Search found 2927 matches
- Wed Apr 17, 2024 11:30 am
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2557
Re: "Generations" BOTF development mod
Was using UE 0.7.1b before Gosh, the last official version by DCER was UE 0.7.2dev5b, released 12 years back. :shock: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=34128#p34128 It's however been a development version. By my logs Version 0.7.1b was the last official released relea...
- Wed Apr 17, 2024 11:09 am
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2557
Re: "Generations" BOTF development mod
Oh shoot I got confused on the BOTF installer and ue installer. Will double check with updated ue installer OMG I was using the wrong version of the editor for awhile 😔 No chance, there still is no new UE release ready yet. :lol: But when on https://gitlab.com/stbotf/ultimate-editor you scroll down...
- Wed Apr 17, 2024 9:52 am
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2557
Re: "Generations" BOTF development mod
Nothing out of the ordinary in event logs either There is an application crash logged for sure. You might look at wrong location, just like you name the BotF installer version instead of the UE version used. ;) eventlog-error.jpg The reported offset tells exactly at what file offset trek.exe crashe...
- Wed Apr 17, 2024 3:53 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5103
Re: Vanilla Evade/Retreat Crash fix
so far in my tests editing hobs it works very well but as Flocke pointed out my changes causes some offsets to not line up any more in hob file. UE is now in recovery :cool: Based on all the hottohob analysis, I completed to read the whole HOB data now. ( hottohob => https://www.armadafleetcommand....
- Wed Apr 17, 2024 2:21 am
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2557
Re: "Generations" BOTF development mod
Sad to hear. :( When there is no crash.log, check windows application event log for what exact offset the application crashed and report. Same offset might already be reported, and if not, the IDA database might bring some light into what actually caused the crash. Beside of this, for larger modding...
- Wed Apr 17, 2024 2:02 am
- Forum: General Modding Information/Questions
- Topic: UE and adding more tech levels
- Replies: 9
- Views: 221
Re: UE and adding more tech levels
So, I might as well ask: Any news yet? :grin: Welcome back! TC has been busy finding new bugs. Now my todo list is double the size than two weeks back. :lol: But, we both confirmed that adding technology levels with UE basically works. Not sure on messed descriptions though. If they got messed with...
- Mon Apr 15, 2024 12:54 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 840
Re: Branch/Commits testing of latest UE code
Warning: in edifice.bst: Image size 60x50 of gspdf_60.tga doesn't match hsenergy.wdf placeholder 2464 with 120x100 pixels. placeholder 2464 is set to 120x100 image used in game is 120x100 gspdf.tga not gspdf_50.tga (with border) With fixed integrity check, same issue now is reported for Vanilla 136...
- Mon Apr 15, 2024 10:07 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109507
Re: Crash logs and solutions
Sounds like you maxed out on sound effects. Too many hits at same time maybe.
- Sun Apr 14, 2024 8:42 pm
- Forum: General Chat
- Topic: Admiral Chat
- Replies: 62
- Views: 8496
Re: Admiral Chat
2.) 'She' with last character replaced by an 'a' -> female from a country where most women's names end with an 'a' Oh, don't joke on the one million headed shesha king of the serpents! The snake of the universe in control of all existance! https://en.wikipedia.org/wiki/Shesha 'Sha' is a rather comm...
- Sun Apr 14, 2024 7:35 pm
- Forum: General Modding Information/Questions
- Topic: fbboom
- Replies: 7
- Views: 149
Re: fbboom
I had to replay a few more times, but now I agree, the new one indeed looks better.
There is some better explosion detail while the old animation looked more stretched and not exploding.
- Sun Apr 14, 2024 2:55 am
- Forum: General Modding Information/Questions
- Topic: fbboom
- Replies: 7
- Views: 149
Re: fbboom
I can't tell any difference
- Sat Apr 13, 2024 8:54 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 840
Re: Branch/Commits testing of latest UE code
when I was looking at structures I noticed a strange effect (all mods tested) in video you will notice the tga name changes on each selection except orbital battery? The first image letter of the orbital battery is in upper case, the image file however is in lower case and it failed to find the com...
- Sat Apr 13, 2024 6:51 pm
- Forum: General Modding Information/Questions
- Topic: fbboom
- Replies: 7
- Views: 149
Re: fbboom
Same for mbboom.hob. Explosion extends hower differ in both cases.thunderchero wrote: ↑Sat Apr 13, 2024 4:00 pm testing UE I noticed the fbboom.hob has extra textures assigned t01_a.gif twice.
fbboom vs. rbboom:
- Sat Apr 13, 2024 6:28 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5103
Re: Vanilla Evade/Retreat Crash fix
And before anyone wastes time for this (editing stbof.res files or UE code), a bit more debugging might provide a better/easier trek.exe based solution. I'm sorry but given all displayed and editable values benefit form multi HOB file selection, I went ahead and implemented it. Now you can select a...
- Sat Apr 13, 2024 1:00 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 840
Re: Branch/Commits testing of latest UE code
simple extract then add back of same vanilla model will give texture "X" of hob could not be loaded happening only on vanilla ship model export? new models exported no issues ship pack made prior not seeing this issue. [...]The very same bug already is present in UE 0.7.2dev5c, just noone...