Search found 447 matches

by adi
Mon Dec 15, 2014 12:59 pm
Forum: Ultimate Dominion Mod
Topic: Scanning strength and cloak
Replies: 1
Views: 2467

Re: Scanning strength and cloak

although there are 3 cloak levels, 30 scanning strength in a sector reveals any clocked ships.
by adi
Thu Dec 04, 2014 3:09 pm
Forum: MPR++
Topic: Ship models you would like in MPR++ v0.2.6c
Replies: 40
Views: 24224

Re: Ship models you would like in MPR++ v0.2.6c

Another Christmas is close; anyone bearing any gifts?

hint: Vesta class
by adi
Wed Dec 03, 2014 12:39 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364379

Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda

to win you need ships; there's no other way around it; you need to kill their fleets; then conquer; as Romulan you also have the option of exterminating their planets; I do that sometimes so i don't have to babysit those conquered systems; only conquer the rich ones. If your fleet is not strong enou...
by adi
Wed Dec 03, 2014 12:12 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 311446

Re: (Download) ST:BotF Galaxies MOD v0.3.0a

if you ask for permission please wait for Thetys or Thundercero's reply if you ask how to get the files: all those files are in stbof.res; use UE to open stbof.res; Edit->Others->Files and there you can get the individual files. UE is here: https://www.armadafleetcommand.com/onscreen/botf/viewtopic....
by adi
Wed Dec 03, 2014 12:02 pm
Forum: Other Projects
Topic: Yet another Franken-Monster-Stein-BOTF-Whatever
Replies: 71
Views: 36777

Re: Yet another Franken-Monster-Stein-BOTF-Whatever

been stalking this post for a few days; don't really want to get into something new with a steep learning curve; but you tickled my interest; i'll check it out
by adi
Sun Nov 30, 2014 6:09 pm
Forum: Ultimate Editor
Topic: Command Cruiser not appearing in Build List
Replies: 4
Views: 3795

Re: Command Cruiser not appearing in Build List

Production for Transports(TTs) is how much they build in a turn towards an outpost; a 1000 production cost outpost will be built by a 200 production transport in 5 turns; or by 5 TTs in one turn. Also production in TTS determines the ground attack of the TTs. For colony ships the production value is...
by adi
Tue Nov 25, 2014 3:47 pm
Forum: General Modding Information/Questions
Topic: Modding Vanilla - altering Costs for Pacing
Replies: 1
Views: 2153

Re: Modding Vanilla - altering Costs for Pacing

i changed a lot the economy in my installation of the game; lately i like what i ended up with so i am not changing it so much; here is how it looks in my game: 1. first of all, bringing new colonies to the current tech level was annoying for me so for quick main buildings, i set the price of the ma...
by adi
Tue Nov 11, 2014 4:21 pm
Forum: General Modding Information/Questions
Topic: UI Mod Question
Replies: 4
Views: 2795

Re: UI Mod Question

yeah, i use that a lot in the first 15-20 turns when i am buying the cheap main structures while keeping all the workforce on farms: ->, click on buy, -> click on buy; of course having gotten rid of the buy confirmation helps a lot.
There's a patch for that.
by adi
Mon Nov 10, 2014 3:27 pm
Forum: General Modding Information/Questions
Topic: UI Mod Question
Replies: 4
Views: 2795

Re: UI Mod Question

in the system screen weather if you are on the production, building, or ship-building sub-screen, you can use left/right arrows
by adi
Mon Nov 10, 2014 3:25 pm
Forum: Uncivil wars
Topic: UnCivil Wars 2.0 release (updated 9-26-16)
Replies: 20
Views: 15597

Re: UnCivil Wars 2.0 release

thunderchero wrote:
Martok wrote:Vor'cha-class
I had to check myself, so I am not sure why :wink:
also not sure who or where it would fit best with current line up.

thunderchero
Gowron; it was his flagship.
by adi
Mon Nov 10, 2014 12:19 pm
Forum: Uncivil wars
Topic: UnCivil Wars 2.0 release (updated 9-26-16)
Replies: 20
Views: 15597

Re: UnCivil Wars 2.0 release

Thanks TC!

Will try it pretty soon.
by adi
Mon Nov 03, 2014 2:41 pm
Forum: BOTF Strategy Guide
Topic: Noobish question. I would value any insight you have.
Replies: 14
Views: 9730

Re: Noobish question. I would value any insight you have.

9 colony ships going together? you need to get as many system as possible starting as soon as possible; pop growth is slow so you have time to revisit with another colony later to terraform the rest of the planets. I just send one colony per system to be colonized, and colonize as soon as one planet...
by adi
Thu Oct 30, 2014 10:00 am
Forum: BOTF Strategy Guide
Topic: Subjugating races
Replies: 16
Views: 12583

Re: Subjugating races

With a subjugated system, when I am winning EVERY battle, colonizing like mad, and everything else possible (aside from minor races with empire wide morale bonuses) morale NEVER goes above pleased. That's also not using any negative morale building. There is a morale cap; you get some morale penalt...
by adi
Wed Oct 29, 2014 4:36 pm
Forum: BOTF Strategy Guide
Topic: Subjugating races
Replies: 16
Views: 12583

Re: Subjugating races

if you like micromanagement, low morale after conquering is just one more thing to manage; if you don't and are lazy like me, just use UE to add a +1 morale to system to a building like the bunker network; i find that is enough to keep even the feds happy during a conquering phase. this works for si...
by adi
Wed Oct 29, 2014 9:43 am
Forum: BOTF Strategy Guide
Topic: Opinion question
Replies: 20
Views: 13820

Re: Opinion question

They don't use cloaks because they are afraid of the enemy but because it enables them to give their pray a quick and clean death. That's what every warrior strives for!

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