Search found 110 matches
- Thu Dec 06, 2012 8:17 pm
- Forum: General Chat
- Topic: star trek into darkness trailers
- Replies: 33
- Views: 15470
Re: star trek into darkness
It's a trailer.............how is anyone suppose to know how the rest of the movie plays out?
- Tue Dec 04, 2012 3:33 pm
- Forum: General Chat
- Topic: C++ Lesson 3: Classes
- Replies: 15
- Views: 8593
Re: C++ Lesson 3: Classes
Just for the hell of it, I worked on this (using microsoft visual studio express 2010). I added where it keeps track of how many more games needs to be played for either value to win. main.cpp #include <iostream> #include <cstdlib> #include <string> #include "lesson3.h" using namespace std...
- Thu Nov 29, 2012 8:23 am
- Forum: General Chat
- Topic: BOTF Mac issues
- Replies: 1
- Views: 2029
Re: BOTF Mac issues
Not sure if this applies, but I know that running BOTF on linux through wine works just fine. So perhaps try that. I do know that it goes a bit slower than the windows variant.
- Sun Jun 10, 2012 11:08 pm
- Forum: General Chat
- Topic: __old C++ Lesson2: Some Basics
- Replies: 24
- Views: 11274
Re: C++ Lesson2: Some Basics
string is included by iostream header and system("PAUSE") he doesn't need as the while does loop till the user types in "exit" so also the cstdlib include can be removed. :) I hate brain farts............I completely forgot about that. Meh, it didn't cause too big of a hick-up ;)
- Sat Jun 09, 2012 9:18 am
- Forum: General Chat
- Topic: __old C++ Lesson2: Some Basics
- Replies: 24
- Views: 11274
Re: C++ Lesson2: Some Basics
Well, you need two things. first, you forgot the "system("pause");", and return 0 part at the end. and when you are using strings, unlike java, you have to include the call to it. so it would be like this #include <cstdlib> #include <iostream> #include <string> using namespace st...
- Thu May 24, 2012 4:12 pm
- Forum: General Chat
- Topic: C++ Lesson1: Preparations
- Replies: 28
- Views: 13714
Re: C++ Lesson1: Introduction
"using namespace std;" i know namespaces from using xsl in web applications. but i am not familiar with it on c++. does the above statement mean that we can use "cout" instead of "std.cout"? at least this is what it would mean in xsl. whats the best ressource to look u...
- Sun May 20, 2012 12:33 pm
- Forum: General Chat
- Topic: C++ Course, Signup!
- Replies: 14
- Views: 7010
Re: C++ Course, Signup!
I am familiar with Java already. I'm in. i guess the logic is the same but the syntax isn't. there's also a few thing like memory management which you don't have to deal with in Java i'd like to become familiar with. I'd like to remember that we still have a TS3 server running which can be used by ...
- Fri May 11, 2012 3:47 pm
- Forum: Yet Another BotF Clone
- Topic: Yet Another BotF Clone
- Replies: 204
- Views: 99562
Re: Yet Another BotF Clone
Well, you could always have it calculate the ships shields and hull rate, and compare that to the enemy's weapon strength. But that could get complicated if there are many ships.......
- Mon May 07, 2012 3:00 pm
- Forum: Yet Another BotF Clone
- Topic: Yet Another BotF Clone
- Replies: 204
- Views: 99562
Re: Yet Another BotF Clone
Thanks . Yes I sure did. But instead of having just one project, I had three that were pretty gruesome when working on them.QuasarDonkey wrote:Ah, congratulations Lathon. Are you happy to be finished? Did you have some grueling final year project to do?
- Mon May 07, 2012 2:09 pm
- Forum: Yet Another BotF Clone
- Topic: Yet Another BotF Clone
- Replies: 204
- Views: 99562
Re: Yet Another BotF Clone
You're right. Even with good programming practices, it can be difficult to avoid such bugs in C and C++. But nowadays there are a lot of profiling tools available to help with that sort of thing. On Linux, I use a program called "valgrind". It has an awesome memory leak detector. It even ...
- Mon May 07, 2012 12:47 pm
- Forum: Yet Another BotF Clone
- Topic: Yet Another BotF Clone
- Replies: 204
- Views: 99562
Re: Yet Another BotF Clone
This is awesome.
You'll still have to be careful about memory management in c++ though......but from you've wrote before, you know your way around C++, so memory management shouldn't be too bad for you
You'll still have to be careful about memory management in c++ though......but from you've wrote before, you know your way around C++, so memory management shouldn't be too bad for you
- Sun Dec 25, 2011 1:48 am
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 770
- Views: 364406
Re: Ultimate Dominion mod III 3.0.1a
It looks so nice in 1024
But one small thing I noticed with the Galaxy class model..........you can kinda see through it
image no longer available
But one small thing I noticed with the Galaxy class model..........you can kinda see through it
image no longer available
- Tue Sep 06, 2011 11:47 pm
- Forum: Modding Information Archive
- Topic: Membering minor race bug
- Replies: 6
- Views: 3589
Re: Membering minor race bug
I would say yes, because who hasn't been extremely disappointed after membering a minor of 400+ population, to find them either without food, industry, or both?
- Mon May 02, 2011 12:33 pm
- Forum: General Chat Archive
- Topic: Star Trek Quote Quiz
- Replies: 708
- Views: 235837
- Mon May 02, 2011 9:44 am
- Forum: General Chat Archive
- Topic: Star Trek Quote Quiz
- Replies: 708
- Views: 235837