ships only? Maybe that's why, because I usually played Feds. I don't recall attacking it as Roms. This makes it the only ship with a non phaser/torpedo weapon, yes?
by Tethys
Mon Jan 15, 2024 1:36 pm
Forum: Galaxies MOD
Topic: GALM 0.4.0 Bug Reports
Replies: 6
Views: 429

GALM 0.4.0 Bug Reports

Please report any bugs in GALM 0.4.0 here and I will address them as I can get to them. Thank you :up: Wadi are attacking one of my assimilated systems, but the popup is showing that I am attacking my own system. It is (the popup) probably cmp to population raceID or system owner raceID for display ...
by Tethys
Sun Jan 14, 2024 7:30 pm
Forum: General Modding Information/Questions
Topic: For SCT (Gomtuu effect)
Replies: 7
Views: 1243

For SCT (Gomtuu effect)

I came across this little gem on Discord the other day. SCT I was wondering; is this legitimate, or some kind of trick? In all my years I have never seen the Gomtuu with this effect. Could it be a 1v1 case specifically? Wondering if you have any clues... pretty neat trick if it's a trick https://www...
by Tethys
Sun Jan 14, 2024 9:00 am
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 311863

Re: (Download) ST:BotF Galaxies MOD v0.4.0

Here is a patch that will disable a human player's ability to liberate a subjugated minor while playing as Borg. The patch completely bypasses the "Do you wish to liberate (oppressed) from (oppressor name) rule?" popup by comparing the GI_252_b_player_empire in edx to 02 before comparing t...
by Tethys
Sat Jan 13, 2024 1:52 am
Forum: Galaxy Shape Variables
Topic: Adding a 5th Galaxy Shape (Patch for modders)
Replies: 0
Views: 341

Adding a 5th Galaxy Shape (Patch for modders)

https://drive.google.com/file/d/1rwizc8W5lehQnNlnSxhHYYtRigd1wgaM/view?usp=sharing THIS PATCH MUST BE USED WITH RELOCATION TABLE PATCH [/b] THIS PATCH IS TESTED ON 1024 VANILLA (800 untested) [/b] Recent developments led to the creation of a patch which I used in GALM to activate and deactivate my ...

Go to advanced search