BTW the "array" I found the id's in had every hob listed possible for that combat (boom, phaser, photon, shield, ship, ect)
but data area was too small to have complete files info of hob. only header info maybe?
Search found 7795 matches
- Mon Apr 22, 2024 2:53 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
- Mon Apr 22, 2024 2:39 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
I was able to locate hob data of the combat for test model, so set breakpoint for each texture id Is this texture LOD switch and/or new multi textures model? Based on your 2/3 (same code location): 005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index * 4 +...
- Mon Apr 22, 2024 1:59 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
Your new models use multiple textures (not for LOD), is the number stored at [+18h]? yes total textures is stored at same offset. did some more debugging and found this very interesting I was able to locate hob data of the combat for test model, so set breakpoint for each texture id texture id 1 tr...
- Mon Apr 22, 2024 12:40 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
557060 CPP_CHOBReader__UpdateTexture -> code seems to read "48h of hob is offset of first gif id" adding breakpoint at; 0055706B 8B 50 48 mov edx, [eax+48h] and 00557077 89 48 48 mov [eax+48h], ecx is not accessed when switching textures in combat screen. problem is most other break point...
- Mon Apr 22, 2024 9:45 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
code seems to read "48h of hob is offset of first gif id" offset 48h gives offset of first texture id vanilla at 48h is always 8ch for ship models (8ch = offset of first texture id) new models at 48h is always 80h for ship models (80h = offset of first texture id) note; offset difference ...
- Sun Apr 21, 2024 8:59 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
current a.hob patch + b_c_hob.patch = 3 equal entriesSpocks-cuddly-tribble wrote: ↑Sun Apr 21, 2024 8:10 pm so the current 9 equal entries workaround has to do for now.
but in spare time I will keep looking.
- Sun Apr 21, 2024 5:29 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
Still, there must be a way to find/disable trek.exe code for LOD texture switches. This would improve stability and performance even more (I don't think my new fix does that :?: ). I feel like I am getting closer but no useful results so I searched for "c2x_texture_256_bytes_field/Texture_CPP_...
- Sat Apr 20, 2024 11:07 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 839
Re: Branch/Commits testing of latest UE code
while doing some integrity checks I saw this one from Building mod 1.9.4 not sure what can or should be done, Joker removed those monsters from ship list. :shock: I improved the integrity checks some little. Still the following errors remain: With updated checks, for UDM and MUM I noticed: Didn't c...
- Sat Apr 20, 2024 10:59 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
Still, there must be a way to find/disable trek.exe code for LOD texture switches. This would improve stability and performance even more (I don't think my new fix does that :?: ). I did some searching and testing last night, I am going to start with hob offset 28h "TotalTextureSet" teste...
- Fri Apr 19, 2024 5:49 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
So, this could be a fluke but I just had my first crash while testing a bigger battle with the disable b/c hob patch it happened right at end when the attempting to go back to the galactic map and exiting tactical any crash log in install path or windows event log How to get windows "event vie...
- Fri Apr 19, 2024 1:53 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
Tested vanilla & ECM without issues (so far), zooming feels even a bit smoother with slow hardware. :wink: tested vanilla without b and c hob present in stbof.res 1. all models in tech displayed torpedoes hob 2. crash to desktop on screensaver 3. crash when enter combat 4. b - c hob still switc...
- Thu Apr 18, 2024 7:02 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 61
- Views: 5076
Re: Vanilla Evade/Retreat Crash fix
Oh, well done. I need to test this soon. Flocke, it would be great to have some kind of hob analysis built into the UE, even if it can help with editing them manually. Imagine being able to edit hobs on the fly... not just ships, but also shields, phasers, the anomalies ;) I have not checked but si...
- Wed Apr 17, 2024 9:00 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2514
Re: "Generations" BOTF development mod
I missed that in earlier post, Back in the days of windows 7 I used Ntlite also. It was very nice when I did OS install every other month lol
but have not done that in years.
I know you want to do things yourself, but will offer if you want me to look at files I will (stbof.res and trek)
but have not done that in years.
I know you want to do things yourself, but will offer if you want me to look at files I will (stbof.res and trek)
- Wed Apr 17, 2024 5:49 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2514
Re: "Generations" BOTF development mod
when looking for windows event logs,
make sure the you are in right section on left of screen "windows logs/application"
As Flocke said I have never heard of a crash to desktop without windows event log.
make sure the you are in right section on left of screen "windows logs/application"
As Flocke said I have never heard of a crash to desktop without windows event log.
- Wed Apr 17, 2024 10:07 am
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2514
Re: "Generations" BOTF development mod
The version in installer would be 0.9.0dev3 (same as latest Pre-Built release)