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by thunderchero
Sun May 30, 2010 8:01 pm
Forum: Common/shared texures project
Topic: transparent textures
Replies: 10
Views: 8054

I played with this a little tring to create new torpedo.

I did it in creator by selecting polygons I wanted transparent and used transparancy option.

Image

image above is 2 models 1 inside the other with outer model 50% transparent.
by thunderchero
Sun May 30, 2010 7:55 pm
Forum: General Chat Archive
Topic: Crash On Combat (consistantly aganist a sinle type of ship)
Replies: 9
Views: 4369

if it crashes to desktop you should have a crashlog

it should be in C\BOTF\ECM\crash.log please post

did you install hades 1.1 or 2.2?

did you install with or without ship pack?

do you have latest version?

I tested with ship pack, vanilla video with no problems.

thunderchero
by thunderchero
Sun May 30, 2010 1:39 am
Forum: Multi-Game/Mod Installer Project Info
Topic: Multi-Game/Mod Installer Project updated 4-9-2009
Replies: 217
Views: 126778

ketteringdave wrote:All the links in the download section are up-to-date, so maybe we should just post that:

https://www.armadafleetcommand.com/botf ... load&cid=6
You just did

I also removed all old links in this topic

thanks

thunderchero
by thunderchero
Fri May 28, 2010 7:33 am
Forum: Multi-Game/Mod Installer Project Info
Topic: Multi-Game/Mod Installer Project updated 4-9-2009
Replies: 217
Views: 126778

taltamir wrote:OP:
1.0.3 new vanilla multi mod installer english
1.0.3 new vanilla multi mod installer german

both are broken links...

BTW, thanks for this awesome collection!
those 2 files were replaced with a single file named

Error Correction mod english/german

link edited

thunderchero
by thunderchero
Thu May 27, 2010 3:10 pm
Forum: using damage textures with new ship models -> trek.exe basics
Topic: Damage textures
Replies: 25
Views: 13997

Indeed I have to correct myself. It is the number of damage spots botf uses from the model subtracted by one (if it is not equal with zero). I have problems getting damage that low without ship being destroyed, So I will agree with you. but the final damage spot (ship distruction) and final explosi...
by thunderchero
Thu May 27, 2010 11:11 am
Forum: using damage textures with new ship models -> trek.exe basics
Topic: Damage textures
Replies: 25
Views: 13997

I searched trek.exe for any occurrence of "slot" since that designation is used for phasers. In sub_53C900 and sub_53CA40 I found near the "slot" mention of "anim". It could be this is the magic name used for damage points. Another is "slotvar", no idea what ...
by thunderchero
Thu May 27, 2010 10:45 am
Forum: using damage textures with new ship models -> trek.exe basics
Topic: Damage textures
Replies: 25
Views: 13997

Yeah, interesting. The last one just looks all green to me, maybe it's not using a texture at all, maybe the model is just green. here is hh3_b.hob (before replaced) view X2 you can see other colors on the hob but if zoomed in any closer it goes to hh3_a.hob with hh3_c.gif so each polygon may be gi...
by thunderchero
Thu May 27, 2010 9:49 am
Forum: using damage textures with new ship models -> trek.exe basics
Topic: Damage textures
Replies: 25
Views: 13997

The vanilla hob file ***_a.hob (main hob most polygons has data for gif files) ***_b.hob (secondary hob approx 50% lower polygons no gif data) ***_c.hob (unknown file possible damage texture location info 1 polygons very small) I thought those are for close/medium/far view. It would explain the pol...
by thunderchero
Thu May 27, 2010 12:07 am
Forum: using damage textures with new ship models -> trek.exe basics
Topic: Damage textures
Replies: 25
Views: 13997

I looked into adding damage texture some time ago, and looked at it a little more tonight. your example above code from trek.exe phaser slot "0C" is not how many damage spots on model. I do agree is may be part of code for damage textures though. I just ran a test on Miranda model it has m...
by thunderchero
Tue May 25, 2010 4:27 pm
Forum: Modding Information Archive
Topic: Palette problem using UE
Replies: 11
Views: 5356

"delete graphic files" button in add and remove ships does not remove the gif file from stbof.res. It only removes it from texture.lst and removes palette from pallete.lst If you want to use the vanilla names of gif's you would need to add them manully with correct file name and overwrite ...
by thunderchero
Tue May 25, 2010 1:48 pm
Forum: General Chat Archive
Topic: I guess it's time for me to say goodbye
Replies: 15
Views: 7846

First I would like to say;

THANK YOU

I am sure this was a tough decision for you to make, and I wish you well in what ever you do.

No one will replace you.

And you will be missed.

thunderchero
by thunderchero
Mon May 24, 2010 9:14 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 311852

I'm having a bit of an issue with the installer (which occurred for the 0.2.0 multi-installer as well). I don't install my game to the default directory, but one step further down: C:\Games\botf. The multi-installers have been able to handle this with little to no issue, but your Galaxies Mod insta...
by thunderchero
Sun May 23, 2010 7:10 pm
Forum: Multiplayer Games
Topic: Online gaming
Replies: 11
Views: 5617

in this post is info on warzone

viewtopic.php?name=Forums&file=viewtopic&t=35

Also I will be moving this post later to the multi player section

thunderchero
by thunderchero
Sun May 23, 2010 5:37 pm
Forum: Multiplayer Games
Topic: Online gaming
Replies: 11
Views: 5617

Borg2of9 wrote:ow rite ok - theres no way to do it via a internet conection?

that sucks lol.

thanks gent.
yes you can, via warzone or direct ip connection

thunderchero
by thunderchero
Sat May 22, 2010 10:30 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364583

sent you PM for where to upload

thunderchero

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