Search found 2291 matches

by Tethys
Thu Dec 28, 2023 12:24 pm
Forum: General Chat
Topic: The world is a hologram
Replies: 107
Views: 32524

Re: The world is a hologram

you know I am about to delete this topic, after reading where this keeps heading. AFC Posting rules "j" "Please do not post inappropriate material, I think everyone understands what I mean by this. The policy goes that if you would not feel comfortable viewing it at work, or in front...
by Tethys
Wed Dec 27, 2023 2:33 pm
Forum: Galaxies MOD
Topic: GALM Species8472 discussion (Poll)
Replies: 16
Views: 3854

GALM Borg Unrest Pop Assimilation Patch

Good news and bad news, good news Borg seem to use the new unrest feature change pop name to Borg without issue. Bad news it seems they might be overriding the turn delay for unrest structure requirement? I'll have to do more testing. Here is new Borg AI, they seem to be expanding quite well and sti...
by Tethys
Sun Dec 24, 2023 6:03 am
Forum: Galaxies MOD
Topic: GALM Species8472 discussion (Poll)
Replies: 16
Views: 3854

GALM Borg Unrest Pop Assimilation Patch

Patch default should destroy the pop since after assimilation any data of the former owner/pop gets deleted. Unless minor, since patch doesn't assimilate their pop for said reasons.... Update: My changes broke subjugation for other player empires than Borg. Your patch works best for stability. Upda...
by Tethys
Sat Dec 23, 2023 3:25 pm
Forum: Galaxies MOD
Topic: GALM Species8472 discussion (Poll)
Replies: 16
Views: 3854

Re: GALM Species8472 discussion (Poll)

I noped a jmp to // Destroy population, this was the result
Untitled3.png
Untitled3.png (414.87 KiB) Viewed 2284 times
Untitled2.png
Untitled2.png (384.62 KiB) Viewed 2284 times
by Tethys
Sat Dec 23, 2023 2:32 pm
Forum: Galaxies MOD
Topic: GALM Species8472 discussion (Poll)
Replies: 16
Views: 3854

Re: GALM Species8472 discussion (Poll)

Here is the first test of liberating a Borg conquered system where the inhabitant name is changed from 'resident' to 'Borg'. I didn't expect the Feds to be able to liberate it but they did, with 5 TTs, but I had made it easy for them at Idran... Untitled.png The Uninhabited system population grows :...
by Tethys
Sat Dec 23, 2023 11:49 am
Forum: General Modding Information/Questions
Topic: Reducing Majors to Minors
Replies: 3
Views: 1664

Re: Reducing Majors to Minors

You can also set the minors to non-space faring (no dilithium) but then you might have a harder time supplying your shipyards with necessary Dilithium. You can increase the number of Dilithium the refinery produces, so not much of an issue, as you could still find free systems with Dilithium present.
by Tethys
Tue Dec 19, 2023 4:00 pm
Forum: Race Intros (videos)
Topic: How to create race intro
Replies: 10
Views: 7364

Re: How to create race intro

Nice tutorial, I'll have to get on this soon :)
by Tethys
Tue Dec 19, 2023 1:44 pm
Forum: Galaxies MOD
Topic: GALM Species8472 discussion (Poll)
Replies: 16
Views: 3854

Re: GALM Species8472 discussion (Poll)

Plus a borg_empire_pop_assimilation.patch for you to test: borg_empire_pop_assimilation.patch NOTE: You must also install the updated bombing_empire_morale.patch since borg patch uses code disabled by the update: :!: :arrow: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=60425#p60...
by Tethys
Mon Dec 18, 2023 2:23 am
Forum: Galaxies MOD
Topic: GALM Species8472 discussion (Poll)
Replies: 16
Views: 3854

Re: GALM Species8472 discussion (Poll)

Poll updated, more races added mostly Delta quadrant races but hey, I am leaning toward Axanari or Devore Imperium . Poll options are reset. Special structures ideas: Axanari - Cargo and trading, +income; Subjugation structure Dom/Kling/Rom for harvesting triglobulin, +biotech -local morale -unrest ...
by Tethys
Sun Dec 17, 2023 8:45 pm
Forum: General Modding Information/Questions
Topic: Adding the Minor Race Personality in Race Info Screen?
Replies: 23
Views: 7476

Re: Adding the Minor Race Personality in Race Info Screen?

I had already added it to GALM before your reply, and have been testing it out. You have done great work as always :up:
by Tethys
Sun Dec 17, 2023 5:18 pm
Forum: General Modding Information/Questions
Topic: Adding the Minor Race Personality in Race Info Screen?
Replies: 23
Views: 7476

Re: Race Info Screen with Minor Race Personality and AI Agenda

Epic win. :cool: Race_Info_Patch.png Race_Info_Screen.patch ASM code: 004C23E3 . 8BF4 MOV ESI,ESP 004C23E5 . 8BF8 MOV EDI,EAX 004C23E7 . 8B90 B4000000 MOV EDX,[EAX+B4] 004C23ED . 8B40 6C MOV EAX,[EAX+6C] 004C23F0 . 8B00 MOV EAX,[EAX] 004C23F2 . E8 D9AB0700 CALL 53CFD0 004C23F7 . 8BC3 MOV EAX,EBX 00...
by Tethys
Sun Dec 17, 2023 5:07 pm
Forum: using damage textures with new ship models -> trek.exe basics
Topic: How to place scar1.hob on hull
Replies: 11
Views: 4403

Re: How to place scar1.hob on hull

so if damage area is bigger than polygon area it will flicker and not display properly. so to me not worth effort any more. So then you start with a very small scar, perhaps not even a scar but just a discoloration at first. Prominent enough to be seen as damage but not penetrating the hull. From t...
by Tethys
Sun Dec 17, 2023 1:35 pm
Forum: using damage textures with new ship models -> trek.exe basics
Topic: How to place scar1.hob on hull
Replies: 11
Views: 4403

Re: How to place scar1.hob on hull

Sorry, I was under the impression there was 16 damage slots, rereading that topic I see there are only 12. So, 4 scar locations, and 3 scar sizes. Or 6 scar locations, 2 sizes. I do have another question: Is it possible to select more than one polygon for the scar to appear on? Spread it over a wide...
by Tethys
Sun Dec 17, 2023 12:49 pm
Forum: using damage textures with new ship models -> trek.exe basics
Topic: How to place scar1.hob on hull
Replies: 11
Views: 4403

Re: How to place scar1.hob on hull

So by default, BotF exe can only select one scar per location? Cheaty way sounds to be creating multiple scar polygons per location and hope BotF does not choose them in sequence... if it does, a workaround is to increase the size of the scar per amount of damage the ship takes (as would be assumed ...
by Tethys
Sun Dec 17, 2023 9:00 am
Forum: using damage textures with new ship models -> trek.exe basics
Topic: How to place scar1.hob on hull
Replies: 11
Views: 4403

Re: How to place scar1.hob on hull

This is the first resource I have opened and am skimming. This one tells about the BSP creation, bump mapping, and "Representation of Polyhedra" but it is very small and not very informative, but is demonstrating the process visually. http://www0.cs.ucl.ac.uk/staff/j.kautz/teaching/3080/Sl...

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