Search found 7794 matches
- Fri Apr 12, 2024 10:30 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2499
Re: "Generations" BOTF development mod
Added hero ships for Federation Nx Class Enterprise Enterprise A and Enterprise A Refit Enterprise B Enterprise C Enterprise D Enterprise E Voyager Defiant will each race have 9 hero ships? shiplist is limited to 256 (0 - 255) hero patch could be edited but set up for 5 one per start level or 5 upg...
- Fri Apr 12, 2024 10:07 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 838
Re: Branch/Commits testing of latest UE code
Just a question
in hob editing I see a value for "texturesetsize"
location in hob?
and any other info on value? values seen 0, 1, 2
in hob editing I see a value for "texturesetsize"
location in hob?
and any other info on value? values seen 0, 1, 2
- Fri Apr 12, 2024 9:19 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4989
Re: Vanilla Evade/Retreat Crash fix
test change above b, c still used in combat From where does it get the file names? Are the B/C HOB files somehow referenced in the A HOB? I think I see it: 00531CA4 add bl, 61h -> 'a' + 1/2 for b/c try -> mov bl, 61h EDIT: That a,b,c crap is hard coded in multiple loop counters. :mad: But I hope th...
- Fri Apr 12, 2024 7:25 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4989
Re: Vanilla Evade/Retreat Crash fix
above changes also force a.hob/a.gif in tech screen. Due to "lod levels" in HOB file or my suggestions? Due to changing hob file "total texture set" = 3 (3 lod textures a,b,c) change to -> 1 (hob would only use "a" texture) after this testing, It looks as if primary is...
- Fri Apr 12, 2024 5:42 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4989
Re: Vanilla Evade/Retreat Crash fix
Just to be clear. Your above 'Vanilla Evade/Retreat Crash fix' disables ANY usage of B/C HOB files in BotF (trek.exe, Falcon and MPR+), No, b, c hob is still being used in combat. as my video shows it still switches 9 time right now (even with current ECM models), 3 times for each hob. Just uses sa...
- Fri Apr 12, 2024 5:22 pm
- Forum: Site Information
- Topic: Could this be the last year for AFC site?
- Replies: 62
- Views: 11506
Re: Could this be the last year for AFC site?
So we are nearing the "end times" soon. How are we feeling these days? AS I said before there are no plans on shutting down, But I will say it again Good to see you are back around I guess life is starting to settle down with your new child? Did those files I sent help any? any Galaxy mod...
- Fri Apr 12, 2024 4:00 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4989
Re: Vanilla Evade/Retreat Crash fix
I did a couple tests test1 I did a test with vanilla a,b,c hob unedited A hob, A gif AA.jpg A hob, b gif AB.jpg a hob, c gif AC.jpg b hob (no texture used) b.jpg c hob (no texture used) yes that dot in the circle is c hob (stars move it did not) c.jpg test 2 hobs as in current installer version; a.h...
- Fri Apr 12, 2024 12:57 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4989
Re: Vanilla Evade/Retreat Crash fix
Hi Everyone, in the test version of UE, it now has some editable hob info this made me wonder if additional editing of vanilla hob might help even more? what I am looking at is this the t02 hob, while it is a billboard look at "lod levels" settings level.jpg I think this controls texture s...
- Wed Apr 10, 2024 7:48 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 838
Re: Branch/Commits testing of latest UE code
commit sha = 45d9421d788c7249378b9018f911c000d1b90b58
issue not present on commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df
building/building starts
in minor race special structure majors are listed (last 5 minors missing)
issue not present on commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df
building/building starts
in minor race special structure majors are listed (last 5 minors missing)
- Wed Apr 10, 2024 5:40 pm
- Forum: Building mod
- Topic: launcher GUI with J-shipedit
- Replies: 20
- Views: 1300
Re: launcher GUI with J-shipedit
I am done... (washing hands now)Flocke wrote: ↑Wed Apr 10, 2024 5:32 pmMost likely yes, but without further fixture I think you will have to add another 130 ships this case.Spocks-cuddly-tribble wrote: ↑Wed Apr 10, 2024 4:58 pm Sounds almost as if we could just use the hex editor replace function for all '7D 00 00 00' -> 'FF 00 00 00' in the uncompressed file.
- Wed Apr 10, 2024 1:49 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 838
Re: Branch/Commits testing of latest UE code
commit sha = 45d9421d788c7249378b9018f911c000d1b90b58 This one I don't understand Building mod 1.9.4 1366 x 768 (tested on unreleased installer) Warning: in edifice.bst: Image size 60x50 of gspdf_60.tga doesn't match hsenergy.wdf placeholder 2464 with 120x100 pixels. gspdf*.tga's is for "Econom...
- Tue Apr 09, 2024 10:50 pm
- Forum: General Chat
- Topic: beta testers needed
- Replies: 38
- Views: 6115
Re: beta testers needed
correct, but hope to have one out soonjohnnyblaze wrote: ↑Tue Apr 09, 2024 9:35 pm Whats the latest version now? 2.0.3b was the last i played
here is link to current beta
viewtopic.php?p=60751#p60751
- Tue Apr 09, 2024 12:22 pm
- Forum: Building mod
- Topic: launcher GUI with J-shipedit
- Replies: 20
- Views: 1300
Re: launcher GUI with J-shipedit
Your download link is broken here is working vanilla to use just add difficulty folder to vanilla install path open difficulty folder and execute start.exe vanilla.zip note; if J-shipedit is used (slider, or upgrade) J-shipedit does not revert back to original settings until J-shipedit is opened ag...
- Tue Apr 09, 2024 11:13 am
- Forum: Building mod
- Topic: launcher GUI with J-shipedit
- Replies: 20
- Views: 1300
Re: launcher GUI with J-shipedit
Hi Everyone,
After further testing "launcher GUI with J-shipedit" is limited to a shiplist of 125 ships (vanilla total)
J-shipedit only reads first 125 lines of database.txt all other line are ignored.
so even the edited/fixed B194 would no longer work.
After further testing "launcher GUI with J-shipedit" is limited to a shiplist of 125 ships (vanilla total)
J-shipedit only reads first 125 lines of database.txt all other line are ignored.
so even the edited/fixed B194 would no longer work.
- Mon Apr 08, 2024 10:14 pm
- Forum: General Modding Information/Questions
- Topic: offensive strength and defensive strength
- Replies: 1
- Views: 59
offensive strength and defensive strength
Hi Everyone
with my test version of UE
in shiplist it has setting for offensive strength and defensive strength is this ever used by trek.exe?
with my test version of UE
in shiplist it has setting for offensive strength and defensive strength is this ever used by trek.exe?