Search found 1950 matches
- Sun May 22, 2022 11:59 am
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 151
- Views: 42738
UE Map & shiplist.sst Editor
Hi guys, here is some more fun facts about map & AI data in save game files and related shiplist.sst data. AI Task (I updated my AI task info post) - latest IDA database with AI research: https://workupload.com/file/LjLKhQTuBt9 +6C for shiptasks 'grab more ships?' marker (not 2 = check more flig...
- Thu May 19, 2022 5:25 pm
- Forum: General Modding Information/Questions
- Topic: Improving AI assault system
- Replies: 11
- Views: 2106
Re: Improving AI assault system
what would it take to get AI to use more TT's on system assault lets say system should fall with 1 TT, I want AI to use 4 TT EDIT: Second modifier added :!: 41E45B fcomp ds:577754 // 0.85 -> AI should give number of TTs in sector the 'attack system' order to this min limit? 0x175554 33 33 33 33 33 ...
- Tue May 17, 2022 3:07 pm
- Forum: General Chat
- Topic: What is the advantage of NOT cloaking?
- Replies: 4
- Views: 1266
Re: What is the advantage of NOT cloaking?
Note: - no cloak ability is not the same as not using a given cloak ability (point of the other topic) - the issue you are referring to is a single byte code error (simple fix) Due to rushing out the game many features are unfinished and some progammers didn't know about code specifics of the other ...
- Tue May 17, 2022 1:51 pm
- Forum: Support Archive
- Topic: BOTF All in One installer 2.0.0 (Released 7-10-2020)
- Replies: 287
- Views: 25511
Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
Thank you. I hope they will be available as one of the standard resolution options in AIO, i.e. so one can select it for ECM.
- Tue May 17, 2022 1:47 pm
- Forum: General Chat
- Topic: Heading West
- Replies: 6
- Views: 1463
Re: Heading West
Sorry, I'm having a hard time finishing my BotF projects, so I'm missing out on many posts these days. For the same reason I'm forced to let down Iceman and his great supremacy project, which is not my intention. To the topic: MUM, so not all Romulan ships cloak. :wink: I don't know what the poor ro...
- Mon May 16, 2022 10:52 pm
- Forum: General Modding Information/Questions
- Topic: Improving AI assault system
- Replies: 11
- Views: 2106
Re: Improving AI assault system
I meant WITH a 4 times minimum limit the AI could get an issue for low tech TT-1 games.
Also I updated my above post with a list of success chances for you to get an idea.
Also I updated my above post with a list of success chances for you to get an idea.
- Mon May 16, 2022 9:48 pm
- Forum: General Modding Information/Questions
- Topic: Improving AI assault system
- Replies: 11
- Views: 2106
Re: Improving AI assault system
The next patch update will feature an option for a minimum safety buffer of X*defender value. :wink: But this won't fix two other issues: - AI does not destroy all OBs before the TT attack, they attack at the same time with the war ships (random OB loss issue) - the random engine in BotF is crap, ev...
- Mon May 16, 2022 6:00 pm
- Forum: Support Archive
- Topic: BOTF All in One installer 2.0.0 (Released 7-10-2020)
- Replies: 287
- Views: 25511
Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
true 16:9 1152x648 (no top or right border) - this will result in nicer fullscreen combat and better optics in small combat screen ;) Go for it. And that's the bottom line, cause captain Picard said so.... :wink: And even if you need additional black pixel lines it shouldn't matter. Other than that...
- Mon May 16, 2022 4:30 pm
- Forum: Ground Combat Calculation (success chance of invasion)
- Topic: Ground Combat Calculation (success chance of invasion)
- Replies: 6
- Views: 10683
Empire-wide Ground Combat Bonus fix for TTs & Success Bonus for Liberations
Ground combat bonuses from structures such as the Angosian Super Soldier Academy are now applied to troop transports and ground forces. An omission (popup) and an oversight (calculation deviation) of the BotF 1.0.1 hotfix for the empire-wide ground combat bonus for troop transports: It is a little ...
- Mon May 16, 2022 11:29 am
- Forum: Support Archive
- Topic: BOTF All in One installer 2.0.0 (Released 7-10-2020)
- Replies: 287
- Views: 25511
Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
I agree with thunderchero, that little quirk doesn't justify exaggerated efforts. I totally forgot about this vanilla issue. Just take it as a compliment for your work with polishing the GUI that I noticed it in your demo video (everything else appeared perfect). :cool: So just implement the best wo...
- Sun May 15, 2022 7:57 pm
- Forum: Support Archive
- Topic: BOTF All in One installer 2.0.0 (Released 7-10-2020)
- Replies: 287
- Views: 25511
Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
First you should check whether they are listed in the trek.exe changes in the resolution patch tool (QD said it's about 200 code locations e.g. all 800/600 and stuff like sector pixel size values).
- Sun May 15, 2022 7:30 pm
- Forum: Support Archive
- Topic: BOTF All in One installer 2.0.0 (Released 7-10-2020)
- Replies: 287
- Views: 25511
Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
I won't be of much help, since I never worked with GUI and/or 3D (or even MPR+) codes. I don't know how the position of the 'not full screen' combat window is determined within the GUI (position data in trek.exe or stbof.res file?). All I can see in trek.exe is this: ds:591910 scn_float_? (read for ...
- Sat May 14, 2022 11:30 pm
- Forum: General Modding Information/Questions
- Topic: Improving AI assault system
- Replies: 11
- Views: 2106
Re: Improving AI assault system
Not exactly. The higher the % bonus the higher the effect deviation between star systems and TTs. My patch fixes this deviation = same effect for TTs. It's an old hotfix oversight of BotF Patch Version 1.0.1 for the empire-wide ground combat bonus: It is a little bit odd that the empire-wide bonus o...
- Sat May 14, 2022 7:26 pm
- Forum: Support Archive
- Topic: BOTF All in One installer 2.0.0 (Released 7-10-2020)
- Replies: 287
- Views: 25511
Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
Looks really great, but you might fix the flickering at the bottom edge of the combat window (one-pixel frame issue?): https://www.youtube.com/watch?v=cpHNO5zLuQE&t=145s
Surely if you are done we can add all stuff, not included in the AIO installer, to the download section.
Surely if you are done we can add all stuff, not included in the AIO installer, to the download section.
- Sat May 14, 2022 5:58 pm
- Forum: General Modding Information/Questions
- Topic: Improving AI assault system
- Replies: 11
- Views: 2106
Re: Improving AI assault system
Good timing, my ida database is spammed with codes still in development (tuning of the calculations). I'm just posting my unfinished notes: :wink: - the AI may appear slower conquering enemy systems, but in the long run it does better (score and fleet). - the AI needs iterations to test the assignin...