Search found 2290 matches
- Fri Jan 22, 2010 11:21 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
- Fri Jan 22, 2010 8:39 pm
- Forum: Ultimate Dominion Mod
- Topic: UDM Dominion War Scenario Beta Test - for 3.0.1c and 3.0.1d
- Replies: 94
- Views: 55267
Ok let me be the first to post some feedback, I hope that I help only: First of all let me thank you and compliment you for all your hard work and endless hours for creating this. It is HIGHLY appreciated I am sure. On with the feedback: One thing that disturbs me is the proximity of Breen to Skreea...
- Fri Jan 22, 2010 7:40 pm
- Forum: Ultimate Dominion Mod
- Topic: UDM Dominion War Scenario Beta Test - for 3.0.1c and 3.0.1d
- Replies: 94
- Views: 55267
- Fri Jan 22, 2010 7:38 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
Wow that is excellent feedback MrD. I highly value this and praise you in turn for your praise of me. I am also very pleased that you think so highly of Galaxies Mod, and I can only hope that it lives up to yours and everyone's expectations. On that note, any additional feedback would be appreciated...
- Fri Jan 22, 2010 3:50 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
- Fri Jan 22, 2010 3:35 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
I never even knew about that one, but there seems to be less Trek content than on Doug's site... I did see the E-E concept art there very nice too. EDIT: Also MrD, about the Canon issue: There is no such thing as a completely canon video game. There will always be inconsistencies, just as there are ...
- Fri Jan 22, 2010 12:47 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
Oh and another one which is worth a look at times in Drex Files http://drexfiles.wordpress.com/
- Thu Jan 21, 2010 11:39 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
This is my thoughts as well, for me it comes down to:
Memory Alpha
DITL
Ex Astris Scientia
Memory Beta
Memory Gamma (Last resort when no other info available)
ACTD http://techspecs.startrek.acalltoduty.com/
Trekmania/JOAT/ASDB (extreme emergency)
Sry now gtg lol wife wants me
Memory Alpha
DITL
Ex Astris Scientia
Memory Beta
Memory Gamma (Last resort when no other info available)
ACTD http://techspecs.startrek.acalltoduty.com/
Trekmania/JOAT/ASDB (extreme emergency)
Sry now gtg lol wife wants me
- Thu Jan 21, 2010 5:21 pm
- Forum: Creating Planet Animations
- Topic: Planet Animations
- Replies: 105
- Views: 59314
- Thu Jan 21, 2010 5:16 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
- Thu Jan 21, 2010 5:14 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
Borg Cube Specs Tactical Cube Specs And if anyone is willing to make some more Borg models I would love to have the Assimilator and the Detector in BotF as the Strike Cruiser and the Scout ship respectively, then I could use the Rogue Type 03 as a random event or a Minor race (Lore, because who kno...
- Thu Jan 21, 2010 1:48 pm
- Forum: Creating Planet Animations
- Topic: Planet Animations
- Replies: 105
- Views: 59314
Fairly certain that will not work either. Reread the original post: When the planet animation is bigger than the TF icon, you will have the problem of the Line crossing a lower portion of the planet/animation, blocking a 1 x 20 (or width of animation) pixel area of the planet, which is inconsistent ...
- Thu Jan 21, 2010 1:30 pm
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.4.0
- Replies: 830
- Views: 310825
But then that takes away the Borgs destroyer. Since the Borg Tactical Cube is actually 36 cubic meters smaller than the Standard Cube, this warrants a totally new class, not an Upgrade. So my conclusion would be that the heavier armed/armored Sphere to be a tougher gunship, as a Cruiser type instead...
- Thu Jan 21, 2010 1:57 am
- Forum: Multiplayer Games
- Topic: Two computers behind the same router. Ideas suggestions?
- Replies: 19
- Views: 11280
- Thu Jan 21, 2010 1:52 am
- Forum: Creating Planet Animations
- Topic: Planet Animations
- Replies: 105
- Views: 59314
Yes actually I did. I made all TF icons to 64 x 64 to try to prevent the 'underlap' issue as I now dub it. The result can be found in the post above: [quote]Now, when the TF icon covers 24 x 24 pixels, the reverse occurs; the extra 4 x 4 pixels are 'cut' from the animation, leaving the lower and rig...