Search found 2927 matches

by Flocke
Wed Apr 17, 2024 11:30 am
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 111
Views: 2557

Re: "Generations" BOTF development mod

Was using UE 0.7.1b before Gosh, the last official version by DCER was UE 0.7.2dev5b, released 12 years back. :shock: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=34128#p34128 It's however been a development version. By my logs Version 0.7.1b was the last official released relea...
by Flocke
Wed Apr 17, 2024 11:09 am
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 111
Views: 2557

Re: "Generations" BOTF development mod

Oh shoot I got confused on the BOTF installer and ue installer. Will double check with updated ue installer OMG I was using the wrong version of the editor for awhile 😔 No chance, there still is no new UE release ready yet. :lol: But when on https://gitlab.com/stbotf/ultimate-editor you scroll down...
by Flocke
Wed Apr 17, 2024 9:52 am
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 111
Views: 2557

Re: "Generations" BOTF development mod

Nothing out of the ordinary in event logs either There is an application crash logged for sure. You might look at wrong location, just like you name the BotF installer version instead of the UE version used. ;) eventlog-error.jpg The reported offset tells exactly at what file offset trek.exe crashe...
by Flocke
Wed Apr 17, 2024 3:53 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5103

Re: Vanilla Evade/Retreat Crash fix

so far in my tests editing hobs it works very well but as Flocke pointed out my changes causes some offsets to not line up any more in hob file. UE is now in recovery :cool: Based on all the hottohob analysis, I completed to read the whole HOB data now. ( hottohob => https://www.armadafleetcommand....
by Flocke
Wed Apr 17, 2024 2:21 am
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 111
Views: 2557

Re: "Generations" BOTF development mod

Sad to hear. :( When there is no crash.log, check windows application event log for what exact offset the application crashed and report. Same offset might already be reported, and if not, the IDA database might bring some light into what actually caused the crash. Beside of this, for larger modding...
by Flocke
Wed Apr 17, 2024 2:02 am
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 9
Views: 221

Re: UE and adding more tech levels

So, I might as well ask: Any news yet? :grin: Welcome back! TC has been busy finding new bugs. Now my todo list is double the size than two weeks back. :lol: But, we both confirmed that adding technology levels with UE basically works. Not sure on messed descriptions though. If they got messed with...
by Flocke
Mon Apr 15, 2024 12:54 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

Warning: in edifice.bst: Image size 60x50 of gspdf_60.tga doesn't match hsenergy.wdf placeholder 2464 with 120x100 pixels. placeholder 2464 is set to 120x100 image used in game is 120x100 gspdf.tga not gspdf_50.tga (with border) With fixed integrity check, same issue now is reported for Vanilla 136...
by Flocke
Mon Apr 15, 2024 10:07 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109507

Re: Crash logs and solutions

thunderchero wrote: Mon Apr 15, 2024 9:40 amthis references ItemDB_maxSize_total_sfx_32767
Sounds like you maxed out on sound effects. Too many hits at same time maybe. :eek:
by Flocke
Sun Apr 14, 2024 8:42 pm
Forum: General Chat
Topic: Admiral Chat
Replies: 62
Views: 8496

Re: Admiral Chat

2.) 'She' with last character replaced by an 'a' -> female from a country where most women's names end with an 'a' Oh, don't joke on the one million headed shesha king of the serpents! The snake of the universe in control of all existance! https://en.wikipedia.org/wiki/Shesha 'Sha' is a rather comm...
by Flocke
Sun Apr 14, 2024 7:35 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 7
Views: 149

Re: fbboom

Spocks-cuddly-tribble wrote: Sun Apr 14, 2024 4:15 pm The fixed mbboom looks better. :wink:
I had to replay a few more times, but now I agree, the new one indeed looks better. :up:
There is some better explosion detail while the old animation looked more stretched and not exploding.
by Flocke
Sun Apr 14, 2024 2:55 am
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 7
Views: 149

Re: fbboom

I can't tell any difference :up:
by Flocke
Sat Apr 13, 2024 8:54 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

when I was looking at structures I noticed a strange effect (all mods tested) in video you will notice the tga name changes on each selection except orbital battery? The first image letter of the orbital battery is in upper case, the image file however is in lower case and it failed to find the com...
by Flocke
Sat Apr 13, 2024 6:51 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 7
Views: 149

Re: fbboom

thunderchero wrote: Sat Apr 13, 2024 4:00 pm testing UE I noticed the fbboom.hob has extra textures assigned t01_a.gif twice. :???:
Same for mbboom.hob. Explosion extends hower differ in both cases.
fbboom vs. rbboom:
boom-compare.jpg
boom-compare.jpg (116.93 KiB) Viewed 141 times
by Flocke
Sat Apr 13, 2024 6:28 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5103

Re: Vanilla Evade/Retreat Crash fix

And before anyone wastes time for this (editing stbof.res files or UE code), a bit more debugging might provide a better/easier trek.exe based solution. I'm sorry but given all displayed and editable values benefit form multi HOB file selection, I went ahead and implemented it. Now you can select a...
by Flocke
Sat Apr 13, 2024 1:00 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

simple extract then add back of same vanilla model will give texture "X" of hob could not be loaded happening only on vanilla ship model export? new models exported no issues ship pack made prior not seeing this issue. [...]The very same bug already is present in UE 0.7.2dev5c, just noone...

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