Search found 149 matches

by The_Nighthawk
Tue Nov 18, 2008 5:47 pm
Forum: Error Correction Mod
Topic: 1.0.3 project
Replies: 77
Views: 40123

I'm just drooling in anticipation of a release of BoP that combines all the little 1.03 fixes and upgrades with it. What you and the community here have done to create 1.03 is quite applause worthy.

/ovation
by The_Nighthawk
Tue Nov 18, 2008 5:21 pm
Forum: Error Correction Mod
Topic: 1.0.3 project
Replies: 77
Views: 40123

Got and installed the new files, everything seems to work fine. I'm sure I'll get surprised at the bug fixes and corrections, even though I know they're in there. The only thing I would suggest NOT doing is for BoP, the optional Trade Goods patch should not be installed if you are using thunderchero...
by The_Nighthawk
Tue Nov 18, 2008 4:42 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 250773

Right. So the answer is do NOT install thunderchero's new sekrat multi-installs of 1.02, and BoP 1.1, then put gowron's trade patch trek.exe into the BOPE folder, because you will get massive fail. Either change Thunder's trek.exe as stated by tribble, or just play with the trade goods giving the ol...
by The_Nighthawk
Tue Nov 18, 2008 2:03 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 250773

Can anyone tell me, with Thunderchero's new 1.03 project, and that new version of BoP 1.1, whether the trek.exe includes the trade goods 1:1 update, and if not, whether it's advisable to use that update from Gowron with thunderchero's new project install of BoP? I really don't want to mess up the in...
by The_Nighthawk
Mon Nov 17, 2008 1:38 pm
Forum: BOTF Strategy Guide
Topic: Dissy's BOTF Strategy Guide
Replies: 27
Views: 28294

I think you need to have a non-aggression treaty in place to make it work Zandbergen, along with the neutral or better attitude. At least it works better for me with the treaty.
by The_Nighthawk
Mon Nov 17, 2008 1:34 pm
Forum: Damage Control
Topic: Damage Control
Replies: 12
Views: 12426

we know that damage control does not apply when the weapon damage is higher than the remaining hit points of the target. Maybe the check if the target is destroyed is performed before the damage is calculated, resulting in this bug. I don't think that's a bug, since dead damage control teams won't ...
by The_Nighthawk
Fri Nov 14, 2008 7:15 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 250773

I would like the idea of only a 10% upgrade to industry per contruction tech. Since there are a couple structure upgrades, and none of the ships are actually more expensive for the later versions, industry could be reigned in a bit more. Alternatively, reduce them all to 10% bonuses (except combat),...
by The_Nighthawk
Wed Nov 05, 2008 6:18 pm
Forum: Multiplayer Games
Topic: Tournament 3 - Season 1 2009 Pre-Discussion
Replies: 40
Views: 18020

Fair enough. :) I didn't play much better than that in the tournament either! ;)
by The_Nighthawk
Wed Nov 05, 2008 1:24 pm
Forum: Error Correction Mod
Topic: New BOTF 1.0.3 installer ready for testing
Replies: 59
Views: 35302

Thanks for updating the post Thunder. Can't wait until it's ready for release. :D
by The_Nighthawk
Wed Nov 05, 2008 1:12 pm
Forum: Multiplayer Games
Topic: Tournament 3 - Season 1 2009 Pre-Discussion
Replies: 40
Views: 18020

As much as I love BoP, I would suggest that the tournament use either the new 1.03 or BoP 1.1 exclusively, rather then using both in the same tournament. BoP changes the game mechanic drastically enough, it would be difficult to switch gears mid-tourney. Put another way, people should continue to ad...
by The_Nighthawk
Tue Nov 04, 2008 5:42 pm
Forum: Error Correction Mod
Topic: New BOTF 1.0.3 installer ready for testing
Replies: 59
Views: 35302

Hey Thunderchero,

Would you do me a favour and edit the very first post to include the info in your posts on the second page about the 1.03 changes included, and how to actually run the updates/installs?

:)
by The_Nighthawk
Fri Oct 31, 2008 12:48 pm
Forum: Error Correction Mod
Topic: New BOTF 1.0.3 installer ready for testing
Replies: 59
Views: 35302

thunderchero wrote:AI fleet buildup bug
This means they'll actually build their best ships now, yes?

If so, I think we'll all be playing 1.03 from now on and calling it Vanilla.
by The_Nighthawk
Mon Oct 27, 2008 4:37 pm
Forum: Multiplayer Games
Topic: Season 2 Tournament Discussion
Replies: 135
Views: 55518

Congrats Flocke! I'm looking forward to what you have in store for us in Season 3.
by The_Nighthawk
Sat Oct 18, 2008 3:12 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 250773

Spocks-cuddly-tribble wrote:
timmy_r_p wrote:As the Change list suggests is should a cumulative
No, only effect of training is cumulative, not production, i.e more than one running facility = 1250 EPs for new ships.
Thanks for that piece of info -tribble. I had read it the same way Timmy did. :roll:
by The_Nighthawk
Fri Oct 17, 2008 5:32 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 250773

I'm playing the Fed's. If you haven't experienced the same, then likely it's due to the turns remaining not taking the WCR into account, and me not being able to pay full attention.

I still plan on double-checking, but I expect to find it working as intended.

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