Search found 1381 matches

by stardust
Thu Feb 21, 2013 2:29 pm
Forum: General Chat
Topic: How to send a statement botf
Replies: 7
Views: 4151

Re: How to send a statement botf

Pity we can't do that to the AI ..... I've waited 14 years (and counting) to tell the Cardies where to shove their saboteurs. :twisted:
by stardust
Tue Feb 19, 2013 5:46 am
Forum: General Chat
Topic: moon full of water
Replies: 2
Views: 1759

Re: moon full of water

It could have been another small planet that formed the same time as Earth and the other inner worlds that got too close and got caught in the Earth's gravity field. Who knows? They're always finding out new and exciting things to challenge what we had thought of these worlds. Just last week they fo...
by stardust
Tue Feb 12, 2013 10:48 am
Forum: General Chat
Topic: New ST Series Brainstorm
Replies: 9
Views: 4708

Re: New ST Series Brainstorm

The Earth/Romulan war is what they should have done with Enterprise, instead of blasting gigantic holes in canon, spending a year messing around with the Xindi and then giving us some guff about a temporal cold war to explain the three million inconsistencies/contradictions that cropped up in the fi...
by stardust
Sun Jan 27, 2013 10:19 am
Forum: General Chat
Topic: Jar Jar goes Star Wars
Replies: 7
Views: 3574

Re: Jar Jar goes Star Wars

Keep him the hell away from Dr Who whatever happens.
by stardust
Sat Dec 22, 2012 5:32 pm
Forum: General Chat
Topic: Long time, no see
Replies: 23
Views: 11205

Re: Long time, no see

It's good to be back :) I had a rather awesome and challenging game the other day. I used UE to half running costs and multiply the shield and armour values of all ships 10x what they originally were but left the weapons alone and had a long game starting low tech Klingons. Took 400 turns to finish ...
by stardust
Sat Dec 22, 2012 5:18 pm
Forum: General Modding Information/Questions
Topic: Ships wont fire torpedo's at starbase...
Replies: 9
Views: 4941

Re: Ships wont fire torpedo's at starbase...

I've always gotten lazy when it comes to modding weapons ranges with ships and added a 1 or 2 in front of whatever the vanilla values were. (so from 780 they'd be 2780 for example) As far as I've seen they've not had any trouble bringing torpedoes raining down on starbases by the million.
by stardust
Thu Dec 20, 2012 6:17 am
Forum: MPR++
Topic: Mpr++ Graphic Engine Preview
Replies: 46
Views: 29302

Re: Mpr++ Graphic Engine Preview

Fine videos indeed, though I'd hate to be at the helm of one of those ships and having to avoid all that firepower :lol:
by stardust
Mon Dec 17, 2012 4:23 pm
Forum: General Chat
Topic: Long time, no see
Replies: 23
Views: 11205

Re: Long time, no see

Awesome :) I'll take a proper look at that tomorrow. I've spent the last hour or so getting reacquainted with hex-editing and my eyes have gone a little cross-eyed right now :D
by stardust
Mon Dec 17, 2012 11:32 am
Forum: Showcase Ships/Stations/3D-FX
Topic: Ferengi models make over
Replies: 16
Views: 12682

Re: Ferengi models make over

I picked the dark one :)

Those new ships look great. Certainly they knock the spots off of my attempts to give them a makeover for the AAM. :)
by stardust
Mon Dec 17, 2012 11:23 am
Forum: General Chat
Topic: hard crash when modifying trek.exe
Replies: 12
Views: 5436

Re: hard crash when modifying trek.exe

thunderchero wrote:next you will need to setup warzone though Commodo, :D

RF always welcomes new/returning players

thunderchero
I bet he does lol
by stardust
Mon Dec 17, 2012 10:39 am
Forum: General Chat
Topic: hard crash when modifying trek.exe
Replies: 12
Views: 5436

Re: hard crash when modifying trek.exe

Commodo's in Training mode now. It's just let me load up AAM and run it without any drama. I feel like an idiot for not thinking about looking at that instead of rooting through the depths of my PC and it's hardware. :oops:
by stardust
Mon Dec 17, 2012 10:29 am
Forum: General Chat
Topic: star trek into darkness trailers
Replies: 33
Views: 15472

Re: star trek into darkness

There's a nine minute prologue floating around somewhere for those who are interested. http://trekweb.com/articles/2012/12/15/9Minute-Prologue-of-Star-Trek-Into-Darkness-Leaks-om-the-Internet-Watch-it-Now-on-YouTube.shtml Haven't seen it myself and I shan't be. Star Trek in it's present format is de...
by stardust
Mon Dec 17, 2012 10:24 am
Forum: General Chat
Topic: hard crash when modifying trek.exe
Replies: 12
Views: 5436

Re: hard crash when modifying trek.exe

well I use comodo too and remember having had troubles when modding trek.exe too as it didn't recognize it as same exe but as far I remember I always was asked then however that might be caused by different security settings so try lower security restrictions with the defender and sandbox or disabl...
by stardust
Mon Dec 17, 2012 9:47 am
Forum: General Chat
Topic: hard crash when modifying trek.exe
Replies: 12
Views: 5436

Re: hard crash when modifying trek.exe

this is a really weird issue. Is there any special virus detection / registry protection that might interfere and you need to allow first? If it was hardware it shouldn't work on vanilla botf either, but changing the exe it might not get recognized as same program anymore. Strange :roll: Commodo us...
by stardust
Mon Dec 17, 2012 9:44 am
Forum: General Chat
Topic: hard crash when modifying trek.exe
Replies: 12
Views: 5436

Re: hard crash when modifying trek.exe

No dice, It crashed and burned again, both on the modified Vanilla I'm using and on a fresh install of UDM. :(

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