Search found 572 matches
- Thu Jul 15, 2010 10:49 pm
- Forum: Creating New 3D Ship Designs
- Topic: Creating New 3D Ship Designs
- Replies: 239
- Views: 115208
Sorry, i apologize, today won`t be possible to post the progress i made, because i realized that the UV mapping i made in 3D max it`s a little bit more complicated that i thougth to export, so now im triying with ultimate unwrap. The texture in photoshop it`s done, so at least i didn`t lost too much...
- Thu Jul 15, 2010 10:56 am
- Forum: Creating New 3D Ship Designs
- Topic: Creating New 3D Ship Designs
- Replies: 239
- Views: 115208
can´t wait too Dr_Breen !!! Today i´ll be posting the vesta textured, and i´ve tried to import the model to creator as explained thunderchero in his tutorial, but i don´t know why the texture doesn´t appear... There is something i´m missing ??? or should know but i don´t contemplate ?? HELP !...
- Sun Jun 27, 2010 11:31 pm
- Forum: Creating New 3D Ship Designs
- Topic: Creating New 3D Ship Designs
- Replies: 239
- Views: 115208
Thank you very much Peter1981. I appreciate that. Im working hard to understand this thing of importing the 3D models to Creator 3.0, so the game can understand the z-buffer or something like that. Now im just looking around the world wide web to get that program. Beside that, im finding some simila...
- Wed Jun 23, 2010 9:35 pm
- Forum: Creating New 3D Ship Designs
- Topic: Creating New 3D Ship Designs
- Replies: 239
- Views: 115208
- Wed Jun 23, 2010 4:39 pm
- Forum: Creating New 3D Ship Designs
- Topic: Creating New 3D Ship Designs
- Replies: 239
- Views: 115208
Hello there, Dr_Breen I´ve been reading the link you posted, and again and again, and i don´t understan well, why i have to separate the model in grouped pieces, i mean the model i did it´s an entire box (the shape i started with), there aren´t any separated pollygons from another pieces or insi...
- Tue Jun 22, 2010 12:14 pm
- Forum: Creating New 3D Ship Designs
- Topic: Creating New 3D Ship Designs
- Replies: 239
- Views: 115208
thanks for the reply. So i´ll do more details to the things you mentioned. Here you can see, that i didn´t concentrate on the bridge, because it isn´t very visible, nevertheless i will do something. But as you said, i will focus on the nacells, that i think are the most important part of the ship...
- Mon Jun 21, 2010 10:20 pm
- Forum: Creating New 3D Ship Designs
- Topic: Creating New 3D Ship Designs
- Replies: 239
- Views: 115208
Hi there, this is my first attemp of making the Vesta class MK 1, from the Destiny series books, i ´ve already talked with Dr. Breen and i really appreciatte his answers. So, i started making it in 3D max 2009, and with a count of 520 polygons and 548 vertices, this is what i have for now And the r...
- Sun Mar 21, 2010 3:45 pm
- Forum: General Chat Archive
- Topic: star trek destiny...
- Replies: 24
- Views: 9810
- Tue Feb 23, 2010 8:31 pm
- Forum: General Chat Archive
- Topic: Who do you play as and why?
- Replies: 25
- Views: 13001
- Thu Nov 05, 2009 3:08 am
- Forum: General Chat Archive
- Topic: Unusual Klingon Propaganda video
- Replies: 12
- Views: 5724
Great video. I think, all of us know, deep in our heart, that this video reflects something real, and that´s that the klingon are a race of warriors who expand their territory by conquering. Their goverment is managed by the most richest houses in the empire, even thoug Martok isn´t. So that l...
- Thu Nov 05, 2009 2:08 am
- Forum: All The Ages Mod
- Topic: All The Ages Mod: 1.1H Released 11/05/09
- Replies: 345
- Views: 160223
Hello there. First of all i want to say i really like this MOD, hope some day can make an option to choose a map where the locations of the systemes more accurate to the trek universe. I´m getting the same problem, the large size map results to be the normal one. And when i enter in battle with t...
- Thu Nov 05, 2009 1:59 am
- Forum: Other Projects
- Topic: BOTF 2?
- Replies: 55
- Views: 33931
- Tue Aug 04, 2009 10:09 am
- Forum: Modding Information Archive
- Topic: Understanding BOTF difficulty settings
- Replies: 9
- Views: 7076
- Sun May 10, 2009 11:27 pm
- Forum: Modding Information Archive
- Topic: New ideas for modding
- Replies: 28
- Views: 13176
I was thinking about time travel, what about something that let you travel to the past, in a certain turn, and change the events. I know that saving the game would be almost the same. But let put something new to this idea, for example, in future technology, a new device that registered all events i...
- Sun May 10, 2009 4:04 pm
- Forum: General Chat Archive
- Topic: Thoughts on the new "Star Trek" movie
- Replies: 105
- Views: 44004
I agree with TurboC, Stardust and most of all Solon. Even though i am not from USA, im from Argentina (south america), i can understand what Solon said and completly agree with him. If you put aside all the tiniest-biggest errors who had detailed Stardust and TurboC, i think it`s a nice popcorn-movi...