Search found 1097 matches

by Peter1981
Mon Nov 14, 2011 6:48 am
Forum: Increasing Game Resolution + patchtool
Topic: My 1024 version test installer released
Replies: 70
Views: 37919

Re: My 1024 version

Great work TC :D
by Peter1981
Mon Nov 14, 2011 6:42 am
Forum: Showcase Ships/Stations/3D-FX
Topic: Kelvin TOS pack
Replies: 8
Views: 7038

Re: Kelvin TOS pack

Thabks anjel great model -- your hard work inspires me and I'm sure other on this site.
by Peter1981
Mon Nov 14, 2011 6:40 am
Forum: Modding Information Archive
Topic: Preventing/restricting the AI from building a ship type
Replies: 1
Views: 3296

Re: Preventing/restricting the AI from building a ship type

this is not possible at this time. You will have to try dissasmbleing the code yourself to implement this type of feature. Good luck.
by Peter1981
Mon Nov 14, 2011 6:37 am
Forum: General Chat Archive
Topic: Transformers
Replies: 59
Views: 33438

Re: Transformers

every nation has a right to wage war, and sue for peace.
by Peter1981
Mon Nov 07, 2011 5:02 am
Forum: Increasing Game Resolution + patchtool
Topic: The 1024x768 Project
Replies: 151
Views: 76143

Re: The 1024x768 Project

@Anjel (& TC) - I don't think it would be a good idea to have smaller icons on this screen (30x30) is already small enough. I play BotF on a 32" wide screen monitor and I can see the icons fine, but, i remember playing on a 12" screen on my old laptop and the icon were a little bit sma...
by Peter1981
Sat Nov 05, 2011 6:36 pm
Forum: Trek.exe Ship Slots
Topic: Trek.exe Ship Slots (for 3D sfx)
Replies: 5
Views: 6383

Re: Trek.exe Ship Slots (for 3D sfx)

@SCT this is very intresting and exciting infomation -- Kudos!
by Peter1981
Thu Nov 03, 2011 3:16 pm
Forum: Modding Information Archive
Topic: Editing what text and speech files are associated each minor
Replies: 4
Views: 4927

Re: Editing what text and speech files are associated each m

to switch minor race diplomatic intro sound files: load UE the open the english.snd or german.snd file select: EDIT -> SOUNDS -> VOICES select indexes 1046, 1111, 1174, 1223, & 1286 for each select EXTRACT; place the extracted files in a convenient folder. now replace using the REPLACE button se...
by Peter1981
Thu Nov 03, 2011 3:01 pm
Forum: Modding Information Archive
Topic: Has anyone done a model of...?
Replies: 11
Views: 7791

Re: Has anyone done a model of the Karemma freighter?

great news anjel -- as alway your support is very much appriciated.
by Peter1981
Thu Nov 03, 2011 3:00 pm
Forum: Increasing Game Resolution + patchtool
Topic: The 1024x768 Project
Replies: 151
Views: 76143

Re: The 1024x768 Project

@TC -- you've posted these kinda photoshops before --- remember how long the energy screen project took lol ;) --- but let us keep inspiring the search to turn botf into the game it should have been :)

@QD great work finding the row display limit number :D -- (nice explanation of the how as well)
by Peter1981
Wed Nov 02, 2011 5:00 am
Forum: Modding Information Archive
Topic: Editing what text and speech files are associated each minor
Replies: 4
Views: 4927

Re: Editing what text and speech files are associated each m

UE can change the sound file used by the caldonians for the one used by the bynars and can add one for the breen; there are a number of lexicon entries that need modifying (again using UE) 135 -> 136 (Cardassian) 326 -> 327 (Ferengi) 455 -> 456 (Federation) 573 -> 574 (Kilngon) 1071 -> 1072 (Romulan...
by Peter1981
Wed Nov 02, 2011 4:45 am
Forum: Increasing Game Resolution + patchtool
Topic: The 1024x768 Project
Replies: 151
Views: 76143

Re: The 1024x768 Project

@TC & QD -- I agree seperating Dimentions into size and position would be very helpful ;) thanks again for the hard work on this project.
by Peter1981
Mon Oct 31, 2011 4:04 pm
Forum: Increasing Game Resolution + patchtool
Topic: The 1024x768 Project
Replies: 151
Views: 76143

Re: The 1024x768 Project

great work QD

just a quick question, can i set the reselution (in theory) to anything -- I would like to do a hi def (1920x1080) wide screen version, havn't got time before christmas but in principle would your patching tool be able to help with this?
by Peter1981
Sun Oct 30, 2011 2:48 pm
Forum: Ship Specific Weapon Animations
Topic: different colour phasers
Replies: 30
Views: 18590

Re: different colour phasers

I agree DW setting the phaser, plasma, and photon based on shiplist index seems to be the best option as most comprehensive, but we'll need a lot of new gif's if there's to be veriety between ships.
by Peter1981
Sun Oct 30, 2011 2:41 pm
Forum: General Chat
Topic: TOS MOD -- suggestons and ideas needed please
Replies: 160
Views: 77131

Re: TOS MOD -- suggestons and ideas needed please

great picture I hope you'll like the mod should be out for Christmas.
by Peter1981
Wed Oct 26, 2011 3:06 am
Forum: Modding Information Archive
Topic: Re-texture request
Replies: 10
Views: 6696

Re: Re-texture request

4shared doesn 't load the texture; can you post it as within a shippack and therefore could I please use it in the TOS MOD I'm hoping to release for Christmas@?

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