Search found 680 matches

by DCER
Sat May 24, 2008 3:00 am
Forum: General Chat Archive
Topic: Controing the Camera in battles
Replies: 11
Views: 3809

You can use the backspace button, the one above the enter button, used for deletion. It will switch the camera to a top-down view and you'll be able to see most if not all of the fleets. Moving the camera will work only if your cursor is in the battle screen. If it's on the menu bar then botf ignore...
by DCER
Fri May 23, 2008 8:25 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1084
Views: 382998

I think Jokers launcher might do exactly what you want. But I don't know how to use it outside bmod. Here's a thread from the old forum on google cache (check the screenshot): The link Here's Jokers 4shared folder where the bmod is: http://www.4shared.com/dir/2889855/29a7ecfe/sharing.html I couldn't...
by DCER
Thu May 22, 2008 2:37 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1084
Views: 382998

I'm not sure, but Joker's launcher might do what you want. Don't know what other mods have it, but Joker's building mod should have it. It allows you to make AI ships stronger than yours, iirc. In UE you can edit a shiplist then extract it without saving to stbof.res. Once you make two or more shipl...
by DCER
Sat May 17, 2008 12:04 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1084
Views: 382998

Hi TrekMage, Yes, it's about UE's gui. Siggi volunteered and already translated almost all of the text already. A couple I added later aren't done yet. I'm using eclipse's built-in localization support and all the strings are in property files. If you want you can translate it into another language,...
by DCER
Thu May 15, 2008 3:51 pm
Forum: Resistance Is Futile Mod
Topic: DCER & Jigalyfuff's resistance is futile borg mod.
Replies: 13
Views: 10484

I didn't think anyone played that, took it off my 4shared folder long time ago. If I remember correctly it had the *.mod extension. The newer versions of UE can't open those anymore, because I figured there's no need for another botf mod installer after all. You might still be able to open it, if yo...
by DCER
Tue May 13, 2008 7:10 pm
Forum: Modding Information Archive
Topic: Rotating Empire Logos
Replies: 12
Views: 4032

Does crash.log say anything about the crash?
by DCER
Sat May 10, 2008 3:02 am
Forum: General Chat Archive
Topic: Quick reply
Replies: 5
Views: 4302

test

123456789012345678901234567890

EDIT: Ok, I figured out what the problem was - I had scripting disabled. Works now. :)
by DCER
Fri May 09, 2008 3:38 pm
Forum: General Chat Archive
Topic: Quick reply
Replies: 5
Views: 4302

I'm using Firefox 2.0.0.14
by DCER
Fri May 09, 2008 11:04 am
Forum: General Chat Archive
Topic: botf sfx and music
Replies: 2
Views: 1786

You can use this editor to extract the sounds as wav files.

sfx.snd contains clicking noises, explosions and ship propulsion noises.

music.snd contains the music and english/german.snd contains the voices.
by DCER
Fri May 09, 2008 11:01 am
Forum: General Chat Archive
Topic: Quick reply
Replies: 5
Views: 4302

Quick reply

The quick reply keeps giving me the spamming error (although I write a more than 25 letters message), but clicking post reply and then posting works normally.

It could be a quirk on my side not sure.
by DCER
Fri May 09, 2008 10:58 am
Forum: General Chat Archive
Topic: What do you think we need?
Replies: 40
Views: 14223

Love getting the newsletter. But maybe the stories and forum topics should be at the top and the statistics at the bottom?
by DCER
Fri May 09, 2008 10:53 am
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 572229

The borg can be turned off in stbof.ini, find the line BORG=ON and change ON to OFF. You'll still get random events this way, but the borg won't show up.

You need to start a new game for this to take effect.
by DCER
Fri May 09, 2008 10:44 am
Forum: Modding Information Archive
Topic: replaceing TGA files
Replies: 3
Views: 2008

Don't use winzip, the newer versions currupt stbof.res, you can use winrar to do the job. Registering textures is only for gif files. If your photo editing tool doesn't support 16-bit tga, you can try UE's tool to convert the image. Look under Util ->Graphics When the game crashes check the crash.lo...
by DCER
Wed May 07, 2008 7:45 am
Forum: The Ground Combat Tech Level Multiplier
Topic: The Ground Combat Tech Level Multiplier
Replies: 7
Views: 8589

If a colony ship has a production value of 9 and a TT 10, then the insta-terraforming shouldn't be such a problem anymore. Adding TT's to the task force would be roughly the same as adding additional colony ships. One would only need to modify the combat multipliers and outpost/starbase industry cos...
by DCER
Wed May 07, 2008 4:29 am
Forum: Extending the shiplist
Topic: Extending the shiplist
Replies: 44
Views: 31068

Extending the shiplist

On the old forum Joker posted this info for trek.exe: Number of ships is at 454537 (0x0006EF89) and 454703 (0x0006F02F). Edo Guardian ID is at 324018 (0x0004F1B2) Combat Drone ID is at 324087 (0x0004F1F7) However If you extend the shiplist, you'll get a "Not a monster I've heard of" error ...

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