Search found 20 matches
- Mon Jan 04, 2010 4:41 pm
- Forum: Adjusting trade good output
- Topic: Adjusting trade good output
- Replies: 8
- Views: 8814
Adjusting trade good output
I have read the topic dealing with trade good output, but I am not a good enough programmer to use that information to adjust trade good output to some variable other then the 100% given as an example. Using UDM III as a starting point, I would like to adjust the income from trade goods to 33%. Is t...
- Tue Sep 29, 2009 9:14 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 572159
- Tue Sep 29, 2009 5:00 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 572159
I'm sure I have read about this problem before, but I could not find it so I will post it here: Playing a three-way MP game using Dev2, we recently encountered a bug whereby when Klingons or Feds attack a Dominion SB, neither the federation nor Klingon ships fire photons - regardless of how close th...
- Tue Sep 15, 2009 12:26 pm
- Forum: Minor Race Advancement
- Topic: Minor Race Advancement Project (old)
- Replies: 35
- Views: 16550
As far I can see that's the right offset, but I currently don't have the time to proove your observations. To reduce minor advancement, you can also edit racetech.tec or use UE to change the techlevels that are reached after an evolutionary jump as well as reducing the growthrate in race.rst. ;) Fo...
- Tue Sep 15, 2009 12:28 am
- Forum: Minor Race Advancement
- Topic: Minor Race Advancement Project (old)
- Replies: 35
- Views: 16550
Hi, I just signed up here and first of all I want to thank everyone here for their hard work. A lot of untapped potential for this game has been opened up, and my friends and I have become addicted again, so much so that all night lan parties are becoming far too frequent. The biggest issue we are h...