Search found 3177 matches
- Tue Mar 05, 2024 3:29 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 835587
Re: Supremacy new release
:up: You can check the tooltip for (the value of) Fleet Support to get the specifics: Population Support is the total support generated (population and +FleetSupport buildings) Fleet Maintenance is the maintenance cost for all your ships (maintenance for stations is not covered by support) (Fleet Su...
- Mon Mar 04, 2024 3:15 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 835587
Re: Supremacy new release
how does the fleet support mechanic work when I do into the negatives? You mean when fleet support is negative, or when credits are negative? If the former, then that amount is subtracted from your credits pool each turn, to pay for the excess maintenance cost of your ships. Fleet Support is the ma...
- Wed Feb 28, 2024 3:02 pm
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12035
Re: The Dominion
Maybe only the ships of AI *empires* should start at higher XP levels
The point of high XP level minor civ ships was for (their) defense, but it might be too unbalancing when they join an empire
The point of high XP level minor civ ships was for (their) defense, but it might be too unbalancing when they join an empire
- Tue Feb 27, 2024 7:47 pm
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12035
Re: The Dominion
Since you're playing at Impossible, all AI ships start at Elite already, so they cannot be trained any further; only Klingon ships can be *trained* to Legendary status. If you merge any non-Elite ships (your native ships) into those fleets, you can give the fleet the Train order, but only the non-El...
- Tue Feb 27, 2024 7:30 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12035
Re: The Dominion
Yes, it's a good challenge I'm playing a Large Cluster galaxy, which is also a nice challenge, since those also have less stars than Irregular.
I'll try to look into the AI being more efficient at expanding.
Thanks!
I'll try to look into the AI being more efficient at expanding.
Thanks!
- Mon Feb 26, 2024 6:31 pm
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12035
Re: The Dominion
Well, the problem is most likely the Dominion getting +4 Morale for each colonized system. It's the largest modifier for colonization (the Feds and Roms get +3). You have 140 colonies, do the math :wink: The odd thing is that the AIs only have ~40 each... it is most likely related to Star Density be...
- Mon Feb 26, 2024 9:46 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 12035
Re: The Dominion
I support keeping the +1 Regard for friendly+ civs. I like that feature. For me it fits to the Dominion characteristics. :up: In about last year I tried three Dominion games and each time I got all colonies at the fanatic morale level before completing the research of the White Distribution Centre,...
- Mon Feb 26, 2024 9:16 am
- Forum: Supremacy
- Topic: Update Script - Powershell
- Replies: 10
- Views: 901
Re: Update Script - Powershell
Thanks for your work!
- Sun Feb 25, 2024 12:56 pm
- Forum: Supremacy
- Topic: Issues in MP games
- Replies: 109
- Views: 6683
Re: Issues in MP games
Well, certainly the AI should be able to do use the same dirty tricks :lol: But yes for Hard and Impossible mode sounds fair to me.. In fact I thought the AI can already "steal" systems so I played safe. The Feds (AI) should probably not try to colonize systems being terraformed by other ...
- Sun Feb 25, 2024 12:39 pm
- Forum: Supremacy
- Topic: Auto Colony Management
- Replies: 36
- Views: 7636
Re: Auto Colony Management
To notice that some buildings will only be built if/when the conditions for its bonus(es) exist. The Dominion, for instance, will only build the Logistics Command when they meet another civ, and the Changeling Replacements when they meet another empire. The Surplus Depot (now +%Shipbuilding) will on...
- Fri Feb 23, 2024 9:05 pm
- Forum: Supremacy
- Topic: Auto Colony Management
- Replies: 36
- Views: 7636
Re: Auto Colony Management
Still needs some improvements, but yes, it does help a lot.
- Tue Feb 20, 2024 6:18 pm
- Forum: Supremacy
- Topic: Minor civ Buildings
- Replies: 4
- Views: 325
Re: Minor civ Buildings
Are the Ferengi too OP
I mean, they're supposed to be OP (for a minor), but are they too OP?
+5 TRs, +50% Credits, +50% Trade Income
(and +25% Econ Intel)
Lower the Franchise Office to +4 TRs
Change the Gaming Commission to +1 Morale
I mean, they're supposed to be OP (for a minor), but are they too OP?
+5 TRs, +50% Credits, +50% Trade Income
(and +25% Econ Intel)
Lower the Franchise Office to +4 TRs
Change the Gaming Commission to +1 Morale
- Tue Feb 20, 2024 6:11 pm
- Forum: Supremacy
- Topic: Update Script - Powershell
- Replies: 10
- Views: 901
Re: Update Script - Powershell
Updated the code in the OT.
- Mon Feb 19, 2024 4:35 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 835587
Re: Supremacy new release
Hi Hebrewhammer, glad to see you posting!
It's an Out of Memory crash (and in this case it seems to happen when updating the minimap). [edited]
Played a few turns and it didn't happen to me though.
It's an Out of Memory crash (and in this case it seems to happen when updating the minimap). [edited]
Played a few turns and it didn't happen to me though.
- Sat Feb 17, 2024 6:20 pm
- Forum: Supremacy
- Topic: Issues in MP games
- Replies: 109
- Views: 6683