Search found 447 matches

by adi
Fri Nov 16, 2012 1:18 pm
Forum: General Modding Information/Questions
Topic: self upgrading buildings? can it be done from UE? Almost yes
Replies: 12
Views: 6805

self upgrading buildings? can it be done from UE? Almost yes

Upgrading building is annoying (for me); can it be done from UE so that main buildings upgrade themselfs as tech rises?
by adi
Fri Nov 16, 2012 12:22 pm
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33593

Re: new udm d version...

Making the starbases have about 7 times the hull, shield and firepower of the contemporary cruiser is fun for human players but the AI gets decimated by them. I can destroy such a star base with 14-18 cruisers and only lose two-three of them but the AI will lose most of its ships trying to do the sa...
by adi
Wed Nov 14, 2012 12:48 pm
Forum: General Modding Information/Questions
Topic: Immobilizing major races
Replies: 7
Views: 4501

Re: Immobilizing major races

or you could start the game at a higher tech level and make the race you want to immobile start at tech 1. It won't be long before it vanishes :)
by adi
Thu Nov 08, 2012 2:16 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1084
Views: 382699

Re: Ultimate Editor

Also i found out that there is a population limit for generating systems: "once system max pop is 400 do not add any more planets"; is it possible to make that editable from UE?
by adi
Thu Nov 08, 2012 2:12 pm
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33593

Re: new udm d version...

thank you for the replies; i have seen that old post about the 80-400 limit for population; i'll write in the UE post, maybe DCER can add a feature to edit these from UE. And yes I will take your advice and make the star bases actually high level outposts.
by adi
Thu Nov 08, 2012 2:03 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1084
Views: 382699

Re: Ultimate Editor

I tried to edit the Reman Warbird (romulan Scimitar) to the canon 52 beams and 27 torpedoes; and i wanted to balance that with a high build cost; but the editor will not take a cost higher than 65535. Is this the limit? 2 bytes for the cost? Can it be more?
by adi
Thu Nov 08, 2012 1:29 pm
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33593

Re: new udm d version...

An idea for future moods: i always thought outposts and star bases are to easily destroyed; and the winner gets lots of xp; so they should at least take a couple of the opponents with them. Because of that in my games i enhanced them to carry about 7 times the hull, shield and weapons of the contemp...
by adi
Thu Nov 08, 2012 11:37 am
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33593

Re: new udm d version...

i checked that and no, it wasn't that; it was far enough and i saw my ships firing at that distance to other type of ships; i will remove the model; it's style didn't fit anyway. BTW how do you guys generate the installation pack; i made a fair amount of changes and i'd like to keep them in version-...
by adi
Wed Nov 07, 2012 1:39 pm
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33593

Re: new udm d version...

Another questions; you know how heavy destroyers and attack cruisers have the same model except for the fed. I added additional models and i noticed that against one of them - kling attack cruiser II, my romulan vessels would not fire torpedoes. They fired them against other models in the same battl...
by adi
Tue Nov 06, 2012 3:25 pm
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33593

Re: new udm d version...

A question; I used UE to make some changed to my installation of the game: some changes ship stats, added a few new ship models; switched models between themselves. What is the easiest way to port the changes to another computer?
by adi
Tue Nov 06, 2012 3:15 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 182
Views: 185208

Re: what ship models would you like to see created?

The insignia class. here is a link to what it should look like: http://wiki.bravofleet.com/index.php?title=Insignia_class and maybe diligent class: http://firebird.rpgresource.net/index.php/sim/specs/2 to TC: i read earlier in the post that you created an armored version of the intrepid; what mod or...
by adi
Thu Nov 01, 2012 11:39 am
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33593

Re: new udm d version...

I have been playing UDML on impossible level and I always get sabotaged a lot; the AI intel bonus must be very very high (or buggy). Even if i play the Romulans and I get 14K intel with 300% bonuses I rarely have a successfull sabotage against let's say Federation even though they only have just a f...

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