Search found 680 matches
- Sat May 24, 2008 3:00 am
- Forum: General Chat Archive
- Topic: Controing the Camera in battles
- Replies: 11
- Views: 3809
You can use the backspace button, the one above the enter button, used for deletion. It will switch the camera to a top-down view and you'll be able to see most if not all of the fleets. Moving the camera will work only if your cursor is in the battle screen. If it's on the menu bar then botf ignore...
- Fri May 23, 2008 8:25 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1084
- Views: 382998
I think Jokers launcher might do exactly what you want. But I don't know how to use it outside bmod. Here's a thread from the old forum on google cache (check the screenshot): The link Here's Jokers 4shared folder where the bmod is: http://www.4shared.com/dir/2889855/29a7ecfe/sharing.html I couldn't...
- Thu May 22, 2008 2:37 pm
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1084
- Views: 382998
I'm not sure, but Joker's launcher might do what you want. Don't know what other mods have it, but Joker's building mod should have it. It allows you to make AI ships stronger than yours, iirc. In UE you can edit a shiplist then extract it without saving to stbof.res. Once you make two or more shipl...
- Sat May 17, 2008 12:04 pm
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1084
- Views: 382998
Hi TrekMage, Yes, it's about UE's gui. Siggi volunteered and already translated almost all of the text already. A couple I added later aren't done yet. I'm using eclipse's built-in localization support and all the strings are in property files. If you want you can translate it into another language,...
- Thu May 15, 2008 3:51 pm
- Forum: Resistance Is Futile Mod
- Topic: DCER & Jigalyfuff's resistance is futile borg mod.
- Replies: 13
- Views: 10484
I didn't think anyone played that, took it off my 4shared folder long time ago. If I remember correctly it had the *.mod extension. The newer versions of UE can't open those anymore, because I figured there's no need for another botf mod installer after all. You might still be able to open it, if yo...
- Tue May 13, 2008 7:10 pm
- Forum: Modding Information Archive
- Topic: Rotating Empire Logos
- Replies: 12
- Views: 4032
- Sat May 10, 2008 3:02 am
- Forum: General Chat Archive
- Topic: Quick reply
- Replies: 5
- Views: 4302
- Fri May 09, 2008 3:38 pm
- Forum: General Chat Archive
- Topic: Quick reply
- Replies: 5
- Views: 4302
- Fri May 09, 2008 11:04 am
- Forum: General Chat Archive
- Topic: botf sfx and music
- Replies: 2
- Views: 1786
You can use this editor to extract the sounds as wav files.
sfx.snd contains clicking noises, explosions and ship propulsion noises.
music.snd contains the music and english/german.snd contains the voices.
sfx.snd contains clicking noises, explosions and ship propulsion noises.
music.snd contains the music and english/german.snd contains the voices.
- Fri May 09, 2008 11:01 am
- Forum: General Chat Archive
- Topic: Quick reply
- Replies: 5
- Views: 4302
Quick reply
The quick reply keeps giving me the spamming error (although I write a more than 25 letters message), but clicking post reply and then posting works normally.
It could be a quirk on my side not sure.
It could be a quirk on my side not sure.
- Fri May 09, 2008 10:58 am
- Forum: General Chat Archive
- Topic: What do you think we need?
- Replies: 40
- Views: 14223
- Fri May 09, 2008 10:53 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 572229
- Fri May 09, 2008 10:44 am
- Forum: Modding Information Archive
- Topic: replaceing TGA files
- Replies: 3
- Views: 2008
Don't use winzip, the newer versions currupt stbof.res, you can use winrar to do the job. Registering textures is only for gif files. If your photo editing tool doesn't support 16-bit tga, you can try UE's tool to convert the image. Look under Util ->Graphics When the game crashes check the crash.lo...
- Wed May 07, 2008 7:45 am
- Forum: The Ground Combat Tech Level Multiplier
- Topic: The Ground Combat Tech Level Multiplier
- Replies: 7
- Views: 8589
If a colony ship has a production value of 9 and a TT 10, then the insta-terraforming shouldn't be such a problem anymore. Adding TT's to the task force would be roughly the same as adding additional colony ships. One would only need to modify the combat multipliers and outpost/starbase industry cos...
- Wed May 07, 2008 4:29 am
- Forum: Extending the shiplist
- Topic: Extending the shiplist
- Replies: 44
- Views: 31068
Extending the shiplist
On the old forum Joker posted this info for trek.exe: Number of ships is at 454537 (0x0006EF89) and 454703 (0x0006F02F). Edo Guardian ID is at 324018 (0x0004F1B2) Combat Drone ID is at 324087 (0x0004F1F7) However If you extend the shiplist, you'll get a "Not a monster I've heard of" error ...