Search found 1097 matches
- Mon Nov 14, 2011 6:48 am
- Forum: Increasing Game Resolution + patchtool
- Topic: My 1024 version test installer released
- Replies: 70
- Views: 37919
Re: My 1024 version
Great work TC
- Mon Nov 14, 2011 6:42 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: Kelvin TOS pack
- Replies: 8
- Views: 7038
Re: Kelvin TOS pack
Thabks anjel great model -- your hard work inspires me and I'm sure other on this site.
- Mon Nov 14, 2011 6:40 am
- Forum: Modding Information Archive
- Topic: Preventing/restricting the AI from building a ship type
- Replies: 1
- Views: 3296
Re: Preventing/restricting the AI from building a ship type
this is not possible at this time. You will have to try dissasmbleing the code yourself to implement this type of feature. Good luck.
- Mon Nov 14, 2011 6:37 am
- Forum: General Chat Archive
- Topic: Transformers
- Replies: 59
- Views: 33438
Re: Transformers
every nation has a right to wage war, and sue for peace.
- Mon Nov 07, 2011 5:02 am
- Forum: Increasing Game Resolution + patchtool
- Topic: The 1024x768 Project
- Replies: 151
- Views: 76143
Re: The 1024x768 Project
@Anjel (& TC) - I don't think it would be a good idea to have smaller icons on this screen (30x30) is already small enough. I play BotF on a 32" wide screen monitor and I can see the icons fine, but, i remember playing on a 12" screen on my old laptop and the icon were a little bit sma...
- Sat Nov 05, 2011 6:36 pm
- Forum: Trek.exe Ship Slots
- Topic: Trek.exe Ship Slots (for 3D sfx)
- Replies: 5
- Views: 6383
Re: Trek.exe Ship Slots (for 3D sfx)
@SCT this is very intresting and exciting infomation -- Kudos!
- Thu Nov 03, 2011 3:16 pm
- Forum: Modding Information Archive
- Topic: Editing what text and speech files are associated each minor
- Replies: 4
- Views: 4927
Re: Editing what text and speech files are associated each m
to switch minor race diplomatic intro sound files: load UE the open the english.snd or german.snd file select: EDIT -> SOUNDS -> VOICES select indexes 1046, 1111, 1174, 1223, & 1286 for each select EXTRACT; place the extracted files in a convenient folder. now replace using the REPLACE button se...
- Thu Nov 03, 2011 3:01 pm
- Forum: Modding Information Archive
- Topic: Has anyone done a model of...?
- Replies: 11
- Views: 7791
Re: Has anyone done a model of the Karemma freighter?
great news anjel -- as alway your support is very much appriciated.
- Thu Nov 03, 2011 3:00 pm
- Forum: Increasing Game Resolution + patchtool
- Topic: The 1024x768 Project
- Replies: 151
- Views: 76143
Re: The 1024x768 Project
@TC -- you've posted these kinda photoshops before --- remember how long the energy screen project took lol --- but let us keep inspiring the search to turn botf into the game it should have been
@QD great work finding the row display limit number -- (nice explanation of the how as well)
@QD great work finding the row display limit number -- (nice explanation of the how as well)
- Wed Nov 02, 2011 5:00 am
- Forum: Modding Information Archive
- Topic: Editing what text and speech files are associated each minor
- Replies: 4
- Views: 4927
Re: Editing what text and speech files are associated each m
UE can change the sound file used by the caldonians for the one used by the bynars and can add one for the breen; there are a number of lexicon entries that need modifying (again using UE) 135 -> 136 (Cardassian) 326 -> 327 (Ferengi) 455 -> 456 (Federation) 573 -> 574 (Kilngon) 1071 -> 1072 (Romulan...
- Wed Nov 02, 2011 4:45 am
- Forum: Increasing Game Resolution + patchtool
- Topic: The 1024x768 Project
- Replies: 151
- Views: 76143
Re: The 1024x768 Project
@TC & QD -- I agree seperating Dimentions into size and position would be very helpful thanks again for the hard work on this project.
- Mon Oct 31, 2011 4:04 pm
- Forum: Increasing Game Resolution + patchtool
- Topic: The 1024x768 Project
- Replies: 151
- Views: 76143
Re: The 1024x768 Project
great work QD
just a quick question, can i set the reselution (in theory) to anything -- I would like to do a hi def (1920x1080) wide screen version, havn't got time before christmas but in principle would your patching tool be able to help with this?
just a quick question, can i set the reselution (in theory) to anything -- I would like to do a hi def (1920x1080) wide screen version, havn't got time before christmas but in principle would your patching tool be able to help with this?
- Sun Oct 30, 2011 2:48 pm
- Forum: Ship Specific Weapon Animations
- Topic: different colour phasers
- Replies: 30
- Views: 18590
Re: different colour phasers
I agree DW setting the phaser, plasma, and photon based on shiplist index seems to be the best option as most comprehensive, but we'll need a lot of new gif's if there's to be veriety between ships.
- Sun Oct 30, 2011 2:41 pm
- Forum: General Chat
- Topic: TOS MOD -- suggestons and ideas needed please
- Replies: 160
- Views: 77131
Re: TOS MOD -- suggestons and ideas needed please
great picture I hope you'll like the mod should be out for Christmas.
- Wed Oct 26, 2011 3:06 am
- Forum: Modding Information Archive
- Topic: Re-texture request
- Replies: 10
- Views: 6696
Re: Re-texture request
4shared doesn 't load the texture; can you post it as within a shippack and therefore could I please use it in the TOS MOD I'm hoping to release for Christmas@?