Search found 400 matches
- Mon Feb 10, 2014 10:02 pm
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
I think I've fixed the problem. As usual, it's a bug in BotF, not the video files. According to the AVI specifications, AVI is an extensible format. Applications are supposed to skip chunks of data in the AVI stream that they don't understand, so as to make the format extensible. Many modern encoder...
- Mon Feb 10, 2014 7:46 pm
- Forum: General Chat
- Topic: Need volunteers to quickly test something BotF-related
- Replies: 16
- Views: 7342
Re: Need volunteers to quickly test something BotF-related
Thanks for testing adi.
So far it's looking like ASLR is not an issue. We've had four people test it across multiple systems with no indication of trouble so far.
So far it's looking like ASLR is not an issue. We've had four people test it across multiple systems with no indication of trouble so far.
- Mon Feb 10, 2014 12:50 pm
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
I don't know if this helps, but the Falcon 4 source code has the movie code for BotF. I compared the code in falcon4sc/movie against Trek.exe, and they match almost exactly. By the looks of the code, it doesn't matter what codec is used, since it uses the Windows API ICDecompressOpen() to find the r...
- Sun Feb 09, 2014 3:09 pm
- Forum: General Chat
- Topic: Need volunteers to quickly test something BotF-related
- Replies: 16
- Views: 7342
Re: Need volunteers to quickly test something BotF-related
and later on the launcher can be extended to select load and patch mods with no seperate botf install and without moving files around (and so also drive all the multi installers obsolete and simplify mod development) Last year I built a demo mod manager that could do this. Basically I patched the D...
- Sun Feb 09, 2014 2:55 pm
- Forum: General Modding Information/Questions
- Topic: Easy DLL injection
- Replies: 0
- Views: 1905
Easy DLL injection
After a little talk with flocke, I went over my old notes. Here's how I inject code into trek.exe: Make a DLL called "injected.dll". It doesn't need any exported functions, just DllMain. Then use this trek.exe patch: NAME: DLL Injection DESC: Injects a DLL named "injected.dll". A...
- Sun Feb 09, 2014 1:25 am
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
Video resolution is 800x600, which I think is the same resolution as the vanilla race intros. Actually the original videos are 800x300. I know from the trek.exe code that the game shifts the video vertically 140 pixels to center it on the screen. Maybe that's why it doesn't work. You could try edit...
- Sun Feb 09, 2014 12:21 am
- Forum: General Chat
- Topic: Need volunteers to quickly test something BotF-related
- Replies: 16
- Views: 7342
Re: Need volunteers to quickly test something BotF-related
Yeah, it would be probably be smarter to do that first.thunderchero wrote:could adi just right click and run as admin instead of using Process Explorer?
If it comes out all good when running as admin, there's no need to run process explorer.
- Sat Feb 08, 2014 10:59 pm
- Forum: General Chat
- Topic: Need volunteers to quickly test something BotF-related
- Replies: 16
- Views: 7342
Re: Need volunteers to quickly test something BotF-related
Thanks adi, that's interesting. The first error indicates that my program probably didn't have permission to access the info it needed, so maybe it needs admin rights. So the message about the base address could be wrong... hmmm. If you don't mind helping a little more, the following information wou...
- Sat Feb 08, 2014 7:29 pm
- Forum: General Chat
- Topic: Need volunteers to quickly test something BotF-related
- Replies: 16
- Views: 7342
Re: Need volunteers to quickly test something BotF-related
Agreed, it would safer just to remove the relocations, and fix the energy screen patch (probably by enlarging the data section). will have to read some up on your topics and see how I can transform mpr++ to a plugin instead :roll: Maybe not. I've done further testing on the old method I used, and it...
- Sat Feb 08, 2014 6:51 pm
- Forum: General Chat
- Topic: Need volunteers to quickly test something BotF-related
- Replies: 16
- Views: 7342
Re: Need volunteers to quickly test something BotF-related
I tested using both files you uploaded. Ah, sorry, it's actually the same program. I put the link in twice by mistake (I added the short version afterwards). I've removed the second link to avoid further confusion. vanilla, ECM, ECML, UDM and UDML all tested "All Good" Thanks for testing....
- Sat Feb 08, 2014 5:46 pm
- Forum: General Chat
- Topic: Need volunteers to quickly test something BotF-related
- Replies: 16
- Views: 7342
Need volunteers to quickly test something BotF-related
Short version I think a Windows security feature might be causing problems with some BotF mods, so I've written a little program to check for this. You can get it here . Just start up BotF, minimize it, and run the downloaded program (trekbase.exe). Let me know what it says. It should either say &q...
- Fri Feb 07, 2014 8:51 pm
- Forum: General Chat
- Topic: Most Stable botf Mod?
- Replies: 8
- Views: 4354
Re: Most Stable botf Mod?
I would agree that some mods do make the game more unstable than usual, particularly for multiplayer. I love BoP. And it's one of the most stable mods for multiplayer. However, the last few times I've played it (both single and multiplayer), when it crashed out, it corrupted the save files (both las...
- Mon Feb 03, 2014 3:20 pm
- Forum: Preventing Videos & Credits
- Topic: Disable the end credits when exiting BotF
- Replies: 4
- Views: 325
Disable the end credits when exiting BotF
I have new little patch for you guys. It fixes one of the most annoying bugs in BotF: it stops the end credits from appearing when exiting via the quit button. Enjoy. NAME: Disable the end credits when exiting the game DESC: Disables those pesky credits when exiting the game with the quit button. AU...
- Tue Oct 22, 2013 4:25 am
- Forum: BotF Patcher
- Topic: BotF Patcher - 22-Aug-2013 Update
- Replies: 57
- Views: 46619
Re: BotF Patcher - 22-Aug-2013 Update
I'm really not sure what to do about the conflicting patches. Different mods use different patches. Having them in there allows those patches to be uninstalled and new ones installed. However, most people (myself included) can't tell which patches are old and which are new. Maybe I should add a new ...
- Thu Sep 19, 2013 6:10 pm
- Forum: BotF Patcher
- Topic: BotF Patcher - 22-Aug-2013 Update
- Replies: 57
- Views: 46619
Re: BotF Patcher - 22-Aug-2013 Update
I've updated the cloak default patch to include the "attack system" fixes.
Also I've added a new "Open URL" button in the patcher.
As usual, get the latest release here: http://sourceforge.net/projects/bofpatcher/files/
Also I've added a new "Open URL" button in the patcher.
As usual, get the latest release here: http://sourceforge.net/projects/bofpatcher/files/