Search found 110 matches

by Lathon
Thu Dec 06, 2012 8:17 pm
Forum: General Chat
Topic: star trek into darkness trailers
Replies: 33
Views: 15470

Re: star trek into darkness

It's a trailer.............how is anyone suppose to know how the rest of the movie plays out?
by Lathon
Tue Dec 04, 2012 3:33 pm
Forum: General Chat
Topic: C++ Lesson 3: Classes
Replies: 15
Views: 8593

Re: C++ Lesson 3: Classes

Just for the hell of it, I worked on this (using microsoft visual studio express 2010). I added where it keeps track of how many more games needs to be played for either value to win. main.cpp #include <iostream> #include <cstdlib> #include <string> #include "lesson3.h" using namespace std...
by Lathon
Thu Nov 29, 2012 8:23 am
Forum: General Chat
Topic: BOTF Mac issues
Replies: 1
Views: 2029

Re: BOTF Mac issues

Not sure if this applies, but I know that running BOTF on linux through wine works just fine. So perhaps try that. I do know that it goes a bit slower than the windows variant.
by Lathon
Sun Jun 10, 2012 11:08 pm
Forum: General Chat
Topic: __old C++ Lesson2: Some Basics
Replies: 24
Views: 11274

Re: C++ Lesson2: Some Basics

string is included by iostream header and system("PAUSE") he doesn't need as the while does loop till the user types in "exit" so also the cstdlib include can be removed. :) I hate brain farts............I completely forgot about that. Meh, it didn't cause too big of a hick-up ;)
by Lathon
Sat Jun 09, 2012 9:18 am
Forum: General Chat
Topic: __old C++ Lesson2: Some Basics
Replies: 24
Views: 11274

Re: C++ Lesson2: Some Basics

Well, you need two things. first, you forgot the "system("pause");", and return 0 part at the end. and when you are using strings, unlike java, you have to include the call to it. so it would be like this #include <cstdlib> #include <iostream> #include <string> using namespace st...
by Lathon
Thu May 24, 2012 4:12 pm
Forum: General Chat
Topic: C++ Lesson1: Preparations
Replies: 28
Views: 13714

Re: C++ Lesson1: Introduction

"using namespace std;" i know namespaces from using xsl in web applications. but i am not familiar with it on c++. does the above statement mean that we can use "cout" instead of "std.cout"? at least this is what it would mean in xsl. whats the best ressource to look u...
by Lathon
Sun May 20, 2012 12:33 pm
Forum: General Chat
Topic: C++ Course, Signup!
Replies: 14
Views: 7010

Re: C++ Course, Signup!

I am familiar with Java already. I'm in. i guess the logic is the same but the syntax isn't. there's also a few thing like memory management which you don't have to deal with in Java i'd like to become familiar with. I'd like to remember that we still have a TS3 server running which can be used by ...
by Lathon
Fri May 11, 2012 3:47 pm
Forum: Yet Another BotF Clone
Topic: Yet Another BotF Clone
Replies: 204
Views: 99562

Re: Yet Another BotF Clone

Well, you could always have it calculate the ships shields and hull rate, and compare that to the enemy's weapon strength. But that could get complicated if there are many ships.......
by Lathon
Mon May 07, 2012 3:00 pm
Forum: Yet Another BotF Clone
Topic: Yet Another BotF Clone
Replies: 204
Views: 99562

Re: Yet Another BotF Clone

QuasarDonkey wrote:Ah, congratulations Lathon. Are you happy to be finished? Did you have some grueling final year project to do?
Thanks :). Yes I sure did. But instead of having just one project, I had three that were pretty gruesome when working on them.
by Lathon
Mon May 07, 2012 2:09 pm
Forum: Yet Another BotF Clone
Topic: Yet Another BotF Clone
Replies: 204
Views: 99562

Re: Yet Another BotF Clone

You're right. Even with good programming practices, it can be difficult to avoid such bugs in C and C++. But nowadays there are a lot of profiling tools available to help with that sort of thing. On Linux, I use a program called "valgrind". It has an awesome memory leak detector. It even ...
by Lathon
Mon May 07, 2012 12:47 pm
Forum: Yet Another BotF Clone
Topic: Yet Another BotF Clone
Replies: 204
Views: 99562

Re: Yet Another BotF Clone

This is awesome.

You'll still have to be careful about memory management in c++ though......but from you've wrote before, you know your way around C++, so memory management shouldn't be too bad for you
by Lathon
Sun Dec 25, 2011 1:48 am
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364406

Re: Ultimate Dominion mod III 3.0.1a

It looks so nice in 1024 8O

But one small thing I noticed with the Galaxy class model..........you can kinda see through it

image no longer available
by Lathon
Tue Sep 06, 2011 11:47 pm
Forum: Modding Information Archive
Topic: Membering minor race bug
Replies: 6
Views: 3589

Re: Membering minor race bug

I would say yes, because who hasn't been extremely disappointed after membering a minor of 400+ population, to find them either without food, industry, or both?
by Lathon
Mon May 02, 2011 12:33 pm
Forum: General Chat Archive
Topic: Star Trek Quote Quiz
Replies: 708
Views: 235837

Correct Transwarp, go for it
by Lathon
Mon May 02, 2011 9:44 am
Forum: General Chat Archive
Topic: Star Trek Quote Quiz
Replies: 708
Views: 235837

"It is possible to commit no errors and still lose. That is not a weakness. That is life."

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