Why not? What's the drawback?ruthlessferengi wrote:lets not "fix" dilithium in this mod...
Search found 303 matches
- Tue Dec 15, 2009 1:40 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249858
- Sat Dec 12, 2009 1:42 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249858
- Sat Dec 12, 2009 12:50 pm
- Forum: Modding Information Archive
- Topic: Question for Codemasters
- Replies: 10
- Views: 4395
Re: Question for Codemasters
I was wondering if it has been found out how to allow only 1 planet for a minor race to generate upon galaxy generation? That depends on how much time you're willing to invest into this modification ;) Planet generation for minor races is done by subroutine 4B49C0, and the current race ID is stored...
- Sat Dec 05, 2009 9:27 am
- Forum: Starbase Combat Distance and ship to ship initial distance
- Topic: Starbase Combat Distance
- Replies: 6
- Views: 8624
Re: Starbase Combat Distance
3.) cloak approach 520286 fld ds: 584E0C // 0x 182C0C (8 bytes) default: 300.0 NOTE: multiplied by 1.5 (shared value) Just one note: This is actually the value which will be subtracted from the standard combat distance, so if this value is increased, cloaked fleets will be set closer to the target....
- Sat Dec 05, 2009 8:32 am
- Forum: minor race hidden (from diplomacy) bug (fix)
- Topic: minor race hidden (from diplomacy) - bug fix
- Replies: 13
- Views: 14519
Congratulations, S.C. Tribble, this has really been one of the most sought-after bugfixes. And also looking at your other recent research, like the phantom dilithium fix and the Ferengi free trade route code, I think your new rank is really hard-earned, and I'm happy to see that we have a third code...
- Sat Dec 05, 2009 8:14 am
- Forum: Dynamic Key Variables
- Topic: Dynamic Key Variables
- Replies: 29
- Views: 17879
- Mon Sep 07, 2009 10:59 am
- Forum: General Chat Archive
- Topic: Bug on the main page, please fix
- Replies: 1
- Views: 2315
Bug on the main page, please fix
There's a closing </marquee> tag missing on the AFC main page.
This makes half of the page keep scrolling in Opera 10.
(other browsers might ignore the tag or even auto-fix the bug)
Please insert the missing tag, thank you
This makes half of the page keep scrolling in Opera 10.
(other browsers might ignore the tag or even auto-fix the bug)
Please insert the missing tag, thank you
- Sat Sep 05, 2009 11:49 am
- Forum: Dynamic Key Variables
- Topic: Dynamic Key Variables
- Replies: 29
- Views: 17879
- Sat Aug 22, 2009 11:48 am
- Forum: Dynamic Key Variables
- Topic: Dynamic Key Variables
- Replies: 29
- Views: 17879
- Fri Aug 07, 2009 7:40 pm
- Forum: Dynamic Key Variables
- Topic: Dynamic Key Variables
- Replies: 29
- Views: 17879
- Thu Jul 30, 2009 11:52 am
- Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- Replies: 17
- Views: 18251
- Mon Jul 27, 2009 2:51 pm
- Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- Replies: 17
- Views: 18251
Re: Trade Routes, Ship Regeneration, Neutron Stars, Black Ho
NOTE : BotF mistakenly multiplies the current hull points instead of nominal hull! (Star systems are irrelevant here) thus every damage below 20 HPs is for eternity (unmodded). This should resolve the problem, in theory... it didn't work. :( loc_46B6C8: fild dword ptr [ebx] // ebx=nominal hull fmul...
Re: Map Range
The map range for each tech level is displayed in the tech field database (F4 screen)... BUT the range is always off by one tech level. Well, then let's correct the bug. :wink: Sub_ 47C1B0 is used for this purpose (exclusively). And, since BotF pigheaded refuses our joining as minor race or as mons...
- Sun Jul 12, 2009 11:13 am
- Forum: Multiplayer Games
- Topic: Tournament 3 2009 Balance of power winner ruthlessferengi
- Replies: 130
- Views: 56464
I think the BoP tournament was one of the best yet, but then it's the one I got furthest in. So Gowron, thanks for taking the time to create this Mod. If you look back through the posts, you will see comments from various on how we think it could be better for next time around, but I think it's cer...
- Sun Jul 12, 2009 7:16 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249858