Search found 2291 matches
- Fri Jan 12, 2024 3:56 pm
- Forum: General Chat
- Topic: Error connecting to database?
- Replies: 6
- Views: 930
Re: Error connecting to database?
Is there any way to limit the resources themselves.. partitioning some for bots, but leave breathing room ?
- Fri Jan 12, 2024 8:56 am
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 311739
Re: (Download) ST:BotF Galaxies MOD v0.4.0
Good news, next update will also aim to lower the time between turns. I recently came across a few experimental patches which I have been testing, and seems to be working quite nicely. Turn 137 and counting one-onethousand, two.. etc I am only at 16 seconds of turn time. On a Large T5 many minors wi...
- Thu Jan 11, 2024 2:21 am
- Forum: General Modding Information/Questions
- Topic: Extra code space using relocation table
- Replies: 12
- Views: 4336
Re: Extra code space using relocation table
0x01a2800 - 0x01a47ff (8192 bytes) for new Bar Spiral shape + new arms
If anyone is using this area please speak so we can coordinate thank you
If anyone is using this area please speak so we can coordinate thank you
- Wed Jan 10, 2024 3:18 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5096
Re: Vanilla Evade/Retreat Crash fix
I am doing some research on the OP. Looking at sub 531BB0 A_B_C_HOBs loc_531C34 looks like a switch point, where values are loaded and/or replaced. My question is: how is the current setup for modded ships? Let me ask a different way. Do modded ships use the _b and _c identifiers at all, in any way,...
- Wed Jan 10, 2024 2:00 am
- Forum: General Modding Information/Questions
- Topic: Set Yellow Star (Sol)
- Replies: 5
- Views: 1724
Re: Set Yellow Star (Sol)
So this does not work for minor races, even though RtoSInfo contains 35x 2 byte entries (opened in HxD, size 46h); using 6A (assumed 1st minor) causes a crash on galaxy generation. Furthermore the offset 5B2362 RToSInfo_read_SOL_plus4 contains 35x + 13x 2 byte entry spaces. So there is plenty of spa...
- Tue Jan 09, 2024 6:08 pm
- Forum: General Modding Information/Questions
- Topic: What does Ship Agility do exactly?
- Replies: 14
- Views: 993
Re: What does Ship Agility do exactly?
It's not much of a shame. The true shame is that the "Ram" command calculates exactly the hull points vs enemy ship hull points and just subtracts them. That's it right? There is no randomization of number, value, or chance. No success or failure chances. I do think it might be possible to...
- Tue Jan 09, 2024 7:20 am
- Forum: General Modding Information/Questions
- Topic: What does Ship Agility do exactly?
- Replies: 14
- Views: 993
Re: What does Ship Agility do exactly?
I'd have to say, I don't fully understand the values myself but I have been playing with and adjusting them, so they might work in certain cases? Though we may have to take into account the scale of ships in GALM. The standard scale was 150% iirc? GALM models are scaled down to about 20-30%. So this...
- Tue Jan 09, 2024 6:00 am
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 311739
(Download) ST:BotF Galaxies MOD v0.4.0
!!! LATEST VERSION DOWNLOADS !!! Galaxies MOD v0.4.0 - LATEST VERSION ( STANDALONE Installer ) Feedback Thread GALAXIES MOD V 0.4.0 CREATED BY C.SADENS AKA TETHYS ------------------------------------------------------------- ------------------------------------------------------------- Section I: V...
- Fri Jan 05, 2024 5:54 pm
- Forum: General Chat
- Topic: Could AI be used to "upscale" BOTF's graphics?
- Replies: 8
- Views: 959
Re: Could AI be used to "upscale" BOTF's graphics?
This topic had me curious and I did a little Googling. There exists a program called DeepDi which is an AI based binary disassembler. I assume it would work on trek.exe as well and possibly expedite disassembly processes. I have no idea how it works and I don't plan to investigate much further due t...
- Thu Jan 04, 2024 4:34 pm
- Forum: General Chat
- Topic: Could AI be used to "upscale" BOTF's graphics?
- Replies: 8
- Views: 959
Re: Could AI be used to "upscale" BOTF's graphics?
We used AI to help disassemble an exe. For the most part, it couldnt decide what one function could do, unless you tell it to analyze it again and add in other code. At a certain point, the AI fails to keep up and data is lost. The AI just isnt there yet in terms of functionality. I would much rathe...
- Thu Jan 04, 2024 12:49 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109473
Re: Crash logs and solutions
Version Under Test: 72 File: ..\..\source\universe\readrace.c, Line: 257, 0 Initialize State: 31 Player Empire: 4 Starting Seed: 1261252933 Galaxy shape: 1 Galaxy Size: 2 description: CTD during galaxy generation. solution: When map size has been edited it may take longer to place all the systems. ...
- Sat Dec 30, 2023 1:27 am
- Forum: Galaxies MOD
- Topic: GALM Species8472 discussion (Poll)
- Replies: 16
- Views: 3854
GALM Borg Pop Assimilation via Traderoute Patch
This is a follow up patch that delays the assimilated name change for Borg AI. I used a workaround because I could not find any other (easy) way. Here we are using the unused Ferengi traderoutes thresholds to manipulate a subjugated system into becoming assimilated. At 130ish population, the Borg wi...
- Thu Dec 28, 2023 5:42 pm
- Forum: General Modding Information/Questions
- Topic: Adding the Minor Race Personality in Race Info Screen?
- Replies: 23
- Views: 7476
Re: Adding the Minor Race Personality in Race Info Screen?
The solution is looking simple now, sorry to trouble you. Unrest Assimilation patch works fine, AI not building unrest structure. All is well in the Nexus. I will have to add some kind of turn delay. But after some research I think it might be better to try to make the AI build the unrest structure,...
- Thu Dec 28, 2023 3:08 pm
- Forum: General Modding Information/Questions
- Topic: Adding the Minor Race Personality in Race Info Screen?
- Replies: 23
- Views: 7476
Re: Adding the Minor Race Personality in Race Info Screen?
Thanks. I did a few different patches and I was pretty sure it wasnt the ship scrap patch but you are correct. It was a case where the patch itself had the vanilla value. I have corrected it. Patch name: NAME: Disable the ship scrapping exploit [square root] (fix) AUTHOR: Spocks-cuddly-tribble OLD >...
- Thu Dec 28, 2023 1:02 pm
- Forum: General Modding Information/Questions
- Topic: Adding the Minor Race Personality in Race Info Screen?
- Replies: 23
- Views: 7476
Re: Adding the Minor Race Personality in Race Info Screen?
Interesting. I had a case recently where I uninstalled the old economic military score overflow in GALM and installed the new one... scrapping any taskforce with 2 or more ships caused crash on turn. Probably a conflict somewhere, even reverting the patch in QD patcher still had the fleet scrap cras...